The subject of this article appeared in Call of Duty: United Offensive. The subject of this article appeared in Call of Duty 2: Big Red One. The subject of this article appeared in Call of Duty 3. The subject of this article appeared in Call of Duty: World at War. The subject of this article appeared in Call of Duty: Modern Warfare 2. The subject of this article appeared in Call of Duty: Modern Warfare 3. The subject of this article appears in Call of Duty: Ghosts The subject of this article appears in Call of Duty: Infinite Warfare The subject of this article appears in Call of Duty: Modern Warfare (2019) The subject of this article exists in or is relevant to the real world.

For other characters, see Denny.

Mike Denny is the Senior Level Designer at Infinity Ward and former Senior Designer at Treyarch.

Biography[edit | edit source]

Experience[edit | edit source]

In 2000, he started working for Gray Matter Interactive Studios, designing games for all platforms. He transitioned into a designer and scripter. In that position he made many of the singleplayer decisions for Call of Duty: United Offensive.

In 2005, he started working for Treyarch, a division of Activision/Blizzard, designing games for all platforms. He transitioned into a senior designer.

In 2008, he started working for Id Software, designing games for all platforms. He transitioned into a senior designer.

In 2009, he accepted a job opportunity with Infinity Ward, the company that started the Call of Duty franchise, as a senior singleplayer designer.

Trivia[edit | edit source]

References[edit | edit source]

  1. http://www.linkedin.com/pub/mike-denny/6/ab9/896/
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