The subject of this article appears in Call of Duty: WWII The subject of this article appears in Call of Duty: WWII Nazi Zombies
For the semi-automatic variant, see Mauser C96.
For the submachine gun variant, see Escargot.
For the weapon class of the same name, see Machine Pistol.

"Full-auto machine pistol that offers a quick damage output."
— Description


The Machine Pistol (known as the M712 in the alpha stage and game files) is a fully-automatic pistol featured in Call of Duty: WWII.

Campaign[edit | edit source]

The Machine Pistol is the sidearm of choice for the Waffen-SS. Soldiers will mainly use it while in Last Stand; however, they may also draw one in the middle of a firefight. If they are killed while doing this, they will drop their Machine Pistol, allowing it to be picked up and used.

Multiplayer[edit | edit source]

The Machine Pistol possesses a cyclic rate of fire comparable to most of the SMGs in addition to possessing good handling traits, typical for a handgun. Its main downside, however is its extremely small magazine size, at just 10 rounds which, for an automatic weapon, is pitifully low. As a result, Extended Mags is a must as without it, the player will burn through their ammo very quickly, leading to extremely frequent reloads, thus making it the worst pistol ever in the game.

Quickdraw and Steady Aim are both solid choices for improving the Machine Pistol's reactivity and handling, making it a faster-drawing sidearm and giving it better hipfire respectively, while High Caliber can yield some occasional benefits for more accurate players.

Full Metal Jacket and Advanced Rifling are ill-suited to the Machine Pistol, as pistols fare very poorly when shooting through surfaces while the benefit provided by Advanced Rifling is negligible due to the Machine Pistol's low base range.

Akimbo is a rather situational attachment as even though dual-wielded Machine Pistols can be deadly up close, the inability to aim down sights greatly restricts the gun's effective range and the small magazine size does not cater well to unaimed fire. Extended mags can once again remedy the magazine caveat somewhat.

The Machine Pistol is a great candidate for a sidearm to bring alongside a sniper rifle (like the Lee Enfield) or any other weapon that is ill-suited close range combat and can to some extent even hold its own against other automatic weapons.

In the November 9th, 2017 update, the Machine Pistol was nerfed to have decreased damage range values.[1]

Zombies[edit | edit source]

The Machine Pistol appears in The Final Reich, Gröesten Haus, The Darkest Shore, The Shadowed Throne and The Tortured Path as a starter weapon, from Weapon Lockers and the starting weapon Waffenbox, costing 500 Jolts.

Damage is low, but can be seen as a weaker SMG, which can be used to gain a lot of Jolts through non-lethal hits, but emptying the whole magazine is ill-advised as the Machine Pistol will probably kill the zombie. If used as a weapon to kill zombies, it requires multiple hits to kill any zombie, being nigh-useless against Wüstlings in its default form. Ammo is rather low, with frequent reloads. Extended Mag or Akimbo should be used if one wants to practically use the Machine Pistol as a killing weapon.

When upgraded through the Ubersprengen or by Mk. II Freefire special mod, it becomes the Red 9, doubling the ammo count to 20 rounds, increasing damage and the chance to create a small electric burst that kills the zombies in his area. The Red 9, like the regular Machine Pistol, performs similarly to a SMG, and as such has a similar mobile playstyle. Although ammo is not as big of a problem, the ammo cost has increased substantially from 250 Jolts to 4000 Jolts, meaning that the Red 9 is not very cost effective if used on individual zombies; zombies grouped together will be better to gain a return on ammo investment.

Attachments[edit | edit source]

Attachment Unlock level Stats Upgraded Stats
Quickdraw menu icon WWII.png
Quickdraw
Weapon Level 2
Zombies level 4
Faster aim down sights time.
Steady Aim menu icon WWII.png
Steady Aim
Weapon Level 3
Zombies level 36
Reduced hipfire cone size.
High Caliber menu icon WWII.png
High Caliber
Weapon Level 4
Zombies level 39
Increased headshot damage.
FMJ menu icon WWII.png
Full Metal Jacket
Weapon Level 5
Zombies level 18
Increased surface penetration and increased damage done to Scorestreaks.
Increased penetration power against zombies.
Extended Mag menu icon WWII.png
Extended Mags
Weapon Level 6
Zombies level 32
Magazine increased to 15
Reserve ammo increased to
Magazine increased to 30
Reserve ammo increased to
Advanced Rifling menu icon WWII.png
Advanced Rifling
Weapon Level 7
Zombies level 18
Increased damage falloff range.
Tactical Knife menu icon WWII.png
Tactical Knife
Weapon Level 8 A Tactical Knife is held in conjunction with gun, allowing for one hit melee kills.
Overrides Duelist Basic Training.
N/A
Pistol Suppressor menu icon WWII.png
Suppressor
Weapon Level 9 Suppresses weapon, lowering firing sound and shots do not cause radar pings. N/A
Akimbo menu icon WWII.png
Akimbo
Duelist Basic Training
Zombies level 43
Removes aiming for a second gun.
Cannot be used in conjunction with other attachments in Nazi Zombies.

Variants[edit | edit source]

Name Rarity Perk Operation Notes
Schlange Epic Soldier Exp Bonus Items WWII.png 10% Bonus Soldier XP
Schlange II Heroic Soldier Exp Bonus Items WWII.png 15% Bonus Soldier XP
Heimat Epic Soldier Exp Bonus Items WWII.png 10% Bonus Soldier XP
Zombies Mode Perk Icon WWII.png Headhunter
Collection reward
Heimat II Heroic Soldier Exp Bonus Items WWII.png 15% Bonus Soldier XP
Holzpistole Epic Soldier Exp Bonus Items WWII.png 10% Bonus Soldier XP
Holzpistole II Heroic Soldier Exp Bonus Items WWII.png 15% Bonus Soldier XP
Metallisch Epic Soldier Exp Bonus Items WWII.png 10% Bonus Soldier XP
Metallisch II Heroic Soldier Exp Bonus Items WWII.png 15% Bonus Soldier XP

Gallery[edit | edit source]

References[edit | edit source]

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