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{{game|waw|bo|bo2|codo|bo3|z}}
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{{game|waw|bo|bo2|codo|bo3|iw|z}}
 
{{For|a similar power-up in [[Exo Zombies]]|Full Reload}}
 
{{For|a similar power-up in [[Exo Zombies]]|Full Reload}}
 
{{Infobox/soldier/user
 
{{Infobox/soldier/user
|image = [[File:Max Ammo.jpg|300px]]
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|image = [[File:Max Ammo.jpg|300px]] [[File:Max Ammo Zombies IW.png|300px]]
 
|name = Max Ammo
 
|name = Max Ammo
 
|aka =
 
|aka =
|games = ''[[Call of Duty: World at War]]''<br>''[[Call of Duty: Black Ops]]''<br>''[[Call of Duty: Black Ops (Nintendo DS)]]''<br>''[[Call of Duty: Black Ops II]]''<br>''[[Call of Duty Online]]''<br>''[[Call of Duty: Black Ops III]]''
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|games = ''[[Call of Duty: World at War]]''<br>''[[Call of Duty: Black Ops]]''<br>''[[Call of Duty: Black Ops (Nintendo DS)]]''<br>''[[Call of Duty: Black Ops II]]''<br>''[[Call of Duty Online]]''<br>''[[Call of Duty: Black Ops III]]''<br>''[[Call of Duty: Infinite Warfare]]''
 
|affiliations = [[Zombie]]s<br>[[Monty (Zombies)|Dr. Monty]]
 
|affiliations = [[Zombie]]s<br>[[Monty (Zombies)|Dr. Monty]]
 
|status = Power-Up}}
 
|status = Power-Up}}
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'''Max Ammo''' is a [[Power-Ups (Zombies)|power-up]] in the [[Zombies (mode)|Zombies]] game mode. It is represented in-game by an ammo can, which emits an eerie green glow (as all power-ups, excluding [[Death Machine]] and [[Lightning Bolt]] do). The power-up, as the name suggests, gives all players the maximum ammunition possible to obtain for whatever weapon the players are carrying, although the player's current magazine will not be replenished. However, the [[Elemental Staffs]] on [[Origins]] will have their magazines replenished when a Max Ammo is given. The power ups will not affect players who are down, although their weapon used while downed will be replenished in ''[[Call of Duty: World at War]]''. For maximum economical efficiency, it's best to unload as much as possible, reload and pick up the Max Ammo just before it disappears.
 
'''Max Ammo''' is a [[Power-Ups (Zombies)|power-up]] in the [[Zombies (mode)|Zombies]] game mode. It is represented in-game by an ammo can, which emits an eerie green glow (as all power-ups, excluding [[Death Machine]] and [[Lightning Bolt]] do). The power-up, as the name suggests, gives all players the maximum ammunition possible to obtain for whatever weapon the players are carrying, although the player's current magazine will not be replenished. However, the [[Elemental Staffs]] on [[Origins]] will have their magazines replenished when a Max Ammo is given. The power ups will not affect players who are down, although their weapon used while downed will be replenished in ''[[Call of Duty: World at War]]''. For maximum economical efficiency, it's best to unload as much as possible, reload and pick up the Max Ammo just before it disappears.
   
In [[Shi No Numa]] and [[Der Riese]], [[Bouncing Betties]] will be replenished if the player has one left. In ''[[Call of Duty: Black Ops]]'', if the player has bought [[Claymore]]s (or [[Bouncing Betties]] in the revamped ''World at War'' maps), regardless of how many the player still has, they will be replenished after a Max Ammo. In certain maps, [[Monkey Bomb]]s, [[fragmentation grenade]]s, [[Gersch Device]]s, [[Quantum Entanglement Device|QEDs]] and [[Semtex]]es will also be replenished no matter how many the player has.
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In [[Shi No Numa]] and [[Der Riese]], [[Bouncing Betties]] will be replenished if the player has one left. In ''[[Call of Duty: Black Ops]]'', if the player has bought [[Claymore|Claymores]] (or [[Bouncing Betties]] in the revamped ''World at War'' maps), regardless of how many the player still has, they will be replenished after a Max Ammo. In certain maps, [[Monkey Bomb|Monkey Bombs]], [[fragmentation grenade|fragmentation grenades]], [[Gersch Device|Gersch Devices]], [[Quantum Entanglement Device|QEDs]], [[Semtex|Semtexes]], [[Bio Spike|Bio Spikes]], [[C4]], [[Plasma Grenade|Plasma Grenades]] and [[Gas Grenade|Gas Grenades]] will also be replenished no matter how many the player has.
   
 
It also appears as an obtainable item from the [[Mystery Box]] in the [[Cyborg Rising]] mode of ''[[Call of Duty Online]]''. However, in this game, refilling the player's ammunition gives them max ammo minus one magazine for each weapon.
 
