All Marksman Rifles in Ghosts have sluggish handling speeds. Marksman Rifles are unique in that all of the Marksman Rifles are equipped with a scope. This scope reduces recoil by 15%, via placing a 0.85x multiplier on the recoil profile [1]. Other optical attachments do not have the same effect on the Marksman Rifles. Unlike Sniper Rifles, Marksman Rifles have a large array of optical attachments, including their unique Iron Sights. The Aim Down Sights time is 300 milliseconds, and the hip-fire cone is very large, comparable to that of a Light Machine Gun. All Marksman Rifles, bar the MR-28, have a magazine capacity of 18, making the ammunition loadout of 56 rounds somewhat limited. Most Marksman Rifles also reload at a subpar rate. Marksman Rifles are also banned under eSports rules.
In the rebooted Modern Warfare series and in Mobile, the Marksman Rifle category consists of semi-automatic rifles and manually-operated rifles. Unlike the somewhat analogous Tactical Rifles of the Black Ops games, burst weapons and certain semi-automatic rifles are not considered a part of the class. Functionally, Marksman Rifles are classified mostly as medium ranged snipers and precision weapons, with better handling and mobility than the core Sniper Class that values extremely large distances.
In Call of Duty Online, the Justice assault rifle can be switched to designated marksman mode, though there isn't an actual class of marksman rifles in that game.