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This attachment is rarely seen in multiplayer, most likely because it is the last weapon attachment to be unlocked at which point many players prestige their weapon, or move on to leveling up another.
 
This attachment is rarely seen in multiplayer, most likely because it is the last weapon attachment to be unlocked at which point many players prestige their weapon, or move on to leveling up another.
 
**Update - 11/04/2013** The MMS has become more common during multiplayer as the months have rolled by and we are nearing the release of COD: Ghosts.
 
 
==Trivia==
 
==Trivia==
 
*If a weapon with [[Gold Camouflage]] with MMS attached, the glass will be golden instead of clear when viewed in third-person.
 
*If a weapon with [[Gold Camouflage]] with MMS attached, the glass will be golden instead of clear when viewed in third-person.

Revision as of 14:27, 4 November 2013

The subject of this article appeared in Call of Duty: Black Ops II.
"Detects lingering heat signatures from stationary enemies through materials at up to 25 meters."
Create-A-Class description.

The Millimeter Scanner (MMS) is an attachment featured in Call of Duty: Black Ops II. When a player aims down the MMS, it pulsates every two-three seconds, revealing enemies behind cover or concealed by smoke within 25 meters. Aiming with the MMS zooms in even less than plain Iron Sights, allowing for better peripheral vision with the cost of less long-range effectiveness. As such, the MMS is recommended for close quarters-type weapons. The MMS does not have a customizable reticle. In the mode Gun Game, the MMS is attached to the M27 at gun level 9. The MMS is available for Zombies, and is identical to the multiplayer counterpart, except that it scans moving targets.

Players cannot equip both the Millimeter Scanner and FMJ simultaneously, most likely for balancing purposes. Although the MMS cannot be paired with FMJ, it can be equipped on the SWAT-556 and SMR assault rifles which have the same level of penetration as Light Machine Guns. Another viable weapon for the MMS is the KSG shotgun which has very high penetration, including the ability to one shot kill through walls. Even without aiming, the MMS will continue to scan the area and spot enemies, but only within a small area, inside the scope.

Enemy players with Cold-Blooded as one of their perks will not have their character outlined through the pulse, canceling the effects of the MMS.

When disabled by EMP Grenades or the EMP Systems Scorestreak, the MMS, like other optical attachments, will not function unless the player has Hard Wired as one of their perks.

This attachment is rarely seen in multiplayer, most likely because it is the last weapon attachment to be unlocked at which point many players prestige their weapon, or move on to leveling up another.

Trivia

  • If a weapon with Gold Camouflage with MMS attached, the glass will be golden instead of clear when viewed in third-person.
  • The Storm PSR is the only sniper rifle that can have an MMS inside the scope. It also has an infinite scan range.
  • The reticle on the MMS bares resembelence to the Hit Mark reticle for the EOTech Sight.

Gallery