- 1 Call of Duty: Modern Warfare 3
- 2 Call of Duty: Modern Warfare
- 3 Trivia
Call of Duty: Modern Warfare 3[edit | edit source]
- "The MG36 provides excellent station suppressive fire, dealing high damage at long ranges with a fast firing rate. Mobility is sluggish, and accuracy is merely decent, but manageable recoil keeps your sights on the target for easier acquisition. Let the enemy come to you and mow them down on sight."
- — Call of Duty: Elite description
Campaign[edit | edit source]
The MG36 appears in the mission "Persona Non Grata" with a Grip, found on the ground as soon the player takes control of Yuri. It appears somewhat differently from its multiplayer version, as it has a considerably smaller magazine, lower rate of fire, lower recoil, and decreased reload add time (meaning the magazine is refilled when the new magazine is about to be inserted to the weapon), making it effective for reload cancelling. However, it can run out of ammo rather quickly, depending on how much the player uses it.
Multiplayer[edit | edit source]
The MG36 has an average damage per bullet. The MG36 deals forty damage at all ranges, needing three shots to kill, or two if one bullet hits the head. The MG36 is a one shot kill at all ranges in Hardcore game types, unless shooting through heavy cover. The MG36 has high penetration power, giving the MG36 to retain a large amount of its damage when shooting through cover.
The MG36's rate of fire is average, at 769 RPM. This is middle of the road as far as LMGs are concerned.
The MG36's accuracy is awful, among the worst in the LMG tier. The iron sights are a bit thick and can obstruct vision, but are otherwise serviceable. The MG36 has moderate upwards kick, but extremely strong horizontal kick in both directions. The MG36 will lurch from side to side extremely frequently and quite heavily. Compounding the accuracy woes is the worst centerspeed in the LMG class, at 1500. The MG36's recoil profile is quite similar to that on the M60E4, but that weapon shoots at a much lower rate of fire to compensate. The MG36 has a nasty combination of heavy recoil, a pedestrian centerspeed value, and lacking a slow fire rate to compensate.
The MG36 has above average handling characteristics for an LMG, but is sluggish overall. The user moves at a sluggish 80% of the base movement speed, strafes at 32% of the base speed, and the hip-fire crosshairs are large. The MG36 has a slightly faster aim down sight time than most other LMGs, aiming in 380 milliseconds. The MG36 also has a much faster reload than most LMGs, seeing how it feeds from a drum magazine instead of a belt. The MG36's reload animation takes 3.73 seconds if the drum is not empty, or 4.53 seconds if the drum is fully empty. In either case, the Reload Cancel can be done at the 4 second mark. This reload cancel speed is good overall among LMGs, but relative to the MG36's reload animations, is extremely poor. The MG36 has a noticeable delay between the partial reload animation ending and the ammunition entering the weapon, and as such, those who tend to reload cancel can find themselves reload canceling too early with the MG36. This delay isn't as apparent when performing an empty reload.
The MG36 has the standard LMG capacity of 100 rounds. The MG36 by default gets one drum in reserve, giving a starting ammo loadout of 200 rounds.
The MG36 has the standard assortment of attachments and weapon proficiencies on offer.
kick is available very early, and can be very valuable on the MG36 as a means to reduce recoil, reducing the MG36's heavy recoil values by ten percent in all directions. Kick's value on LMGs is severely overshadowed by the Grip, which also reduces the recoil values by ten percent, but also confers a huge centerspeed increase. It wouldn't be a bad idea to mix both the Kick proficiency and the Grip together, as when using just one or the other of these options, the MG36's horizontal recoil, while reduced, is still very large, and combining the two bring the MG36's horizontal recoil values just low enough to be tolerable for most.
Impact increases the MG36's penetration power even further, allowing the MG36 to shoot through the vast majority of surfaces in the game. With Impact, the MG36 can shred through cover, but there's ultimately better proficiencies on fofer.
Easily the best weapon proficiency available for the MG36 is Attachments. The LMGs have an embarrassment of riches in terms of attachment selection, and as such, the Attachments proficiency will allow users to pick and choose between multiple attachments that give large advantageous benefits for the LMGs. This proficiency should also be chosen by default if the user is using the Specialist Strike Package, as the weapon cannot gain the benefit of a second attachment even when Attachments is earned through the Specialist Strike Package, whereas all other proficiencies available to the MG36 can be earned through the Specialist Strike Package.
Focus reduces the flinch per shot the user suffers by fifty percent. This is a solid proficiency option, as it allows the user to be much more consistent when under fire. If the user is content with one attachment option, this is a great way to bolster perfornmance at medium to long range combat.
