The subject of this article appeared in Call of Duty: Modern Warfare: Mobilized. The subject of this article appeared in Call of Duty: Modern Warfare 3. The subject of this article appeared in Call of Duty: Modern Warfare 3 for the Nintendo DS. The subject of this article appeared in Call of Duty: Black Ops II. The subject of this article appears in Call of Duty Online The subject of this article appeared in Call of Duty: Black Ops III. The subject of this article appears in Call of Duty: Modern Warfare (2019) The subject of this article appears in Call of Duty: Warzone
For other weapons, see MP.

The MP7 is a submachine gun featured in Call of Duty: Modern Warfare: Mobilized, Call of Duty: Modern Warfare 3, Call of Duty: Modern Warfare 3: Defiance, Call of Duty: Black Ops II, Call of Duty Online and Call of Duty: Modern Warfare. It can also be used in Call of Duty: Black Ops III though console commands.

Call of Duty: Modern Warfare: Mobilized[edit | edit source]

Campaign[edit | edit source]

The MP7 is a weapon found frequently throughout the campaign, but is used only by the SAS. It eventually replaces the M9 as the secondary weapon.

Multiplayer[edit | edit source]

The MP7 is also featured in multiplayer, being a usable submachine gun for the Coalition faction from the start, being one of its three pre-unlocked weapons (the others being the MP5 and the M4). The MP7 has very low recoil and a high rate of fire as well as the clearest iron sights (almost identical to that of a pistol, though bigger); that coupled with a 40-round magazine make this gun the best to start with.

Gallery[edit | edit source]

Call of Duty: Modern Warfare 3[edit | edit source]

"The MP7 performs as a middle option between the SMG and Assault Rifle classes. Clear iron sights, low recoil and a 40-round magazine allow you to tackle mid-range encounters without running for cover, and a good fire rate handles well in close quarters situations."
— Call of Duty: Elite description

The MP7 appears in Call of Duty: Modern Warfare 3. It can only be used in Special Ops and Multiplayer although it appears holstered by some SAS members in "Mind the Gap".

Multiplayer[edit | edit source]

The MP7 is unlocked at level 74 in multiplayer, and is the last submachine gun unlocked. The MP7 features the second highest magazine capacity of all submachine guns at 40 rounds, second only to the P90's 50 round magazine, and has a moderately high rate of fire as well as moderate power and very low recoil, in part due to its integrated foregrip. It also has slightly higher damage at range compared to most submachine guns, killing in five shots rather than six. All these features together allow the MP7 to be a reliable close combat weapon, as well as an effective long range weapon when needed. Its low recoil, high magazine capacity, and slightly higher damage at range makes it a hybrid between a submachine gun and an assault rifle, with the handling of a submachine gun and versatility of an assault rifle.

The MP7's iron sights are very clear, reducing the need for an optic, though its idle sway can certainly throw off the player's aim. As such, the proficiencies Stability or Range are recommended to either reduce sway or to make the shots that do connect more effective.

The MP7 is also very frequently used in multiplayer, meaning that players can resupply their MP7 with more ammo easier if the enemy killed was carrying one. This method of obtaining ammo, however, is much less reliable and very inconsistent when compared to other methods, such as using scavenger, so if planning on needing large amounts of ammo, one should consider using scavenger instead.

Special Ops[edit | edit source]

The MP7 is available for both Survival and Mission modes.

Mission Mode[edit | edit source]

The MP7 equipped with a Red Dot Sight is a starting weapon in the Mission Mode mission "Over Reactor".

Survival Mode[edit | edit source]

The MP7 is available in Survival Mode at level 13 and costs $2000. The MP7 is extremely effective, its high rate of fire and low recoil, added with the low level unlock makes it popular. Its large magazine is good for dispatching large amounts of enemies, as well as taking on Juggernauts. It has plenty of range making it comparable to an assault rifle. The MP7 remains effective up to the point where heavy commando troops armed with the FAD assault rifle arrive.

Attachments[edit | edit source]

Proficiencies[edit | edit source]

  • Kick - Unlocked at weapon level 4.
  • Range - Unlocked at weapon level 9.
  • Attachments - Unlocked at weapon level 12.
  • Focus - Unlocked at weapon level 15.
  • Melee - Unlocked at weapon level 21.
  • Stability - unlocked at weapon level 28.

Gallery[edit | edit source]

For attachment images, see MP7/Attachments.
For camouflage images, see MP7/Camouflage.

