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The subject of this article appeared in Call of Duty: Modern Warfare: Mobilized. The subject of this article appeared in Call of Duty: Modern Warfare 3. The subject of this article appeared in Call of Duty: Modern Warfare 3 for the Nintendo DS. The subject of this article appeared in Call of Duty: Black Ops II. The subject of this article appears in Call of Duty Online The subject of this article appeared in Call of Duty: Black Ops III. The subject of this article appears in Call of Duty: Modern Warfare (2019) The subject of this article appears in Call of Duty: Warzone The subject of this article appears in Call of Duty: Mobile The subject of this article appears in Call of Duty: Modern Warfare II The subject of this article appears in Call of Duty: Warzone 2.0 The subject of this article appears in Call of Duty: Modern Warfare III The subject of this article appeared in Zombies mode The subject of this article appears in Call of Duty: Warzone Mobile
For other weapons, see MP.

The MP7 is a submachine gun featured in Call of Duty: Modern Warfare: Mobilized, Call of Duty: Modern Warfare 3, Call of Duty: Modern Warfare 3: Defiance, Call of Duty: Black Ops II, Call of Duty: Online, Call of Duty: Modern Warfare, Call of Duty: Mobile, Call of Duty: Modern Warfare II and Call of Duty: Modern Warfare III. It can also be used in Call of Duty: Black Ops III through console commands.

Call of Duty: Modern Warfare: Mobilized[]

Campaign[]

The MP7 is a weapon found frequently throughout the campaign, but is used only by the SAS. It eventually replaces the M9 as the secondary weapon.

Multiplayer[]

The MP7 is also featured in multiplayer, being a usable submachine gun for the Coalition faction from the start, being one of its three pre-unlocked weapons (the others being the MP5 and the M4A1). The MP7 has very low recoil and a high rate of fire as well as the clearest iron sights (almost identical to that of a pistol, though bigger); that coupled with a 40-round magazine make this gun the best to start with.

Gallery[]

Call of Duty: Modern Warfare 3[]

"The MP7 performs as a middle option between the SMG and Assault Rifle classes. Clear iron sights, low recoil and a 40-round magazine allow you to tackle mid-range encounters without running for cover, and a good fire rate handles well in close quarters situations."
— Call of Duty: Elite description

The MP7 appears in Call of Duty: Modern Warfare 3. It can only be used in Special Ops and Multiplayer although it appears holstered by some SAS members in "Mind the Gap".

Multiplayer[]

The MP7 is unlocked at level 74 in multiplayer, and is the last submachine gun unlocked.

At any range short of 12.5 meters, the MP7 will deal 35 damage per bullet, needing three shots to kill. Damage decreases linearly until 18.8 meters. At any range beyond 18.8 meters, the MP7 will deal twenty damage per bullet, needing five shots to kill. The MP7 has a three shot kill range of thirteen meters, and a four shot kill range of 16.7 meters. In Hardcore game types, the MP7 is a one shot kill out to roughly fourteen meters. The MP7 provides a 50% damage boost with a headshot, usually reducing the needed number of shots to kill by one, and a headshot is a one shot kill at any range in Hardcore game types. The MP7 has low penetration power.

The MP7 fires fully automatically, with a fire rate of 895 RPM.

The MP7 always kicks upwards and to the right with a varying degree of magnitude. The MP7 will kick upwards with a value of either 20 or 45, and to the right with a recoil value of either 10 or 25. The MP7 has a centerspeed value of 1650.

The MP7 allows users to move at 100% of the base speed, strafe at 80% of the base speed, aim down the sight in 200 milliseconds, and the MP7 has good hip-fire accuracy. The MP7's reload animation is 3 seconds long, or 3.63 seconds long if the magazine is fully empty. In either case, the user can Reload Cancel after 2.17 seconds.

The MP7 holds forty rounds per magazine. The MP7 provides a starting ammo loadout of 120 rounds.

The MP7 has access to the usual assortment of SMG attachments and weapon proficiencies on offer. All work as expected on the MP7.

Special Ops[]

The MP7 is available for both Survival and Mission modes.

