- "Automatic carbine designed to fire pistol cartridges... genius!"
- — Robert McNamara, after buying the MPL off the wall in "Five".
Multiplayer[edit | edit source]
The MPL is available for purchase at Level 35.
The MPL is a low damage SMG. At any range short of twenty meters, the MPL will do thirty damage per bullet, taking 4 body shots to kill. Damage decreases linearly until 25 meters, where the MPL will deal twenty damage, taking five shots to kill. Headshots will usually reduce the number of shots to kill by one. The MPL is a one shot kill in Hardcore out to twenty meters. The MPL also has low penetration power. As a result, the MPL is not geared towards shooting through cover at all. It will kill enemies very inefficiently through cover, if at all, and Hardened will be needed to have a meaningful chance of shooting through walls.
The MPL's rate of fire is fast, at 937 RPM. This counterbalances the low damage per bullet.
The MPL's accuracy is decent. The iron sights are of an unusual shape. They take some getting used to, but are manageable. The recoil per shot is somewhat large for an SMG, as the MPL has notable kick going side to side, especially to the right. Only the MP5K and the Uzi have larger recoil per shot among SMGs. Thankfully, the MPL's centerspeed is very high, at 1700. This makes the MPL quick to recover from the recoil per shot.
The MPL has below average handling characteristics for an SMG. Most notably, the MPL has a slow aim down sight time among SMGs, taking 250 milliseconds to aim instead of the usual 200 milliseconds. The hip-fire spread is tight, the MPL allows the user to move at 100% of the base speed, and the switch speeds are average. The MPL's reload speed is also average, taking 2.25 seconds to perform a partial reload, 3 seconds for an empty reload, and 1.75 seconds to perform a Reload Cancel.
The MPL is tied with the Uzi for the largest magazine capacity in its class, at 32 rounds per magazine. The extra two rounds in each magazine marginally boosts the starting ammo loadout. The MPL is tied with the Uzi for the largest starting ammo loadout in its class, at 128 rounds.
Dual Mags is easily the MPL's best attachment on offer. Not only is it semi-unique to the MPL among SMGs, but it really helps the MPL overall. It makes every other reload quicker, and increases the starting ammo loadout to 192 rounds. This attachment makes Scavenger almost completely unneeded. A lot of the SMGs need or like to have Scvenger as the blue perk. Using Dual Mags with the MPL allows users to never have to worry about using Scavenger. Dual Mags also lowers the need for Sleight of Hand, another perk that many SMGs must resort to. In terms of building an SMG class, putting Dual Mags on the MPL opens up a world of opportunities.
The Red Dot Sight and Reflex Sight are both available. The iron sights on the MPL are hit or miss, and for those who don't like the iron sights, these two attachments will help. The Reflex Sight on the MPL has a ton of gunkick, as the back of the gun bounces around, where the Reflex Sight is located. The Red Dot Sight is located closer to the front of the weapon, and doesn't have as much gunkick.
The ACOG Scope is a horrible attachment on all the SMGs, and the MPL is no exception. The aim down sight time is significantly slower at 350 milliseconds, and the centerspeed is drastically lowered to 1300. Avoid this attachment at all costs.
The Grip increases the MPL's centerspeed from 1700 to 1800. The increased centerspeed can be nice on a weapon with higher than average recoil per shot.
The Suppressor is a great fit on the MPL, as the MPL fires quickly, has minor damage differential, and has a large magazine capacity to begin with.
Rapid Fire increases the rate of fire on the MPL from 937 RPM to 1250 RPM. This makes the MPL much more dangerous overall, but it also makes the MPL quite inaccurate. It is also incompatible with Dual Mags. This is a very annoying attribute, as Dual Mags is by far the most appealing advantage that the MPL has over other SMGs.
The MPL is extremely similar to the Spectre. Both weapons have the same damage profile, rate of fire, reload speed, and centerspeed, while both have iron sights that aren't too popular. Compared to the Spectre, the MPL has a slightly larger starting ammo loadout and access to Dual Mags. The Spectre, on the other hand, has access to Extended Mags, aims down the sight more quickly, and has less recoil per shot. One should try to use both the MPL and the Spectre to see which one suits them better, as the two of them are very similar and provide key benefits over the other.
Attachments[edit | edit source]
Zombies[edit | edit source]
The MPL is available in the Zombies maps Kino der Toten, Five, Ascension, Call of the Dead, Shangri-La, and Moon for 1000 points off the wall. It is a well rounded weapon as far as headshots, due to its low recoil, but deals sub-par damage. In the early rounds, it can be a very effective in earning points. It is an average choice for window guarding and standing ground when one wishes to fight using a submachine gun. Although it is very effective in killing zombies, with a moderately high rate of fire and accuracy, a quality reload, fast knife speed, and fast mobility while aiming, its low ammo capacity becomes a noticeable problem, especially when using Double Tap Root Beer. It is best to find an alternative weapon by this point if one is too far to purchase more ammo.
When Pack-a-Punched, it becomes the MPL-LF, a pun on Maple Leaf (MPL=Maple, LF=Leaf). It gains a 40-round magazine, a Red Dot Sight with a random reticle, and deals more damage (one-hit-headshot capability until round 8+). It possesses a satisfying killing ability until round 15, however, it is incredibly hindered by a low damage per bullet and ammo reserve, making this a questionable choice for a primary weapon. However, it works great as an alternative weapon to heavier weapons (unless the players are using Stamin-Up), as it retains its high mobility, allowing for greater flexibility when navigating around the map.
- Kino der Toten: In the Lower Hall (between the starting area and the alley), next to a window.
- "Five": In the hallway before the first elevator, next to metal detectors.
- Ascension: In the bottom floor of the laboratories, next to the Centrifuge room.
- Call of the Dead: On the first part of the ship (near the staircase leading to the starting area), next to the staircase leading to the Power Switch.
- Shangri-La: In the area where the Mine Cart is found.
- Moon: In the first room of Tunnel 6.
MPL vs MPL-LF[edit | edit source]
|Rate of fire||937 RPM||937 RPM|
|Reload||2.25, 3 empty||2.25, 3 empty|
|Extras||Higher damage, larger magazine, more ammo, Red Dot Sight|
Gallery[edit | edit source]
Videos[edit | edit source]
Trivia[edit | edit source]
- The HUD icon shows the MPL with a folded stock. The first person view and Create-a-Class image do not have this folded stock.
- As with all other 30-20 damage submachine guns, Rapid Fire has no effect on the Nintendo Wii.
- As with all Submachine Guns (except the AK-74u), the Grip attachment adds a stock.
- When the player picks up the weapon from the ground, and it does not have a Grip, the gun will be cocked. However, if it has a Grip, the stock will be unfolded instead, similar to most weapons that utilize the Grip attachment.
- When the emblem is applied to the weapon, it is located on the back of the gun in first-person, and on the magazine as well in third-person.
- In the Call of the Dead trailer, Danny Trejo's MPL sounds like an RPK.
- When using the MPL with the Dual Mags attachment, the reload is slightly changed: instead of inserting the magazine from the bottom, the player will put their entire hand around the middle of the mag.
- MM, circumscribed within a hexagon, is written on the weapon.