Speed increases the user's movement speed to 88% of the base speed. This proficiency is extremely helpful if the user is making good use of a Pistol or Machine Pistol, since when an LMG is being used with the pistol of machine pistol, that weapon's movement speed is reduced to the movement speed of whatever primary or secondary has the lowest movement speed, and the LMG will drop the movement speed of those weapons significantly. Speed can partially remedy this large weakness.
Stability reduces both the idle sway amount and the idle sway speed of the MG36 by ten percent. While it is true that idle sway for LMGs is much larger in Modern Warfare 3 than it was in previous games, there are simply better proficiency options for the MG36.
The Red Dot Sight and the Holographic Sight both replace the iron sights of the MG36 with a cleaner, electronic sight. These attachments can be very useful if the user finds the iron sights to be too obstructive. The user will miss out on many great attachments when settling for one of these sights, though, so if the user can get by with the iron sights well enough, these attachments should be ingored.
The Silencer reduces muzzle flash, makes the weapon much quieter when firing, and the user will no longer appear on radar when firing the MG36. The MG36 suffers no weakness from using this attachment, as the MG36 does the same damage per bullet at all ranges. The Silencer is one of the strongest attachment options available on the MG36 as a result.
The Grip is far and away the best attachment option on the MG36. The Grip will reduce the enormous recoil per shot by ten percent, and the MG36's centerspeed gets increased significantly to 1875. These two effects make the MG36's recoil significantly easier to manage as a result. Easily the MG36's biggest weakness as an LMG is its large recoil profile, and the Grip directly ameliorates both of the MG36's accuracy issues. Even with the Grip, however, the MG36's horizontal recoil values will remain larger than all LMGs except the M60E4. While the Grip monumentally improves the MG36's accuracy, it doesn't make the MG36 pinpoint precise by any means.
The ACOG Scope gives a long range sight that has enhanced magnification level over other sights. The ACOG Scope is a poor fit on the MG36, as the weapon's large recoil makes it inadequate for long range usage, where the ACOG Scope is best used.
Rapid Fire increases the MG36's rate of fire to 922 RPM. This makes the MG36 much more lethal, but it will give an indirect increase to recoil. As a result, Rapid Fire is an ill fit on the MG36.
The Heartbeat Sensor provides portable radar on the side of the MG36 that can detect nearby enemies. The Heartbeat Sensor is unreliable, as Assassin directly counters the Heartbeat Sensor, and it is among the most popular perks in Multiplayer. While not an attachment that makes the MG36 worse, its benefits aren't good enough in comparison to other attachments.
Extended Mags increases the MG36's magazine capacity to 150 rounds, and increases the MG36's starting ammo loadout to 300 rounds total. Extended Mags is a powerful attachment that provides no downsides and provides a nice tangible benefit. That said, it's an unneeded luxury attachment, as the MG36 already has a huge capacity and starting ammo loadout to begin with. Extended Mags should only really be in use if using the Attachments proficiency with the Grip, and no other attachments tickle the user's fancy. Extended Mags faces steep competition with other attachments, and it's hard to justify using the attachment, despite what it brings to the table.
The Thermal Scope gives a longer ranged scope that illuminates enemies white hot, but comes with the downside of doubling the idle sway speed. Like with the Heartbeat Sensor, Assassin users will not be illuminated white hot on the Thermal Scope. The Thermal Scope still provides good enough definiton on the surroundings that Assassin users won't border on invisible (something the Infrared Scope in Black Ops suffered from). The Thermal Scope is usually only used on LMGs with a large amount of gunkick, and the MG36 simply doesn't have that much gunkick. As such, the Thermal Scope should be ignored in favor of better attachment options.
Due to a recent update, all light machine guns kill in a minimum of three shots against a normal opponent unless shooting through cover, Therefore, the only negative aspect about using a Silencer with this gun is the opportunity cost of not using another attachment.
Attachments[edit | edit source]
- Red Dot Sight - Unlocked at weapon level 2.
- Silencer - Unlocked at weapon level 5.
- Grip - Unlocked at weapon level 8.
- ACOG Scope - Unlocked at weapon level 11.
- Rapid Fire - Unlocked at weapon level 14.
- Heartbeat Sensor - Unlocked at weapon level 20.
- Holographic Sight - Unlocked at weapon level 22.
- Extended Mags - Unlocked at weapon level 25.
- Thermal Scope - Unlocked at weapon level 27.
Proficiency[edit | edit source]
- Kick - Unlocked at weapon level 4.
- Impact - Unlocked at weapon level 9.
- Attachments - Unlocked at weapon level 12.
- Focus - Unlocked at weapon level 16.
- Speed - Unlocked at weapon level 21.
- Stability - Unlocked at weapon level 28.
