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The subject of this article appeared in Call of Duty: Black Ops II. The subject of this article appeared in Call of Duty: Black Ops III. The subject of this article appears in Call of Duty: Mobile
For a similarly named weapon, see MSBS.

The MSMC (also known as the Mini INSAS in the game files) is a submachine gun featured in Call of Duty: Black Ops II, Call of Duty: Black Ops III and Call of Duty: Mobile.

Call of Duty: Black Ops II[]

"Fully automatic submachine gun. Increased range and reduced recoil."
— Description

Multiplayer[]

The MSMC is unlocked at level 28.

At any range short of 13.75 meters, the MSMC will deal forty damage per bullet, needing three shots to kill. At ranges between 13.75 meters and 27.5 meters, the MSMC will deal 33 damage per bullet, needing four shots to kill. At ranges between 27.5 meters and 37.5 meters, the MSMC will deal 22 damage per bullet, needing five shots to kill. At any range past 37.5 meters, the MSMC will deal eighteen damage per bullet, needing six shots to kill. The MSMC's one shot kill range in Hardcore is 27.5 meters. Headshots get a 10% damage increase. Headshots will only be relevant at ranges where the MSMC is dealing 33 damage per bullet, as one headshot will turn the MSMC into a three shot kill at that range. The MSMC has low penetration power.

The MSMC fires fully automatically, with a fire rate of 750 RPM.

The MSMC has recoil values of 56 to the left, 56 to the right, 61 upwards, and 30 downwards. The MSMC has a centerspeed value of 1300. When firing the MSMC in bursts via Select Fire, the centerspeed is increased to 1625. As with most other SMGs, there is a very slight amount of shot spread even when aiming down the sights.

The MSMC allows users to move at 101.25% of the base movement speed, or strafe at 84% of the base movement speed. The MSMC allows users to aim down the sights in 200 milliseconds, and the MSMC's hip-fire spread is slightly larger than most SMGs, but still good. The MSMC's reload animation is 2.1 seconds long, or 2.45 seconds long for an empty magazine. In either case, the user can Reload Cancel the MSMC after 1.6 seconds.

The MSMC has a magazine capacity of 30 rounds, and a starting ammo loadout of 120 rounds.

The MSMC has the standard assortment of SMG attachments at its disposal. All attachments function as intended on the MSMC.

March 12, 2013's patch increased the recoil of the MSMC and also increased its hip fire spread slightly. The same occurred with the PDW-57.

The MSMC is the sixth weapon tier in Gun Game, where it is equipped with the Foregrip attachment.

Attachments[]

Gallery[]

For camouflage images, see MSMC/Camouflage.
For attachment images, see MSMC/Attachments.

Call of Duty: Black Ops III[]

"Full-auto submachine gun. Increased range and reduced recoil."
— Description

The MSMC returns in Call of Duty: Black Ops III as the XMC. It is available for use in Multiplayer via Supply Drops as of the August 15, 2017 update.

Multiplayer[]

The XMC is an average damage SMG, dealing a 40-19 damage, ranging from a three-to-six bullet kill. This is decent, especially considering this is an SMG. The fire rate is good, at 800 RPM, being bested by the VMP and the Vesper. Combined, the MSMC is a good mix of the VMP and the Kuda. The redeeming factor of the XMC is the low recoil and the time to kill. This gun has very low recoil, almost to the point where it is usable at long range, where SMGs usually struggle. The time to kill is much better than the VMP, even though the VMP has a superior fire rate. Overall, the XMC is a well-rounded SMG, with low recoil, decent damage, a good fire rate, and a good time to kill, and is even comparable to assault rifles with good damage like the KN-44 and the M16.

Gallery[]

Call of Duty: Mobile[]

"Fully automatic SMG. High rate of fire."
— Description

The MSMC returns in Call of Duty: Mobile.

Multiplayer[]

Its high point is its fast fire rate (third highest fire rate of all guns in the game, slightly faster than FFAR-1 and only beaten by the Fennec and Mac10) and high mobility, but with that it has rather heavy vertical and horizontal recoil pattern. With recent buffs, the MSMC can kill very fast at close range, being able to outgun most of the guns in its class. However, the gun suffers the lack of range, and the problematic recoil pattern it has.

Battle Royale[]

The gun was available in Battle Royale, but was removed in Season 9. It has high rate of fire but suffers the lack of long range damage and heavy recoil patterns. It can still become available as customized blueprints.

Attachments[]

Muzzle[]

Barrel[]

Optic[]

Stock[]

Perk[]

Laser[]

Underbarrel[]

Ammunition[]

Rear Grip[]

Blueprints[]

Epic[]

  • Wild West
  • Heatstroke
  • Ooze
  • Scrap Metal
  • Wasteland
  • Spores
  • Rosie
  • Hot Rod
  • Covert Mini
  • Jade
  • Bitter Burst
  • Heat Stroke
  • Sub Mecha
  • Deceitful Deity
  • Street Cred JP
  • UFO Infused
  • Mycelium Mire
  • Anime Glasses
  • Hanahaki
  • Celestial Patterns
  • Empyreal Patterns
  • Seraphic Patterns
  • Supernal Patterns
  • Hopping Mad

Legendary[]

  • Space Station

Gallery[]

Trivia[]

Call of Duty: Black Ops II[]

  • On the side near the rear of the weapon, '5.56x30mm' and 'ARDE OFO' can be seen engraved into the weapon.
  • The Create-A-Class image shows there are 3 picatinny rails on the handguard, these rails are absent in game unless foregrip or laser sight is attached.
    • in Black Ops III and Call of Duty: Mobile, these rails are attached on the weapon by default.
  • The Overkill wildcard image shows a soldier carrying a MSMC and a M8A1.

Call of Duty: Mobile[]

  • The "Scrap Metal" blueprint uses the model of a Pharo.[1]

References[]