The MP5 is a submachine gun featured in Call of Duty 4: Modern Warfare, Call of Duty 4: Modern Warfare (Nintendo DS), Call of Duty: Modern Warfare: Mobilized, Call of Duty: Modern Warfare 3 and Call of Duty: Black Ops II.
Call of Duty 4: Modern Warfare
- "Fully automatic with good accuracy. Effective at close to medium range."
- — Weapon description
The MP5 is the first submachine gun used in Modern Warfare series campaign. The MP5 can be found frequently, being used by the Ultranationalists in the missions, "Blackout", Hunted", "Safehouse", "One Shot, One Kill", "The Sins of the Father", and "No Fighting In The War Room" . USMC pilots apparently carry the MP5 as a backup weapon if their aircraft is downed, such as in "Shock and Awe" when Pelayo uses an MP5 to try to fend off Insurgents.
The "MP5SD" is a variant with a built-in suppressor (as opposed to multiplayer where the silencer is an attachment) and it is used by the SAS in "F.N.G.", "Crew Expendable", "Ultimatum" and "Mile High Club".
In multiplayer, the MP5 is available at level 1, and can be equipped with a Red Dot Sight, Silencer or ACOG Scope. It is one of the more popular submachine guns in Call of Duty 4: Modern Warfare multiplayer because of its low unlock level, relatively decent accuracy, and high damage. Carrying the M9 as a sidearm while using the MP5 will add extra ammunition to the reserve ammunition for both weapons, somewhat negating the need for Bandolier, because they share the same ammo pool. The Mini-Uzi also shares the same ammo pool as the MP5. However, as the weapon is common, ammunition is easily picked up. This weapon is usually better in close to medium range combat, as its recoil can throw off one's aim at long range. This, combined with its low damage at range, means that it is almost futile to try and kill someone at long range.
The MP5 has a very fast raise time after sprinting, and the character's arms move faster when sprinting, unlike any other weapon.
Call of Duty 4: Modern Warfare (Nintendo DS)
In Call of Duty 4: Modern Warfare (Nintendo DS), the MP5 is very different compared to the console and PC version. It takes the appearance of its silenced variant, but this is only cosmetic.
The MP5 has a 40-round magazine in multiplayer as opposed to having a 30-round magazine in singleplayer.
Call of Duty: Modern Warfare: Mobilized
The MP5 returns in Call of Duty: Modern Warfare: Mobilized, remodeled, to resemble the one from Call of Duty 4: Modern Warfare more. The MP5 is the starting weapon in "Training", "Distant Information", "Wrecking Crew", and "Interception". Despite the same appearance as its console, and PC counterpart, it has a higher rate of fire, more damage, and only holds up to 120 rounds of reserve ammunition.
In multiplayer, it is unlocked by default as well, but its hipfire accuracy is worse than the MP5 in Call of Duty 4: Modern Warfare (Nintendo DS) and on the console, and PC version, except while crouching, where its hipfire accuracy is perfect. Its magazine holds 30 rounds but the high rate of fire and slow reload make this weapon inferior to the more powerful weapons like the M4A1 or the P90.
Call of Duty: Modern Warfare 2
|The subject matter of this article was cut from the final version of a Call of Duty game.|
The MP5 does not appear in Modern Warfare 2, however a code remains for it ( mp5 ). It is most likely replaced with the MP5K. Using a console command "give mp5" will give the player a MP5K instead.
Modern Warfare 2: Ghost
The MP5 is used by Roba's men to kill some Americans at Coahuila, Mexico.
Call of Duty: Modern Warfare 3
- "The MP5 kicks hard and dishes out heavy damage. Stats are strong all around, without any glaring weaknesses outside of a strong upward pull through sustained fire. Stick to close quarters and fire off the hip when possible. While recoil is jerky, the MP5 is surprisingly accurate."
- — Call of Duty: Elite description
The MP5 returns in Call of Duty: Modern Warfare 3. It sports a new appearance, with a fixed stock (instead of the retractable stock in Call of Duty 4: Modern Warfare), a rail interface handguard, and a tactical rail for optical attachments.
The MP5 is first featured in the campaign in "Hunter Killer" with a Red Dot Sight and Silencer. It is then featured again in "Mind the Gap" with a Holographic Sight and Silencer. It is also usable during "Bag and Drag". It is also used by Yuri and Price in "Stronghold" with a Red Dot Sight and Silencer. It is the main weapon of Team Anvil in "Black Tuesday", but is unavailable to the player during that level.