Survival Mode[edit | edit source]
The MG36 is available in Survival Mode at level 48 and costs $7000. It is an effective weapon, with good damage, a large magazine, decent rate of fire, and a rather fast reload for light machine guns, which makes it probably the best choice of any LMG to purchase. The player should beware when adding the grip attachment to the MG36, as it will lower its rate of fire.
Gallery[edit | edit source]
Call of Duty: Modern Warfare[edit | edit source]
- "A versatile fully automatic 5.56mm light machine gun. Modular design can be configured for a broad range of engagements."
- — Description
Attachments[edit | edit source]
Muzzle[edit | edit source]
- Breacher Device (Lv. 2)
- Flash Guard (Lv. 7)
- Muzzle Brake (Lv. 14)
- Lightweight Suppressor (Lv. 20)
- Tactical Suppressor (Lv. 27)
- Compensator (Lv. 38)
- Monolithic Suppressor (Lv. 51)
Barrel[edit | edit source]
Laser[edit | edit source]
Optic[edit | edit source]
- Cronen LP945 Mini Reflex (Lv. 3)
- Corp Combat Holo Sight (Lv. 6)
- Aim-Op Reflex Sight (Lv. 8)
- Viper Reflex Sight (Lv. 11)
- VLK 3.0x Optic (Lv. 15)
- APX5 Holographic Sight (Lv. 17)
- Operator Reflex Sight (Lv. 23)
- Solozero NVG Enhanced (Lv. 24)
- Integral Hybrid (Lv. 26)
- Scout Combat Optic (Lv. 29)
- Solozero Optics Mini Reflex (Lv. 32)
- FSS Integral Reflex (Lv. 34)
- Sniper Scope (Lv. 36)
- 4.0 Flip Hybrid (Lv. 40)
- Merc Thermal Optic (Lv. 42)
- G.I. Mini Reflex (Lv. 44)
- PBX Holo 7 Sight (Lv. 46)
- Canted Hybrid (Lv. 48)
- Monocle Reflex Sight (Lv. 50)
- Cronen C480 Pro Optic (Lv. 52)
- Thermal Hybrid (Lv. 54)
- Solozero K498 4.0x Integral (Lv. 56)
Stock[edit | edit source]
Rear Grip[edit | edit source]
Ammunition[edit | edit source]
- 30 Round Mags (Lv. 25)
Underbarrel[edit | edit source]
- Commando Foregrip (Lv. 4)
- Merc Foregrip (Lv. 18)
- Tactical Foregrip (Lv. 30)
- Ranger Foregrip (Lv. 43)
- Operator Foregrip (Lv. 53)
Perks[edit | edit source]
- Heavy Hitter (Lv. 5)
- Recon (Lv. 10)
- FMJ (Lv. 12)
- Sleight of Hand (Lv. 16)
- Frangible - Wounding (Lv. 22)
- Fast Melee (Lv. 33)
- Fully Loaded (Lv. 37)
- Mo' Money (Lv. 41)
- Frangible - Disabling (Lv. 57)
Blueprints[edit | edit source]
|Name blueprint||Rarity||How to obtain|
|Chainbreaker||Epic||Bundle White Lies|
|Dream Maker||Epic||Bundle Notice Me II|
|Xerocole||Epic||Battle Pass Season 3 Tier 76|
|Surgical||Epic||Bundle JW GROM: Mil-Sim Pack|
|Hunting Blind||Epic||Bundle Pro Pack: Position Player|
|Finish Line||Epic||2v2 Gunfight Tournament reward Season 6|
|Tarpon||Epic||Battle Pass Season 5 Tier 35|
|Gilded||Legendary||Battle Pass Season 1 Tier 85|
|Soul Of The Beast||Legendary||Bundle Hydra Slayer|
|Dynatron||Legendary||Bundle Megacity Menace|
|Palliser||Legendary||Bundle Armored Assault|
|Colonial Standard||Legendary||Bundle Earth Expeditionary Force|
|The Catacombs||Legendary||Battle Pass Season 5 Tier 76|
|Reptilian||Legendary||Bundle Captain Chameleon|
Trivia[edit | edit source]
Call of Duty: Modern Warfare 3[edit | edit source]
- It appears that the MG36 model in singleplayer and on Create-a-Class image has two iron sights attached, one pair of sights is flipped down. This can be easily seen in "Persona Non Grata", where the MG36 is available at the beginning.
- In third-person, the MG36's iron sights are not removed when optics are attached.
- When camouflage is applied to the MG36, the right side of the gun only receives a simple color of the camouflage applied. For example, when the Snake Camouflage is applied, it will only look brownish on the right side. This is can be seen when viewing in third person.
- Prior to a patch, adding the Grip attachment significantly reduced the weapon's rate of fire in multiplayer; this is still present in Survival Mode.