Mission Mode[]

The MP7 equipped with a Red Dot Sight is a starting weapon in the Mission Mode mission "Over Reactor".

Survival Mode[]

The MP7 is available in Survival Mode at level 13 and costs $2000. The MP7 is extremely effective, its high rate of fire and low recoil, added with the low level unlock makes it popular. Its large magazine is good for dispatching large amounts of enemies, as well as taking on Juggernauts. It has plenty of range making it comparable to an assault rifle. The MP7 remains effective up to the point where heavy commando troops armed with the FAD assault rifle arrive.

Attachments[]

Proficiencies[]

  • Kick - Unlocked at weapon level 4.
  • Range - Unlocked at weapon level 9.
  • Attachments - Unlocked at weapon level 12.
  • Focus - Unlocked at weapon level 15.
  • Melee - Unlocked at weapon level 21.
  • Stability - unlocked at weapon level 28.

Gallery[]

For attachment images, see MP7/Attachments.
For camouflage images, see MP7/Camouflage.

Call of Duty: Modern Warfare 3: Defiance[]

The MP7 returns again in Call of Duty: Modern Warfare 3: Defiance, and is identical in aspect, stats and performance to the Call of Duty: Modern Warfare: Mobilized variant, despite having a different HUD icon and a bit more recoil.

Gallery[]

Call of Duty: Black Ops II[]

"Fully automatic personal defense weapon. Versatile and strong overall."
— The MP7's multiplayer description.

The MP7 appears in Call of Duty: Black Ops II.

Campaign[]

The MP7 is unlocked after completing "Achilles' Veil", and it appears in the next level "Odysseus". If the player chooses to shoot Harper, Section appears wielding an MP7, but will switch to Farid's loadout. in Achilles' Veil, it can be picked up from dead Yemeni soldiers when playing as Farid.

Multiplayer[]

The MP7 returns in Call of Duty: Black Ops II, and is unlocked at level 4 by default, not demanding an Unlock Token to access it.

At any range short of 18.8 meters, the MP7 will deal 33 damage per bullet, needing four shots to kill. This is also the MP7's one shot kill range in Hardcore game types. At any range between 18.8 meters and 26.3 meters, the MP7 will deal 22 damage per bullet, needing five shots to kill. At any range past 26.3 meters, the MP7 will deal eighteen damage per bullet, needing six shots to kill. The MP7 deals ten percent extra damage on a headshot. This allows the MP7 to kill in one less shot at close range, but headshots will not change anything at medium range and beyond. The MP7 has low penetration power.

The MP7 fires fully automatically, with a fire rate of 937 RPM.

The MP7 has recoil values of 25 to the left, 55 to the right, 60 upwards, and 50 downwards. The MP7 has a centerspeed value of 1600. The centerspeed does not increase when using Select Fire.

The MP7 allows users to move at 100% of the base movement speed, and strafe at 80% of the base movement speed. The MP7 allows users to aim down the sight in 200 milliseconds, and the MP7's hip-fire accuracy is good. The MP7's reload animation is 1.8 seconds long, or 2.4 seconds long if the magazine is empty. In either case, the user can Reload Cancel the MP7 after 1.3 seconds.

The MP7 has a magazine capacity of 40 rounds, and a starting ammo loadout of 160 rounds.

The MP7 has the standard assortment of attachments available for an SMG. All attachments function as expected on the MP7.

Attachments[]

Gallery[]

For camouflage images, see MP7/Camouflage.
For attachment images, see MP7/Attachments.

Call of Duty Online[]

The MP7 appears in Call of Duty Online.

Call of Duty: Black Ops III[]

The subject matter of this article was cut from the final version of a Call of Duty game. Since some information can lack context, the content on this page may not be accurate and is subject to change.

The MP7 was found in the PC files of Call of Duty: Black Ops III during the Beta.[1] It was later changed to the Pharo, which is known because the name of the gun in the Beta was "WEAPON_SMG_BURST" (despite the MP7 being fully-automatic in-game) and it looks similar to the Pharo.

