- For other uses, see TAR.
The MTAR is a bullpup assault rifle featured in Call of Duty: Black Ops II and Call of Duty Online.
Call of Duty: Black Ops II[]
- "Fully automatic assault rifle. Versatile and strong overall."
- — Description.
Campaign[]
The MTAR is part of the recommended loadout and also used by the ISI in "Fallen Angel" with a MMS. DeFalco uses one in "Karma" if the player catches up to him, trying to rescue Chloe Lynch. It can also be found on Mercs in the same level, sporting various attachments.
Multiplayer[]
The MTAR is the first assault rifle to be unlocked at level 4.
At any range short of sixteen meters, the MTAR will deal forty damage per bullet, needing three shots to kill. At any range between sixteen meters and 37.5 meters, the MTAR will deal thirty damage per bullet, needing four shots to kill. At any range past 37.5 meters, the MTAR will deal 24 damage per bullet, needing five shots to kill, or two shots in Hardcore game types. The MTAR deals twenty percent extra damage on a headshot, reducing the amount of shots needed to kill only beyond sixteen meters. The MTAR has medium penetration power.
The MTAR fires fully automatically by default, with a rate of fire of 750 RPM.
The MTAR has recoil values of 55 upwards, 45 to each side, and 25 downwards. The MTAR has a centerspeed value of 1500.
The MTAR's handling characteristics are standard for an assault rifle. The MTAR allows users to move at 95% of the base movement speed, but strafe at only forty percent of the base movement speed. The MTAR has moderately sized hip-fire spread, and the MTAR allows users to aim down the sight in 250 milliseconds. The MTAR's reload animation is 2.5 seconds long, or 2.9 seconds long if the magazine is completely empty. In either case, the MTAR has a Reload Cancel speed of 1.5 seconds.
The MTAR has the standard assault rifle magazine capacity and starting ammo loadout, at thirty rounds and 120 rounds respectively.
The MTAR has the standard assortment of assault rifle attachments available.
As of the January 26, 2013 patch, the MTAR's three-hit-kill range has been increased to 16.5 meters. This increases the range to beyond even that of the MSMC, and with the same rate of fire, making the MTAR a worthy alternative to the MSMC for the niche that it occupies.
Attachments[]
- Reflex Sight (unlocked weapon level 2)
- Quickdraw (unlocked weapon level 3)
- Fast Mag (unlocked weapon level 4)
- ACOG Scope (unlocked weapon level 5)
- Foregrip (unlocked weapon level 6)
- Adjustable Stock (unlocked weapon level 7)
- Target Finder (unlocked weapon level 8)
- Laser Sight (unlocked weapon level 9)
- Select Fire (unlocked weapon level 10)
- EOTech Sight (unlocked weapon level 11)
- Suppressor (unlocked weapon level 12)
- FMJ (unlocked weapon level 13)
- Hybrid Optic (unlocked weapon level 14)
- Extended Clip (unlocked weapon level 15)
- Grenade Launcher (unlocked weapon level 16)
- MMS (unlocked weapon level 17)
Zombies[]
- "Wow, this is interesting! 5.56mm compact carbine assault rifle with a 380mm barrel!"
- — Marlton Johnson, when obtaining the MTAR from the Mystery Box in Die Rise.
The MTAR can be acquired from the Mystery Box for 950 points in Green Run, Nuketown Zombies, Die Rise, Mob of the Dead and Buried. It comes with a 30-round magazine with 240 rounds reserved and has good damage, retaining high headshot damage late into the rounds. Recoil bounces diagonally to the left with continuous fire, making burst firing the MTAR effective for accuracy.
When Pack-a-Punched via the Pack-a-Punch Machine, the MTAR becomes the Malevolent Taxonomic Anodized Redeemer and will have a Reflex Sight, increased damage and reduced spread while aiming down the sights, making it more useful at longer ranges. The hipfire spread is significantly smaller, and recoil is severely reduced, which bolsters this new level of accuracy even further. This accuracy can be somewhat reduced through Double Tap II, but in turn increases the MTAR's bullet damage even further. Like many other 2025 weapons, it can be Pack-a-Punched multiple times for 2000 points. Doing so multiple times cycles different attachments, but in return, removes the previous attachment. Various attachments include the MMS, Target Finder, EOTech sight and the Grenade Launcher.
MTAR vs Malevolent Taxonomic Anodized Redeemer[]
MTAR | Malevolent Taxonomic Anodized Redeemer | |
---|---|---|
Damage | 140-100 | 210-150
(M320: 135 Direct Impact, 125-50 explosion) |
Fire mode | Automatic | Automatic |
Rate of fire | 750 RPM | 750 RPM |
Magazine size | 30 | 30 |
Max ammo | 240+30 | 360+30 (M320: 8+1) |
Mobility | Medium | Medium |
Extras | More ammo, iron sights have increased zoom, higher damage | |
Possible Attachments | Reflex Sight, Millimeter Scanner, Target Finder, EOTech Sight, Grenade Launcher |
Gallery[]
- For camouflage images, see MTAR/Camouflage.
- For attachments images, see MTAR/Attachments.
Videos[]
Call of Duty Online[]
The MTAR returns in Call of Duty Online as the Tavor-21.
Attachments[]
- Reflex Sight
- Thermal Scope
- Red Dot Sight
- Holographic Sight
- ACOG Scope
- Silencer
- Flash Suppressor
- Grenade Launcher (EGM)
- Foregrip
- Underbarrel Shotgun
- Angled Grip
- Dual Mags
- Extended Mags
- FMJ
- Adjustable Stock
- Quickdraw Handle
- Heartbeat Sensor
- Laser
Gallery[]
Trivia[]
Call of Duty: Black Ops II[]
- In Zombies, Marlton refers to the MTAR as the "X95L", and identifies that it is chambered for 5.56mm ammunition and has a 380mm barrel.
- The MTAR has an unusable flashlight attached to the right side of the barrel like the Peacekeeper with a sling wrapped around it like the Chicom CQB and the Peacekeeper.
- The Laser Sight will replace it when that attachment is equipped.
- The MTAR was originally to be the TAR-21 in an early alpha of the game, as there were screenshots resembling the TAR-21 as seen in Modern Warfare 2. The MTAR is still referred to as TAR-21 in the Black Ops II game files.
- The image of Secondary Gunfighter Wildcard shows a soldier using the TAR-21.
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