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For the lighter weapon class in modern-era games, see Light Machine Gun.
American MG in COD2

An American machine gunner on a Browning M1919.

A Machine Gun is a fully-automatic mounted or portable firearm, usually designed to fire ammunition cartridges in quick succession from an ammunition belt or large-capacity magazine, typically at a rate of several hundred rounds per minute.


A machine gunner's job is to provide covering fire for other troops to move up. This is better for belt-fed machine guns like the RPD and M60E4 from Call of Duty 4: Modern Warfare. However, some machine guns have low ammo capacity, and are sometimes treated like an assault rifle like the BAR from Call of Duty: World at War, and the HK21 in Call of Duty: Black Ops.

Most machine guns have a high rate of fire, high damage, and high ammo capacity. However, the user sacrifices fast movement speed and in some cases, high accuracy. Hip-firing is at best, a panic option, as most LMGs have larger crosshairs than an assault rifle and a submachine gun due to their weight. Machine guns also have the advantage of shooting through obstacles, something the assault rifles and SMGs can't match.

Overall, the machine gun has been defined in various Call of Duty games, for example, Call of Duty 4 had primarily belt-fed machine guns, and in Call of Duty Black Ops, the only belt-fed machine gun is the M60, others, like the Stoner 63 and HK21, have a magazine size of 30 rounds, which depletes quickly and results in a low ammo capacity.

List of Machine Guns in WWII Call of Duty titlesEdit

Note: for the class of lighter automatic weapons (such as Bren and FG42) in the WWII titles, see Support.

In United Offensive and World at War (Nintendo DS), the portable machine guns can only be fired when deployed on an appropriate surface (this also applies to the Browning M1919 found in the campaign of Modern Warfare: Mobilized).

In Call of Duty: Finest Hour, Call of Duty 2: Big Red One and Call of Duty 3, they can be freely hip-fired, but can only be aimed down the sights when the bipod is deployed.

In World at War and World at War: Final Fronts they can be aimed and fired anywhere, with the bipod being an optional attachment for them in World at War.

Call of Duty and Call of Duty: United OffensiveEdit

Call of Duty: Finest HourEdit

Call of Duty 2Edit

Call of Duty 2: Big Red OneEdit

Call of Duty 3Edit

Call of Duty: World at WarEdit

Call of Duty: World at War (Nintendo DS)Edit

Call of Duty: World at War: Final FrontsEdit

Call of Duty: Modern Warfare: MobilizedEdit

The info here only applies to the deployable M1919. For the class of light machine guns available in the game, see the other section below.

Post-WWII Call of Duty titlesEdit

In the modern-era Call of Duty titles and in Call of Duty: WWII, most machine guns are now under the category of Light Machine Guns. However, some heavier weapons are actually portable machine guns, while not being classed with the LMGs: they include the Death Machine (Black Ops series), the Minigun (Black Ops II, Online and Ghosts), the Scythe (Black Ops III) and the Equalizer (Infinite Warfare).

Call of Duty: Advanced WarfareEdit

In Call of Duty: Advanced Warfare however, some machine guns are included in the Heavy Weapons class, while heavier ones are obtainable via scorestreaks.


Machine guns prove to be great and efficient weapons in the Zombies game mode, only bested by the Wonder Weapons. Most machine guns feature high ammo capacities, high rate of fire, high damage and large magazines. However, this is offset by their long reload times and sluggish handling and performance, making Speed Cola and Stamin-Up essential. Their characteristics suit defensive and low mobility playstyles, as machine guns can gun down large groups of zombies quickly and perform at their peak when stationary, however, they lack speedy handling thus making them a poor choice for players who want to move swiftly around areas. Because of their high value, machine guns are fairly rare in the Mystery Box.

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