All Marksman Rifles in Ghosts have sluggish handling speeds. Marksman Rifles are unique in that all of the Marksman Rifles are equipped with a scope. This scope reduces recoil by 15%, via placing a 0.85x multiplier on the recoil profile . Other optical attachments do not have the same effect on the Marksman Rifles. Unlike Sniper Rifles, Marksman Rifles have a large array of optical attachments, including their unique Iron Sights. The Aim Down Sights time is 300 milliseconds, and the hip-fire cone is very large, comparable to that of a Light Machine Gun. All Marksman Rifles, bar the MR-28, have a magazine capacity of 18, making the ammunition loadout of 56 rounds somewhat limited. Most Marksman Rifles also reload at a subpar rate.
Marksman Rifles are banned under CoD eSports rules in Ghosts.
In Black Ops 4 and Black Ops: Cold War, the Tactical Rifle category is made up of every burst or semi-automatic rifle in the game. Some of the rifles have a built-in scope, so most of the time an optic isn't needed. Black Ops 4 has one semi-automatic rifle, and four burst based rifles. A manually operated rifle is also found in Blackout and Zombies. Black Ops: Cold War has two burst based rifles and two semi-automatic rifles.
In Modern Warfare, the Marksman Rifle category consists of two semi-automatic rifles and four manually-operated weapons. Unlike the Tactical Rifles of the Black Ops games, burst weapons and certain semi-automatic rifles not considered a part of the class. Functionally, Marksman Rifles are classified mostly as medium ranged snipers and precision weapons, with better handling and mobility than the core Sniper Class that values extremely large distances.