Call of Duty Wiki
Call of Duty Wiki
No edit summary
Line 11: Line 11:
 
|type = Mercenaries}}{{Quote|Good news, the cheque cleared. It's go-time.|Merc announcer when beginning a match}}               
 
|type = Mercenaries}}{{Quote|Good news, the cheque cleared. It's go-time.|Merc announcer when beginning a match}}               
   
The '''Mercs''' are an enemy faction that appear in ''[[Call of Duty: Black Ops II]]''. They appear to be of international origin, most notably Cuban. They are fought in almost every mission playing in 2025. They are also a playable multiplayer faction. They face [[SEAL Team Six]] on [[Downhill]], [[Hijacked]], [[Standoff]], [[Encore]], and [[Nuketown 2025]]; the [[FBI]] on [[Aftermath (Map)|Aftermath]], [[Express]], [[Grind]], [[Raid]], and [[Studio]]; and the [[ISA]] on [[Plaza]] and [[Slums]].
+
The '''Mercs''' are an enemy faction that appear in ''[[Call of Duty: Black Ops II]]''. They appear to be of international origin, most notably Cuban. They are fought in almost every mission playing in 2025. They are also a playable multiplayer faction. They face [[SEAL Team Six]] on [[Downhill]], [[Hijacked]], [[Standoff]], [[Encore]], and [[Nuketown 2025]]; the [[FBI]] on [[Aftermath (Map)|Aftermath]], [[Detour]], [[Express]], [[Grind]], [[Raid]], [[Rush]], and [[Studio]]; and the [[ISA]] on [[Plaza]] and [[Slums]].
   
 
==Background==
 
==Background==

Revision as of 00:04, 5 July 2013

The subject of this article appeared in Call of Duty: Black Ops II. The subject of this article exists in or is relevant to the real world.


"Good news, the cheque cleared. It's go-time."
— Merc announcer when beginning a match

               

The Mercs are an enemy faction that appear in Call of Duty: Black Ops II. They appear to be of international origin, most notably Cuban. They are fought in almost every mission playing in 2025. They are also a playable multiplayer faction. They face SEAL Team Six on Downhill, Hijacked, Standoff, Encore, and Nuketown 2025; the FBI on AftermathDetour, Express, Grind, Raid, Rush, and Studio; and the ISA on Plaza and Slums.

Background

During the creation of its parent organization Cordis Die, Raul Menendez needed a private army of highly-trained soldiers to conduct various combat missions which required armed actions against the militaries of Western nations. With the help of his second-in-command DeFalco, Menendez was able to recruit thousands of mercenaries to join his private army.

Most of the mercenaries are former Cuban military soldiers. 

Equipment

Due to the immense wealth Raul Menendez has made during the course of the last thirty years to fund his private army, the Mercs enjoy the most state-of-the-art weaponry, equipment, body armor and, as well as a sizable arsenal of drone weapons. In terms of vehicles, the Mercs employ machine gun mounted Technicals painted in Digital Camouflage, unmarked UH-60 Blackhawks, as well as heavily armed MRAPs. Appearance wise, the Mercs look like a well trained, well equipped army wearing Bloodshot Camouflage fatigues, ballistic vests, balaclavas with sunglasses and a radio piece, as well as military grade ballistic helmets. Other Mercs wear an advanced optical camoflage fatigue which they wear a black balaclava with an advanced HUD and a hood over their heads.

Assault Rifles

Shotguns

Light Machine Guns

Sniper Rifles

Submachine Guns

Handguns

Launchers

Quotes

"Time to clock in, mission is a go."
— Announced by the Mercs multiplayer announcer at the beginning of a match.


"Mission is a go, time to get paid."
— Announced by the Mercs multiplayer announcer at the beginning of a match.


"Alright get out there, you know what to do."
— Announced by the Mercs multiplayer announcer at the beginning of a match.


"Take it to 'em."
— Announced by the Mercs multiplayer announcer at the beginning of a match.


"Shut up, clock in and load up."
— Announced by the Mercs multiplayer announcer at the beginning of a match.


"Guns up, let's do this."
— Announced by the Mercs multiplayer announcer at the beginning of a match.


"Let's go, ladies, we're on the clock. Time to go to work."
— Announced by the Mercs multiplayer announcer at the beginning of a match.


"Time to earn your bread, grunts."
— Announced by the Mercs multiplayer announcer at the beginning of a match.


"Move in and take'em out."
— Announced by the Mercs multiplayer announcer at the beginning of a match.


"Time to earn your worth."
— Announced by the Mercs multiplayer announcer at the beginning of a match.


"Keep your head up and your ass down its go time."
— Announced by the Mercs multiplayer announcer at the beginning of a match.


"And remember...No prisoners."
— Announced by the Mercs multiplayer announcer at the beginning of a match.Possibly a reference to "remember...No Russian."


"Never a doubt."
— When the Mercs are victorious.


"Never a doubt, good job."
— When the Mercs are victorious.


"Operation complete, nice job grunts."
— When the Mercs are victorious.


"Big win, job done."
— When the Mercs are victorious.


"Brought the pain, time to get paid."
— When the Mercs are victorious.


"Good fight. Time to get paid."
— When the Mercs are victorious.


"Bring it next time."
— When the Mercs are defeated.


"That, is gonna hurt the bottom line."
— When the Mercs are defeated.


"That one hurt our reputation."
— When the Mercs are defeated.


"Terrible effort, regroup and rearm."
— When the Mercs are defeated.


"I'm sick of this asshole, get rid of 'em."
— When a player is kicked.


Gallery

Trivia

  • Despite being made up mostly of Cubans in the campaign, in multiplayer they are a mix of American, Australian, British and South African soldiers.
  • In multiplayer, the Mercs have green in the uniforms as opposed to all orange urban-camouflaged uniforms they wear in campaign.
  • They wear different uniforms with winter color schemes in Downhill.
  • In pre-release screenshots, the Mercs can be seen in the Strike Force missions Shipwreck and Second Chance. They wear the green uniforms seen in multiplayer and their insignia is two crossed M16s, unlike in the final version of the game.
  • Some PMCs have holstered Five-sevens, which can be obtained, but when they're holstered, their appearance is different than normal.
  • The SDC has the PMC model in "FOB Spectre".
  • Mercs are the second mercenary-type faction, the first being Nikolai's PMC. 
  • In multiplayer, the Pilot when the player gets a scorestreak that involves on air-support such as Warthog, the pilot can be heard using British accent.
  • Shadow Company and the Mercs have a similar logo, a rook chess piece.