Campaign[edit | edit source]
It is more powerful than other pistols barring the Desert Eagle, but is inconsistent in damage (some enemies will take only one shot to kill, others taking up to four shots). The Reload Cancel technique is impossible with this gun in either Campaign or Multiplayer (except when playing as a Juggernaut).
Multiplayer[edit | edit source]
The MP412 is capable of two-shot kills at close range, and is the earliest handgun unlocked to have the capability to do so becoming unlocked at level 30. However, it features the longest reload time for a handgun in the game at over 4 seconds, and the slowest reload for any non-LMG in the game. This combined with its small 6 round capacity and the inability to reload cancel makes Sleight of Hand a necessity.
The MP412 has a strong upwards kick that can sometimes lead to unintentional headshots. However, its recoil settles quite quickly, so pausing for a few moments between shots will greatly aid accuracy.
Compared to the .44 Magnum, the MP412 has lower hipfire accuracy, longer reload time and a different visual recoil. The MP412 is unlocked earlier, making it a good candidate for a strong sidearm until the .44 Magnum or Desert Eagle is unlocked.
Special Ops[edit | edit source]
The MP412 is available for both Survival and Mission modes.
Mission Mode[edit | edit source]
Survival Mode[edit | edit source]
The MP412 is the starting weapon for Tier 3 (Hard) Survival Mode missions. It is also available from the Weapon Armory at level 2 for $250. It's low magazine capacity and long reload (and inability to reload cancel) makes it an unreliable weapon to use.
Attachments[edit | edit source]
Gallery[edit | edit source]
Demonstration[edit | edit source]
Trivia[edit | edit source]
- With the Tactical Knife, the final spinning of the cylinder is not done, shortening the length of the reload. However, that increases the switch time for counter-balance.
- In the reload animation, when loading shells in the player is supposed to be using a speed loader, but it is not visible. The bullets just float in place when the player is loading them in.
- The MP412, when used by a Juggernaut in multiplayer, can be reload canceled as soon as the casings are emptied from the cylinder.