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The subject of this article appears in Call of Duty: Black Ops Cold War The subject of this article appears in Call of Duty: Modern Warfare III The subject of this article appeared in Zombies mode The subject of this article appears in Call of Duty: Warzone 2 The subject of this article appears in Call of Duty: Black Ops 6

Mimics are a Special class enemy in Call of Duty: Black Ops Cold War, Call of Duty: Modern Warfare III and Call of Duty: Warzone 2.0. They were introduced in the Zombies map Firebase Z, and later featured in Outbreak, Zombies Onslaught, Mauer der Toten, Forsaken, Die Maschine during The Haunting event, the Operation Deadbolt experience and Fortune's Keep during the Horde Hunt event.

The Mimic also makes an appearance in the campaign mission, Emergence, where William "Case" Calderon needs to kill one named Director after going under the hallucinogen effects of The Cradle.

As their name implies, they are shapeshifting creatures capable of disguising themselves as various objects to fool their prey, such as guns, scorestreaks, loot boxes, salvage, and equipment. If close enough they can also grab the player with their tentacles to pull the player closer to them, and will bite them.

Overview[]

From an autopsy performed by Dimitri Kuhlklay alongside additional research, it was deduced that Mimics were once humans who have either expired or have spent a prolonged amount of time within the Dark Aether, mutating due to the exposure of the energies within the alternate dimension. Mimics themselves also produce a blue energetic glow from their maw, similar to Ordas. It is also noted in the autopsy that the tentacles that the Mimics have are capable of independent action from arms and legs, permitting use in a combative fashion whilst on the move.

The Mimic can spawn in two ways, alongside standard Zombies from a window or by spawning in a random area of the map as a dropped item, showing its true form with a blue flash one provoked. Within this mimicry form, they are virtually identical to the object they disguise as. They will stay in this form until a forced out by either a player walking within attacking distance or the disguise being shot, to which they will break the mimicry with the same blue flash. In the Onslaught game mode, Mimics may take the form of a large loot chest and function in the same way. Whilst undisguised Mimics are able to attack in two ways, a claw swipe and a grab attack utilizing the tentacles on the Mimic's back which will reel in the grabbed player to the maw of the Mimic to inflict a bite. Mimic's maw are also their critical hit spot and they are weak to toxic based damage, such as that given by Brain Rot.

Season Three of Black Ops Cold War introduces an elite variant of the Mimic. Like other elite special enemy types its primary difference is a red color scheme and increased health. In Outbreak the elite Mimics can have unique names but in round based maps they only have red color schemes and increased health.

Mimics return in Operation Deadbolt as a Special type enemy. Their behavior remains largely the same as their Black Ops Cold War iteration. Elite variants of Mimics also appear during Bounty contracts.

Mimics returned in Call of Duty: Warzone 2.0 on February 21st, where they were available during the Horde Hunt event in both Modern Warfare III multiplayer and Warzone. When a Mimic was killed, they would drop their skull allowing the player to pick it up.

Gallery[]

Call of Duty: Black Ops Cold War[]

Call of Duty: Modern Warfare III[]

Trivia[]

  • Sometimes Mimics can disguise themselves as a Perk-a-Cola machine. This causes the machine to be temporarily inaccessible until the Mimic is exposed and killed.
    • In Modern Warfare III, when a Mimic appears as a Perk machine, they have no icons on the minimap, unlike in Black Ops Cold War.

Call of Duty: Modern Warfare III[]

  • In the Terminus vault under Shahin Manor, a unique Mimic variant named The King can be found disguised as a loot chest.
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