Call of Duty: Modern Warfare 3: Defiance[edit | edit source]

The MP7 returns again in Call of Duty: Modern Warfare 3: Defiance, and is identical in aspect, stats and performance to the Call of Duty: Modern Warfare: Mobilized variant, despite having a different HUD icon and a bit more recoil.

Gallery[edit | edit source]

Call of Duty: Black Ops II[edit | edit source]

The MP7 appears in Call of Duty: Black Ops II.

"Fully automatic personal defense weapon. Versatile and strong overall."
— Description.

Campaign[edit | edit source]

The MP7 is unlocked after completing "Achilles' Veil", and it appears in the next level "Odysseus".

Multiplayer[edit | edit source]

The MP7 returns in Call of Duty: Black Ops II. It is equipped with a 40-round magazine by default (54 with Extended Clip). The MP7 has a grip, but unlike its Call of Duty: Modern Warfare 3 counterpart, it is folded unless the Foregrip attachment is equipped. The recoil is somewhat increased compared to its predecessor, it kicks harder but the recoil is nevertheless still predictable as continues its upward bias, making headshots more easily obtainable. The iron sights are very clear so optical attachments largely unnecessary. Due to high recoil and low damage at longer ranges, it is advised that users of this gun avoid long range confrontation, where assault rifles and light machine guns have an advantage.

The MP7 is equal to the Type 25 in terms of rounds per minute and equal in damage at short ranges. However, the Type-25's slightly lower recoil and larger 4 four hit kill range makes it a better weapon for longer ranged engagements. However, the MP7 takes a slight leads in reload time and magazine size. In addition, the MP7 has the statistical advantages of a submachine gun, including faster aim down sight time, faster movement, raise and drop times and better hip fire accuracy.

Another gun with extremely similar damage model to the MP7 is the Vector K10. On paper, the MP7 is superior or equal in almost every single aspect, mainly the minor decrease in reload speed and magazine size. However, the MP7 has higher recoil, giving the Vector K10 an edge in accuracy at longer ranges. However, the MP7 comes unlocked by default, where the K10 is available at level 16 and requires unlock token to be unlocked for use.


The MP7 is a very versatile submachine gun which does not require any special attachments to be usable. However, some of the attachments have their uses with the weapon.

As mentioned above, the optical attachments are largely unnecessary as the MP7 has very open and clear sights by default. The Reflex Sight still remains a solid choice, giving you a clearer view on target. The EOTech sight provides a zoom and slight accuracy advantage when compared to the Reflex Sight, but with a loss of peripheral vision. The Target Finder is not a good fit for the weapon due to the close range nature, and the MMS is identical in performance when compared to any other submachine gun. 

The MP7's magazine capacity is slightly above average for its class, so the addition of Extended Mags is not necessary. Nevertheless, the attachment will increase the capacity to 54 rounds and provide increased starting ammunition, which can be useful if the player is using other tier one perks than Scavenger. Fast Mags can be useful for an aggressive user, but the MP7 has a relatively swift reload by default. 

Long Barrel will give you a slight range increase and will increase your performace by a marginal degree. The MP7 has the largest four shot kill range of all the low damage submachine guns, so the range increase is magnified more with this weapon. However, the practical usefulness of this range increase is debatable. 

The Suppressor is a good choice for the MP7, making the weapon ideal for stealth builds. However, the usual downsides of the attachments are present - a loss of a portion of your range and a minor recoil increase. 

The fire mode upgrades are not necessarily very useful. The Select Fire proves to be a waste of an attachment, as the burst fire mode retains the same centerspeed, thus not increasing your accuracy a bit. The Rapid Fire will make you deadly up close, but this comes with heavy costs of increased recoil and ammunition consumption, lowered range and worse hipfire spread. 

The Foregrip is available, but thanks to the very minor effect in recoil decreasing it has in Black Ops II it is a waste of an attachment.

The Laser Sight is an excellent option for the MP7. The high capacity compliments the spraying tactics the laser provides well, and the attachment is overall a great way to improve your close range effectiveness. 

The maneuverability buffs the Adjustable Stock and Quickdraw Handle provide render themselves less useful with a submachine gun. Still, with the Quickdraw the aiming is lightning quick and can make winning gunfights at close ranges easier in those cases where every millisecond counts.

The FMJ is a solid option with no downsides, and the higher than average capacity compliments this further. 

Attachments[edit | edit source]

Gallery[edit | edit source]

For camouflage images, see MP7/Camouflage.
For attachment images, see MP7/Attachments.

Call of Duty Online[edit | edit source]

The MP7 appears in Call of Duty Online.

Call of Duty: Black Ops III[edit | edit source]

Throwing Knife menu icon MW3.png The subject matter of this article was cut from the final version of a Call of Duty game.

