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The subject of this article appeared in Call of Duty: World at War.

Makin is a multiplayer map in Call of Duty: World at War. It takes place on the coastal area of Makin Atoll. It is possible to find good cover here, but this map equally displays open areas, where the player can pose as an easy target if not fully aware of one's surroundings. This map is also fairly dark in contrast, so the atmosphere is usually that of stealth.

Trivia

  • This map, along with Castle and Roundhouse, was playable in the Call of Duty: World at War Beta.
  • There is an Easter Egg close to the Japanese spawn. If a player spawns and then immediately goes to the hut connected to the bridge and looks at the table below the first window to the left, a fish stabbed onto the table with a Hitler Youth Knife can be seen, something not found in Japan or it's occupied territories.
  • If the player goes by the "temple" in the north part of the map, chimes can be heard as well as a bell left of the temple.
  • In the patch released on February 26, 2009, a map called Makin Day was a bonus add-on with the patch. It is a daytime version of Makin with a few new features and low tide.
  • In a patch, the building next to the Marine spawn's ladder has been removed due to camping issues.
  • In Spectator mode, if the player goes into the water beyond the fence and stays there for about 30 seconds, the sound of gasping for breath is heard.
  • There is an interactive scenery piece across the roundhouse from the treehouse. There will be clothing racks. If the player keeps shooting at one of them, it will act like a swing.
  • There is a glitch that is displayed on YouTube which lets one make a giant Tidal Wave appear over the whole map.
  • Flares are recommended for this map, as throwing them high into the sky will distract enemies as it turns into a giant glowing ball in the night sky. Also, it can light up areas.
  • There are certain glitches in which the player can get in some of the rocks in the map. If the player keeps jumping into one eventually they will go into it and can shoot enemies while the rock would serve as an impenetrable shield.
  • In Spectator mode, if one hovers right above the water inside the map, the water will disappear.
  • In the Wii version, it is possible to get behind the building where the Imperial Japanese Army spawn. Doing so will allow the player to swim out of the map as far as one wants. Once the player hits the background, as in the rest of the island, one will notice most of the plant life is flat, or 2-D. After swimming past this, the player will hit yet another piece of background. Behind this is where the water turns bleak, flat and scary, causing most players to turn back.
  • Also in the Wii version, the player can get under the map and act like a "shark". It is not possible to use any gun or projectile underwater. The player can, however, use the knife. The knife thrusts at normal speed, however the player can draw the knife about 4 times faster. Enemies will not be able to shoot the player, but they can see a silhouette which resembles the player swimming. It is wise to stay away from these "sharks". Staying in buildings or any sort of higher elevation will provide protection.
  • Next to the main hut, there are boards on the fence that look like they spell out AHK.
  • While in Spectator Mode, it is possible to hear noises in the ocean that resemble dolphin calls
  • This map was used by developers for Zombies (mode)Nazi Zombies testing.[1]

References

  1. nazi_zombie_makin.gsc
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