Nevertheless, the MP7 is seen in the armory section of the multiplayer map Rift, from the Eclipse DLC.

The MP7 can be used via console commands, retaining the same stats as Black Ops II, but when the melee button is pressed, the player will melee with the weapon's buttstock.

Attachments[]

Gallery[]

Call of Duty: Modern Warfare[]

"Compact by design, this fully automatic weapon has a high rate of fire and low recoil."
— In-game description

The MP7 returns in Call of Duty: Modern Warfare.

Overview[]

Campaign[]

The MP7 is one of Al-Qatala's submachine gun choices. It is also used by Barkov's Forces.

Attachments[]

Muzzle[]

Barrel[]

Laser[]

Optic[]

Stock[]

Underbarrel[]

Magazine[]

Rear Grip[]

Perks[]

Blueprints[]

Blueprint Image Rarity How to Obtain
Artful Dodger Legendary Iskra: Dead Of Winter Bundle
Bengal Legendary Battle Pass Modern Warfare Season 2 Tier 20
Bleach Epic Boneyard Bundle
Bug Spray Legendary Insecticide Bundle
Cataclysmic Legendary Watch for 4 hours on Twitch
Copper Still Epic Unobtainable
Corinthian Rare Multiplayer Mission Super Frenzied Shooting Hysteria
Efflux Legendary Dr. Karlov Lives Bundle
Hardwired Rare Eye of the Beholder Bundle
Harpy Rare Battle Pass Modern Warfare Season 4 Tier 8
Mud Drauber Legendary Pick up during the Bunker 11 Easter Egg in Warzone.
Piercer Rare Multiplayer Mission Boot Camp
Prototype: Omega Legendary Tracer Pack: Purple Bundle
Rebirth Legendary Heiji Mishkin: Limited 2 Bundle
Reverence Epic The Old Gods Bundle
Ring Hollow Legendary Eloko Bundle
Rippling Epic SERE Kit: Mid-Range Bundle
Riptide Rare 2v2 Gunfight Tournament reward Modern Warfare Season 2
Sands of Time Epic Sentinel Bundle
Silver Lining Legendary Silver Surgeon Bundle
Tsundere Legendary Tracer Pack: Anime Super Bundle
Trivor Legendary Battle Pass Modern Warfare Season 6 Tier 95
Vespertine Legendary Tactical Human III Bundle

Gallery[]

For attachment images, see MP7/Attachments#Call of Duty: Modern Warfare (2019).

Call of Duty: Mobile[]

"Compact by design, this fully automatic weapon has a high rate of fire and low recoil."
— In-game description

The MP7 returns in Call of Duty: Mobile as the QXR. It was added during the Season 13 Wint3r War update.

Multiplayer[]

The QXR has very low recoil for such high rate of fire it has. This allows it to be extremely agile and easy to use. However, this is balanced out by the fact that the gun's damage output is relatively low, and it also has the shortest range value among all primary weapons. Its effective range is actually shorter than the BY15 and KRM-262's one-shot-kill range. But thanks to the accuracy, it can still challenges at longer range at some senarios. It has great mobility, as it is a submachine gun. It also features a unique perk, Enhanced Bolt, which increases the gun's rate of fire.

Battle Royale[]

The QXR deals rather low damage and has bad damage drop off at range, however it does have fast rate of fire and high accuracy for a submachine gun.

Attachments[]

Muzzle[]

Barrel[]

Optic[]

Stock[]

Perks[]

Laser[]

Underbarrel[]

Ammunition[]

Rear Grip[]

Blueprints[]

Epic[]

  • Flanker
  • Roaring Steel
  • Scorching Sun
  • Tsundere
  • Playmaker
  • Rebirth
  • Close Catch
  • Masked Warrior
  • Federation Army
  • Prototype Omega
  • 2nd Anniversary Limited
  • Sakura Storm
  • Surgical Incision
  • Mud Track
  • Gentleman's Side Arm
  • Street Cred LATAM
  • New Game Plus
  • Sandpike
  • 150 BPM
  • Jaws of Death
  • Demonic Dungeon
  • Golden Storm
  • DEAD-54
  • Dark Matter
  • Fast Skies
  • Temporal Vortex
  • Shimmer
  • Drop Zone
  • Prankster's Sidepiece

Legendary[]

  • Secret Santa
  • Fossil Fire

Gallery[]

Call of Duty: Modern Warfare II & Modern Warfare III[]

"Chambered in 4.6x30mm, the VEL 46 is a manuverable submachine gun with moderate recoil."
— In-game description

The MP7 returns in Call of Duty: Modern Warfare II as the VEL 46.

