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==Supply Drop Variants==
 
==Supply Drop Variants==
*Goliath [Elite] (Damage +3, Handling -3)
+
*Goliath [Elite] (Damage <span style="color:green;">+3</span>, Handling <span style="color:red;">-3</span>)
* Squeaker [Elite] (Fire Rate +2, Accuracy -2, integrated Red Dot Sight)
+
*Squeaker [Elite] (Integrated <span style="color:green;">Red Dot Sight</span>, Fire Rate <span style="color:green;">+2</span>, Accuracy <span style="color:red;">-2</span>)
* Savior [Professional] (Fire Rate +1, Accuracy -1, integrated Laser Sight)
+
*Savior [Professional] (Integrated <span style="color:green;">Laser Sight</span>, Fire Rate <span style="color:green;">+1</span>, Accuracy <span style="color:red;">-1</span>)
* Toxic [Professional] (Fire Rate +1, Handling +1, Damage -1, Accuracy -1)
+
*Toxic [Professional] (Fire Rate <span style="color:green;">+1</span>, Handling <span style="color:green;">+1</span>, Damage <span style="color:red;">-1</span>, Accuracy <span style="color:red;">-1</span>)
* Plunderer [Professional] (Mobility +2, Accuracy -2)
+
*Plunderer [Professional] (Mobility <span style="color:green;">+2</span>, Accuracy <span style="color:red;">-2</span>)
* Airborne [Enlisted] (Accuracy +1, Handling -1)
+
*Airborne [Enlisted] (Accuracy <span style="color:green;">+1</span>, Handling <span style="color:red;">-1</span>)
*Scout [Enlisted] (Mobility +1, Fire Rate -1)
+
*Scout [Enlisted] (Mobility <span style="color:green;">+1</span>, Fire Rate <span style="color:red;">-1</span>)
* Deceiver [Enlisted] (Damage +1, Accuracy -1)
+
*Deceiver [Enlisted] (Damage <span style="color:green;">+1</span>, Accuracy <span style="color:red;">-1</span>)
* Express [Enlisted] (Range +1, Damage -1)
+
*Express [Enlisted] (Range <span style="color:green;">+1</span>, Damage <span style="color:red;">-1</span>)
* Devourer [Marksman (300 kills)] (Range +2, Fire Rate -2)
+
*Devourer [Marksman (300 kills)] (Range <span style="color:green;">+2</span>, Fire Rate <span style="color:red;">-2</span>)
   
 
==Gallery==
 
==Gallery==

Revision as of 00:28, 12 November 2014

The subject of this article appears in Call of Duty: Advanced Warfare
For other uses, see MP.
For a similar weapon, see CBJ-MS.

The MP11 is a submachine gun that appears in Call of Duty: Advanced Warfare. It has a 32 round magazine with moderate recoil and a high rate of fire, making it an excellent close quarters weapon, both while aiming or hip firing.

Attachments

Supply Drop Variants

  • Goliath [Elite] (Damage +3, Handling -3)
  • Squeaker [Elite] (Integrated Red Dot Sight, Fire Rate +2, Accuracy -2)
  • Savior [Professional] (Integrated Laser Sight, Fire Rate +1, Accuracy -1)
  • Toxic [Professional] (Fire Rate +1, Handling +1, Damage -1, Accuracy -1)
  • Plunderer [Professional] (Mobility +2, Accuracy -2)
  • Airborne [Enlisted] (Accuracy +1, Handling -1)
  • Scout [Enlisted] (Mobility +1, Fire Rate -1)
  • Deceiver [Enlisted] (Damage +1, Accuracy -1)
  • Express [Enlisted] (Range +1, Damage -1)
  • Devourer [Marksman (300 kills)] (Range +2, Fire Rate -2)

Gallery

For attachment images, see MP11/Attachments.