- For the supply drop variant of the Bulldog called "Man-o-War", see Bulldog.
Call of Duty: Black Ops IIIEdit
- "Fully automatic. Slow rate of fire with high damage."
- — Weapon Description.
The "Man-O-War", is an infantry rifle in service with Winslow Accord forces worldwide. The Man-O-War is designed to be effective against both soft targets and the wide variety of combat robotics ubiquitous on the modern battlefield.
The Man-O-War chambers the heavier 7.8x54mm cartridge built for range and stopping power. Although fully automatic, the Man-O-War is configured for a slow rate of fire, allowing a shooter to place single shots with accuracy or deliver a volume of devastating firepower. A number of recoil control mechanisms combined with the weapon's weight help mitigate the kick of its large caliber round.
The weapon has been criticized by some as too heavy and cumbersome for use as an infantry rifle, but many Winslow Accord forces have come to praise it for its versatility and adaptability.
A wide variety of attachment and modifications allow the weapon to be configured for more specific needs, and it is common to see the weapon used in both sniper and fire-support roles.
- Ammo: 7.8x54mm
- Length: 965mm
- Weight: 7.5kg
- Barrel: 462.3mm
- Production Years: 2049 - Present
- Country of Origin: United States of America
The Man-O-War is unlocked at level 28, and costs one Unlock Token to unlock it. It is a high damage assault rifle with a low rate of fire and high recoil. It will kill in three shots out to 37.5 meters, and will be a four hit kill from any range beyond that. In Hardcore it will kill in one shot at all ranges.
The Man-O-War's fire rate is low at 517 RPM. This is the slowest rate of fire for a fully automatic assault rifle, but its rate of fire overall will best that of the burst fire assault rifles and the Sheiva. Due to this, the Man-O-War isn't as dependent on accuracy as weapons such as the Sheiva.
The Man-O-War's handling is quite poor. The iron sights are clean, but the recoil is high, kicking highly up and to the left. Its ADS time is the slowest within its class at 0.3 seconds, and it also exits slower after sprinting and moves slower while aiming and firing than all other assault rifles. Due to the Man-O-War's high recoil and slow handling, this will make the Man-O-War much less user friendly and capable in close ranges than other assault rifles.
The Man-O-War's magazine capacity is standard for the assault rifle class, holding 30 rounds per magazine. Reloading isn't as frequent is other assault rifles thanks to the slightly lower rate of fire, but the recoil might make users waste bullets.
The Man-O-War has the usual assortment of Assault rifle attachments. The optical attachments are valued based on the user's preference, and the range the player will most likely be using the Man-O-War. At longer distances, a long range sight may be desirable, but for medium ranges, the iron sights may be preferable to save space in the player's class for other, more tangibly beneficial attachments.
Due to the Man-O-War's below average accuracy, the Foregrip is a very beneficial attachment, making the Man-O-War much more accurate. Due to the Man-O-War's lower rate of fire, this makes the recoil reduction more profound, as the Man-O-War's centerspeed has more time than other assault rifles to counteract the recoil between shots.
High Caliber and FMJ will make the Man-O-War deal more damage through headshots and through cover, respectively. Both attachments are good fits for the Man-O-War, as its high damage per shot is improved in certain conditions with these attachments.
The Quickdraw Handle and Adjustable Stock improve the Man-O-War's handling characteristics. These attachments aren't detrimental in any way, but if the player is playing in a more defensive role, these attachments may not be as useful.
The magazine modifying attachments will increase either the magazine capacity or decrease the reload speed. In the right hands, the player won't commonly reload with the Man-O-War, making the value of these attachments questionable.
The Suppressor is a terrible fit on the Man-O-War, as it takes away a lot of range, making the Man-O-War need an extra shot to kill at longer distances. Due to the Man-O-War's low rate of fire, this makes the Man-O-War much weaker as an Assault Rifle. The Laser Sight is a rather unnecessary option, as although its effect isn't detrimental, the Man-O-War shouldn't be used in close quarters combat due to its unforgiving rate of fire.
Rapid Fire is not a good option on the Man-O-War, as the attachment itself gives a very small effect, if any. Note that with the increased fire rate, the Man-O-War's centerspeed has less time to adjust between shots. This makes the Rapid Fire attachment incredibly detrimental for the Man-O-War, as it increases the already high recoil (although by very little).
Long Barrel is an excellent attatchment for the Man-O-War. Since the weapon's highest shots-to-kill is four shots, Long Barrel will increase the already large three-shot-kill range, increasing effectiveness across longer distances where the player may need four shots to kill without it.
The Man-O-War appears in the Zombies maps Shadows of Evil, The Giant, Der Eisendrache, Zetsubou No Shima, Gorod Krovi, and Revelations. In all maps, it can be found in the Mystery Box for 950 points. In Shadows of Evil, it is also possible for it to be obtained from a purple pod. It is the last assault rifle to be unlocked for use in Weapon Kits, and is unlocked at Level 31.
Overall, the Man-O-War is a fairly decent weapon, with reasonable damage and recoil. Many players prefer the Man-O-War over other assault rifles due to its lower rate of fire, which allows the player to conserve ammo. This effect is coupled with the high damage, accuracy, and reserve ammo. As of an update, it has the second highest reserve ammo amount out of all the assault rifles in Zombies.
When upgraded via the Pack-a-Punch Machine, it becomes the Dread Armada. It has increased damage, an Extended Mag and more reserve ammo. The Dread Armada also features the addition of FMJ and High Caliber, however it is not known whether or not these additional attachments are purely cosmetic.
Man-O-War vs Dread ArmadaEdit
|Rate of fire||517 RPM||517 RPM|
|Extras||Extended Mags, FMJ, higher damage, more reserve ammo|
- Reflex (unlocked at weapon level 2)
- Quickdraw (unlocked at weapon level 3)
- Grip (unlocked at weapon level 4)
- Recon (unlocked at weapon level 5)
- Suppressor (unlocked at weapon level 6)
- High Caliber (unlocked at weapon level 7)
- Varix 3 (unlocked at weapon level 8)
- Stock (unlocked at weapon level 9)
- BOA 3 (unlocked at weapon level 10)
- Laser Sight (unlocked at weapon level 11)
- FMJ (unlocked at weapon level 12)
- Thermal (unlocked at weapon level 13)
- Fast Mags (unlocked at weapon level 14)
- Extended Mag (unlocked at weapon level 15)
- ELO (unlocked at weapon level 16)
- Long Barrel (unlocked at weapon level 17)
- Rapid Fire (unlocked at weapon level 18)
Call of Duty: MobileEdit
The Man-O-War was added to Call of Duty: Mobile a part of the Season 2 update.
Call of Duty: Black Ops IIIEdit
- The Man-O-War has the numbers 4-8-15-16-23-42 on it which is a reference to the television program 'Lost'.
- The word "Broadside" can also be seen on the left side of the stock.
- ￼"Made in U. S. A." can be seen written on the left side of the weapon.
- The Man-O-War has its own trademarked logo, which is seen on the left side.