The MP5 is available from the start in multiplayer. The gun features a 30 round magazine and high recoil that is quite unpredictable. Compared to the other submachine guns, the MP5 has few merits - the P90 does exactly the same damage with a larger magazine. The MP7 also has a larger magazine, the same fire rate and less recoil. In practice, however, these shortcomings will generally go unnoticed. The MP5 can be a solid choice before these weapons are unlocked as its stats compare more favorably against the PP90M1 and the UMP45, which have a faster rate of fire and lower recoil, respectively.
Infinity Ward has released a hotfix that has increased the MP5's rate of fire. Prior to the patch, the MP5 was outclassed in every way compared to the P90. To compensate for this, the MP5 now has a similar firerate to the MP7, although the recoil is slightly higher due to the firerate. This makes it a much more competitive gun than before, as it shares the same rate of fire as the MP7, but it also reloads faster and has the second highest effective range of all submachine guns, just behind the UMP45. It also features the fastest reload speed in the submachine gun category when Reload canceling is factored in.
The MP5 is available in Survival Mode by default and costs $2000. The MP5 is also carried by medium troops from wave 4 (wave 1 on tier 3 and 4 maps). When used right, despite the unpredictable recoil, the MP5 can be used as a cheaper assault rifle, especially if equipped with a Holographic or Red Dot Sight, although burst firing will be required for long ranges. The MP5 is also carried by the Riot Shield Squad troops, but will disappear when killed.
- Red Dot Sight - Unlocked at weapon level 2.
- Silencer - Unlocked at weapon level 5.
- Rapid Fire - Unlocked at weapon level 11.
- ACOG Scope - Unlocked at weapon level 16.
- Holographic Sight - Unlocked at weapon level 19.
- HAMR Scope - Unlocked at weapon level 22.
- Extended Mags - Unlocked at weapon level 24.
- Thermal Scope - Unlocked at weapon level 26.
- Kick - Unlocked at weapon level 4.
- Range - Unlocked at weapon level 9.
- Attachments - Unlocked at weapon level 12.
- Focus - Unlocked at weapon level 15.
- Melee - Unlocked at weapon level 21.
- Stability - unlocked at weapon level 28.
Call of Duty: Black Ops II
The MP5 is widely used by PDF soldiers in the missions Time and Fate and Suffer with Me. It is the starting weapon in the campaign mission Suffer with Me. When equipped with a Suppressor, it becomes the MP5SD.
ZombiesThe MP5 appears in Zombies, it can be bought off the wall for 1000 points. Compared to the MP5K from Call of Duty: Black Ops, it has similar damage, ammo capacity, and overall effectiveness. When Pack-a-Punched, it becomes the MP115 Kollider. The MP5 cannot be Pack-a-Punched more than once, but ammo can be bought off the wall, making it a decent alternative to the weapons from Mystery Box.
- Call of Duty 4 and Black Ops II are the only games that refer to the silenced version of the weapon as the "MP5SD". All other games refer to it as the "MP5 Silenced".
Call of Duty 4: Modern Warfare
- The MP5 in Call of Duty 4: Modern Warfare is the only weapon in the Call of Duty series to have camouflage applied to the silencer.
- When using this gun with a silencer, this gun uses a different camouflage pattern. This has been confirmed with Red Tiger.
- The MP5 is the only weapon in Call of Duty 4 to have an integrated silencer to the gun.
- The MP5 is the first weapon in the game that is seen equipped with a silencer.
Call of Duty: Modern Warfare 3
- Even though it is fully automatic, the fire selector is set to semi-automatic.
- In the levels "Hunter Killer" and "Stronghold" campaign reveal, the MP5 has a grip attached. However, the gun is held as if it didn't have one.
- Every time the MP5 is seen in the starting loadout for Frost, Burns, and Yuri, it is silenced. This is shown in "Mind the Gap", "Hunter Killer", and "Stronghold".
- On the left side of the stock, there's a label with the letter "A" written on it.
- The MP5 has the smallest magazine of any submachine gun in Multiplayer, at only 30 rounds.
- As seen in the Survival Mode Trailer, the MP5 originally had a 20 round magazine.
- At Call of Duty XP, the MP5 reused the MP5k's pickup icon from Call of Duty: Modern Warfare 2.
Call of Duty: Black Ops II
- The MP5 uses the same reload sounds and animations as the MP5K from Black Ops.
- The Black Ops II MP5 reuses the Call of Duty 4 version's model, with a redesigned rear sight, slightly different textures, and for the most part using Black Ops-style attachments instead of their Call of Duty 4 versions.