The VEL 46 is also available in Call of Duty: Modern Warfare III as part of the Modern Warfare II content carryover.

Overview[]

Campaign[]

It appears as the secondary weapon in Kill or Capture and Countdown.

In the Modern Warfare III campaign, it's the primary weapon in Oligarch.

Zombies[]

In Modern Warfare III, the VEL 46 can be brought into Operation Deadbolt via Create-A-Class, at Common rarity and can be found at any rarity via the Mystery Box for 950 Essence. When upgraded via the Pack-a-Punch Machine or with Aetherium Crystals, it becomes the VELOCIR46TOR.

Attachments[]

Muzzle[]

  • XTEN RR-40
  • Forge DX90-F
  • SA Schalldampfer 99
  • Singuard MKV
  • EXF Huntress-90
  • XTEN Black Kite
  • Bruen Pendulum
  • AVR-T90 Comp
  • FTAC Castle Comp
  • XTEN Razor Comp
  • XRK Sandstorm
  • Lockshot KT85
  • Bruen Cubic Comp
  • Spiral V3.5 Flash Hider
  • FOX-202 Flash Hider
  • XRK Knockout Breach
  • Ta Hul-Breach

Barrel[]

  • Schlager RV-B
  • Tango 228 Barrel
  • Schlager L203 Barrel
  • Lach-DX 203mm
  • Lachmann Dart 165mm
  • Lach-165 Zulu
  • LM Series-7

Laser[]

  • 1mw Quick Fire Laser
  • Accu-Shot 5mw Laser
  • VLK LZR 7mw
  • Schlager ULO-66 Laser
  • Stovl Tac Laser
  • Hipshot L20
  • Point-G3P 04
  • FJX Ultrabeam XR
  • EXF Solarflare

Optic[]

  • Slimline Pro
  • SZ Mini
  • Cronen Mini Red Dot
  • Cronen Mini Pro
  • SZ Sigma-IV Optic
  • SZ Minitac-40
  • XRK On-Point Optic
  • DF105 Reflex Sight
  • Monocle CT90
  • Corvus SOL-76
  • SZ Recharge-DX
  • SZ SRO-7
  • Corio RE-X Pro
  • Corio Enforcer Optic
  • SZ Lonewolf Optic
  • Kazan-Holo
  • Corvus Downrange-00
  • SZ Holotherm
  • XTEN Angel-40
  • VLK 4.0 Optic
  • Schlager 4x
  • Forge Tac Delta 4
  • Cronen Zero-P Optic
  • SZ Aggressor-IR Optic
  • Schlager Night View
  • VX350 Thermal Optic
  • Teplo-OP3 Scope
  • DR582 Hybrid Sight
  • Hybrid Firepoint
  • SZ Vortex-90
  • BPZ40 Hybrid
  • Thermo-Optic X9
  • Teplo Clear Shot
  • SZ Bullseye Optic

Stock[]

  • LM Precision Stock
  • Assault-60 Stock
  • Demo RXT Stock
  • VEL A-568 Collapsed

Underbarrel[]

  • Edge-47 Grip
  • Demo Firm Grip
  • XTEN Gravedigger
  • FTAC Ripper 56
  • Demo Cleanshot 40
  • Demo IMP-44 Grip
  • FTAC Tiger Grip
  • FSS Sharkfin 90
  • Agent Grip
  • Bruen Sync Shot Grip
  • XTEN Drop Grip
  • Phase-3 Grip
  • Merc Foregrip
  • Lockgrip Precision-40
  • Hex-40 Grip
  • Schlager Tango
  • VX Pineapple
  • OP-X9 Foregrip
  • Operator Foregrip
  • TV Wrecker Grip
  • Bruen Tilt Grip
  • Cronen Grooveshot Grip
  • Bruen Warrior Grip