It also appears as an obtainable item from the [[Mystery Box]] in the [[Cyborg Rising]] mode of ''[[Call of Duty Online]]''. However, in this game, refilling the player's ammunition gives them max ammo minus one magazine for each weapon.
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In Black Ops 3, a player with the <span style="color:purple">'''Cache Back '''</span>[[GobbleGum]] equipped can spawn a Max Ammo.
 
In Black Ops 3, a player with the <span style="color:purple">'''Cache Back '''</span>[[GobbleGum]] equipped can spawn a Max Ammo.
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In [[Zombies in Spaceland]], the [[Brute]] has a chance to drop a Max Ammo when killed.
 
==Gallery==
 
==Gallery==
 
<gallery captionalign="left">
 
<gallery captionalign="left">

Revision as of 11:50, 2 January 2017

The subject of this article appeared in Call of Duty: World at War. The subject of this article appeared in Call of Duty: Black Ops. The subject of this article appeared in Call of Duty: Black Ops II. The subject of this article appears in Call of Duty Online The subject of this article appeared in Call of Duty: Black Ops III. The subject of this article appears in Call of Duty: Infinite Warfare The subject of this article appeared in Zombies mode
For a similar power-up in Exo Zombies, see Full Reload.

"MAX AMMO!"
Demonic Announcer


Max Ammo is a power-up in the Zombies game mode. It is represented in-game by an ammo can, which emits an eerie green glow (as all power-ups, excluding Death Machine and Lightning Bolt do). The power-up, as the name suggests, gives all players the maximum ammunition possible to obtain for whatever weapon the players are carrying, although the player's current magazine will not be replenished. However, the Elemental Staffs on Origins will have their magazines replenished when a Max Ammo is given. The power ups will not affect players who are down, although their weapon used while downed will be replenished in Call of Duty: World at War. For maximum economical efficiency, it's best to unload as much as possible, reload and pick up the Max Ammo just before it disappears.

In Shi No Numa and Der Riese, Bouncing Betties will be replenished if the player has one left. In Call of Duty: Black Ops, if the player has bought Claymores (or Bouncing Betties in the revamped World at War maps), regardless of how many the player still has, they will be replenished after a Max Ammo. In certain maps, Monkey Bombs, fragmentation grenades, Gersch Devices, QEDs, Semtexes, Bio Spikes, C4, Plasma Grenades and Gas Grenades will also be replenished no matter how many the player has.

It also appears as an obtainable item from the Mystery Box in the Cyborg Rising mode of Call of Duty Online. However, in this game, refilling the player's ammunition gives them max ammo minus one magazine for each weapon.

It is also sometimes dropped by zombies in Nightmares mode in Call of Duty: Black Ops III, although the icon for it is much smaller and it will not be announced when picked up. 

Finding Max Ammo

When a zombie carrying the power-up is killed, an ammo box will float in the air for 30 seconds before disappearing. When it is about to disappear it will start flashing. To claim the ammo, the player must touch the power-up. As this happens, the Demonic Announcer will scream "Max Ammo!" (except on the World at War version of Nacht der Untoten) and the words "Max Ammo" will appear in white on the screen. 

An alternative way to get Max Ammo is to complete a Hellhound, Pentagon Thief, Space Monkey, Jumping Jack, Spider (Black Ops III), Parasite, or Valkyrie Drone round, as the last enemy during the round will always drop a Max Ammo. If Pentagon Thief is not killed, a Max Ammo is dropped in the electricity room. In Mob of the Dead, Brutus may randomly drop a Max Ammo upon death. In Origins, Der Eisendrache, and Revelations (Map), Panzer Soldats may drop a max ammo upon death, and killing the templar zombies as they attempt to deactivate a generator will award the player with a Max Ammo; however, Max ammo will not be dropped if they are killed en-route to a generator. In Shadows of Evil and Revelations, killing a Margwa can yield a Max Ammo

On Moon, if the player hacks any power-up besides a Max Ammo with Hacker, then the power-up will turn into a Max Ammo. If the player hacks the Max Ammo itself, then it will turn into a Fire Sale. Either action will cost the player 5000 points.

There is another variant that spawns randomly when the QED is thrown. It is a Max Ammo icon that is red, and takes ammo away from all players when a player or zombie touches it. This also appears in Turned, although it only takes away ammo in the current magazine.

In Black Ops 3, a player with the Cache Back GobbleGum equipped can spawn a Max Ammo.

In Zombies in Spaceland, the Brute has a chance to drop a Max Ammo when killed.

Gallery

Trivia

  • Max Ammo will replenish the Lightning Bolt power up's ammunition in Call of the Dead.
  • If a player hacks a Death Machine on Moon, the Max Ammo will have a blue glow rather than a green glow.
  • If one looks closely on the side of the box, they can see the lable '250 .50 BMG rounds'.