The MP7 was found in the PC files of Call of Duty: Black Ops III during the Beta.[1] It was later changed to the Pharo, which is known because the name of the gun in the Beta was "WEAPON_SMG_BURST" (despite the MP7 being fully-automatic in-game) and it looks similar to the Pharo.

Nevertheless, the MP7 is seen in the armory section of the multiplayer map Rift, from the Eclipse DLC.

The MP7 can be used via console commands, retaining the same stats as Black Ops II, but when the melee button is pressed, the player will melee with the weapon's buttstock.

Attachments[edit | edit source]

Gallery[edit | edit source]

Call of Duty: Modern Warfare[edit | edit source]

"Compact by design, this fully automatic weapon has a high rate of fire and low recoil."
— Description

The MP7 returns in Call of Duty: Modern Warfare. It is manufactured by FSS.

Campaign[edit | edit source]

The MP7 is one of Al-Qatala's submachine gun choices. It is also used by Barkov's Forces.

It is unlocked at rank 54 (Command Sergeant Major IV).

Attachments[edit | edit source]

Muzzle[edit | edit source]

Barrel[edit | edit source]

Laser[edit | edit source]

Optic[edit | edit source]

Stock[edit | edit source]

Rear Grip[edit | edit source]

Ammunition[edit | edit source]

Underbarrel[edit | edit source]

Perks[edit | edit source]

Blueprints[edit | edit source]

Name blueprint Rarity How to obtain
Piercer Rare Multiplayer Mission Boot Camp
Riptide Rare To Be Determined
Corinthian Rare Multiplayer Mission Super Frenzied Shooting Hysteria
Hardwired Rare Bundle Eye Of The Beholder
Harpy Rare Battle Pass Season 4 Tier 8
Reverence Epic Bundle The Olds Gods
Sands Of Time Epic Bundle Sentinel
Rippling Epic Bundle SERE Kit: Mid-Range
Copper Still Epic To Be Determined
Bleach Epic Bundle Boneyard
Bengal Legendary Battle Pass Season 2 Tier 20
Bug Spray Legendary Bundle Insecticide
Cataclysmic Legendary To Be Determined
Vespertine Legendary Bundle Tactical Human III
Prototype: Omega Legendary Bundle Tracer Pack: Purple
Mud Drauber Legendary Pick up from the table in Bunker 11 in Call Of Duty: Warzone
Ring Hollow Legendary Bundle Eloko
Silver Lining Legendary Bundle Silver Surgeon
Tsundere Legendary Bundle Tracer Pack: Anime Super
Trivor Legendary Battle Pass Season 6 Tier 95

Trivia[edit | edit source]

General[edit | edit source]

  • In Modern Warfare: Mobilized and Modern Warfare 3: Defiance, the character appears to hold the MP7's grip very loosely.

Call of Duty: Modern Warfare 3: Defiance[edit | edit source]

  • The MP7's HUD icon looks more like the MP7 variant in Modern Warfare 3. However, the actual model of the gun looks more like Modern Warfare: Mobilized’s counterpart.

Call of Duty: Modern Warfare 3[edit | edit source]

  • The MP7's killfeed icon is more squished compared to the pick-up icon due to a scaling error in the weapon files.
  • Pre-release states the MP7 had low damage. In the final game it kills with the same amount of bullets as other SMGs at close range, and actually takes fewer bullets to kill at longer ranges.
  • In Call of Duty ELITE it is said that Stability is unlocked for this weapon at Weapon Level 25, while it is actually unlocked at 28. The MP7 is the only weapon with this trait.
  • When reloading, it is possible to notice that the magazine is completely solid.

Call of Duty: Black Ops II[edit | edit source]

  • There is a small red "25" on the back of the MP7.
  • The front iron sight post is thinner than the previous version of the MP7, and it's held closer to the screen as well.
  • When the character picks up the weapon or a game begins, he will unfold the integrated grip if that attachment is equipped.
    • The animation won't be changed if Laser Sight or MMS is also attached.
  • The rail cover on the left side of the weapon is removed when the laser is attached. This is quite unnecessary because it is equipped on the right side.
  • When an optic attachment is equipped, the front iron sight post will be removed, but the back one won't. This is exactly the opposite to the MP7 in Modern Warfare 3.

Call of Duty: Modern Warfare[edit | edit source]

  • The tritium sights in the MP7 are off in high-light conditions, and turn on in areas with a low light level.
  • The MP7 doesn't have a integrated grip this time, a picatinny rail replaces it.

References[edit | edit source]

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