Ammunition[]

  • 4.6mm Frangible
  • 4.6mm Hollowpoint
  • 4.6mm Armor Piercing
  • 4.6mm Overpressured +P

Magazine[]

  • 30 Round Mag
  • 50 Round Mag
  • 60 Round Mag

Rear Grip[]

  • Sakin Rubber Grip
  • ZLR Combat Grip
  • Schlager Soldier Grip

Blueprints (Modern Warfare II)[]

Blueprint Image How to Obtain
Adorned Baroque Bundle
Castle Fall Battle Pass Season Five Sector E2
Cheesin' WSOW Rat Pack Bundle
Equites Complete the Legion "Air Traffic" Tier 5 mission in DMZ during Season Two and Season Three.
Hive Crusher Killer Bees Bundle
Midnight Special Warfighter: Black Book Bundle
Myth Maker Battle Pass Season One Sector A0
Neopyric Tracer Pack: Cyber Riot Bundle
No Contest Tactical Human 1.0 Bundle
Nightjar Nightrunner Bundle
Phage Warning Skin Bundle
Plaid Punisher Combat Coutured 2.0 Bundle
Rapacity VII: Greed Bundle
Raspberry Dream CDL Midseason Pack Bundle
Revelry Carnival Bundle
Rising Demon Tracer Pack: Dark Rituals II Bundle
Roaring Wave Synthwave 2 Bundle
Showstopper Lotus Combat Pack
Serenity The Banisher Bundle
Sundown Midnight Merc Bundle
Soulless No Soul Bundle
Trick Tracer Pack: Pumpkin Patch Pro Pack
Volatile Calm Fringe Tactical 2 Bundle
Worthy Opponent Complete the Respect challenge during The Path of the Ronin event.

Blueprints (Warzone Mobile)[]

Blueprint Image Rarity How to Obtain
Cluckin' Around Epic Extra Crispy The Keep

Trivia[]

General[]

  • In Modern Warfare: Mobilized and Modern Warfare 3: Defiance, the character appears to hold the MP7's grip very loosely.

Call of Duty: Modern Warfare 3: Defiance[]

  • The MP7's HUD icon looks more like the MP7 variant in Modern Warfare 3. However, the actual model of the gun looks more like Modern Warfare: Mobilized’s counterpart.

Call of Duty: Modern Warfare 3[]

  • The MP7's killfeed icon is more squished compared to the pick-up icon due to a scaling error in the weapon files.
  • Pre-release states the MP7 had low damage. In the final game it kills with the same amount of bullets as other SMGs at close range, and actually takes fewer bullets to kill at longer ranges.
  • In Call of Duty ELITE it is said that Stability is unlocked for this weapon at Weapon Level 25, while it is actually unlocked at 28. The MP7 is the only weapon with this trait.
  • When reloading, the magazine is completely solid.
  • On the Wii version of the game, the firing sound is identical to the MP9, and the empty reload sound is the same as the pickup sound of the M4A1 in Call of Duty: Modern Warfare 2.

Call of Duty: Black Ops II[]

  • There is a small red "25" on the back of the MP7.
  • The front iron sight post is thinner than the previous version of the MP7, and it's held closer to the screen as well.
  • When the character picks up the weapon or a game begins, he will unfold the integrated grip if that attachment is equipped.
    • The animation won't be changed if Laser Sight or MMS is also attached.
  • The rail cover on the left side of the weapon is removed when the laser is attached. This is quite unnecessary because it is equipped on the right side.
  • When an optic attachment is equipped, the front iron sight post will be removed, but the back one won't. This is exactly the opposite to the MP7 in Modern Warfare 3.

Call of Duty: Modern Warfare[]

  • The tritium sights in the MP7 are off in high-light conditions, and turn on in areas with a low light level.
  • The MP7 doesn't have a integrated grip this time, a picatinny rail replaces it.

References[]