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The subject of this article appeared in Call of Duty 4: Modern Warfare. The subject of this article appeared in Call of Duty 4: Modern Warfare for the Nintendo DS. The subject of this article appeared in Call of Duty: Modern Warfare 2. The subject of this article appeared in Call of Duty: Modern Warfare 3. The subject of this article appears in Call of Duty Online The subject of this article appears in Call of Duty: Modern Warfare Remastered The subject of this article appears in Call of Duty: Modern Warfare 2 Campaign Remastered
For other variants, see Uzi, WSP Stinger and WSP Swarm.

The Mini-Uzi is a submachine gun featured in Call of Duty 4: Modern Warfare, Call of Duty 4: Modern Warfare (Nintendo DS), Call of Duty: Modern Warfare 2. Call of Duty Online and Call of Duty: Modern Warfare Remastered. It is cut from Call of Duty: Modern Warfare 3.

Call of Duty 4: Modern Warfare & Modern Warfare Remastered[]

"Fully automatic with a high rate of fire. Effective at close to medium range."
— Weapon description

Campaign[]

In Campaign, the Mini-Uzi is encountered in Russia, used frequently by Russian Ultranationalists. It can be found in the missions Crew Expendable, The Coup, Blackout, Hunted, Safehouse, One Shot, One Kill, The Sins of the Father, Ultimatum, No Fighting In The War Room and Mile High Club. It is the preferred weapon of Victor Zakhaev with a silencer. The silenced version can be used in campaign on the level The Sins of the Father by using the "give all" or give uzi_sd console command on PC.

Multiplayer[]

In multiplayer, the Mini-Uzi is unlocked at Level 13. It can be modified with a Red Dot Sight, Silencer or an ACOG Scope. It has a high rate of fire, but lacks power and range.

The Mini-Uzi deals 30-20 damage depending on range, making It a 4-5 shot kill. Stopping Power reduces the number of bullets needed to kill to 3-4. Head shots generally reduce the number of bullets needed to kill at most ranges by one.

High recoil and an exceptionally large muzzle flash make the Mini-Uzi difficult to use in mid-range combat, but it is effective in close quarters combat. The recoil pattern is 80 upward, 75 to each side, and 50 downward. These high values are exacerbated by the Mini-Uzi's slower than average center speed of 1600, together with its high fire rate of 950 RPM. Using Double Tap increases the rate of fire to 1269 RPM, meaning a full magazine lasts less than 1.5 seconds. Using Double Tap also renders the recoil almost unmanageable. However, if the recoil can be controlled this can make the Mini-Uzi time to kill third only to the Fang 45 and Skorpion with Double Tap at close range.

The Mini-Uzi has a slow draw time, making it a poor choice as a backup weapon. Its reload times, while only slightly slower than average on paper, is poor in practice because of its poor reload cancelling potential. The slightly larger than average magazine capacity of 32 does not make up for this weakness.

The Silencer is a natural fit with the Mini-Uzi. Not only does it eliminate the considerable muzzle flash, it also gives the user potential to stay hidden for longer and therefore reload uncontested. The Red Dot Sight can improve precision for an otherwise difficult-to-control weapon. The ACOG sight, however, is a poor fit, as it exacerbates the already considerable recoil and does little to make the Mini-Uzi more competitive at long range.

Gold Camouflage for this weapon is unlocked once every submachine gun Challenge has been completed.

Weapon Attachments[]

Old School Mode[]

The Mini-Uzi appears in Old School Mode with 32 rounds in the magazine and 64 rounds of reserve ammunition.

  • Chinatown - Found with a Silencer between the fish market and the video store, near the AK-47 and Flash Grenade.
  • Killhouse - Found with a Silencer to the east of the center tower.
  • Overgrown - Found inside the northernmost building.
  • Pipeline - Found with a Silencer in the underground tunnels in the center of the map.
  • Showdown - Found with a Red Dot Sight at the south-eastern corner of the map.
  • Vacant - Found with a Silencer inside the destroyed bathroom.

Gallery[]

For Camouflage images, see Mini-Uzi/Camouflage.
For Attachment images, see Mini-Uzi/Attachments.

Call of Duty 4: Modern Warfare[]

Call of Duty: Modern Warfare Remastered[]

Call of Duty 4: Modern Warfare (Nintendo DS)[]

Cliffhanger enemies
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In the DS version of the game, although the HUD icon shows a full-sized Uzi, the 3D model of it is depicted as a Mini-Uzi. The way to tell is because the character uses his left hand to grip what appears to be a forward folded skeleton stock used as a grip, as seen on the Mini-Uzi. The full-sized Uzi's stock cannot be folded forward, indicating that the Mini-Uzi is actually included in the game, just having the wrong HUD. It is the main SMG used by the Insurgents. Performance wise, it is the same as the MAC-10, and is not available in multiplayer for this reason.

Call of Duty: Modern Warfare 2[]

Campaign[]

The Mini-Uzi is regularly seen in the hands of the Brazilian Militia and OpFor in the Campaign, and is the weapon used by John "Soap" MacTavish during the boat chase in Endgame, where it notably fires slower than normal. It is also seen used by enemies during different Spec Ops.

Multiplayer[]

The Mini-Uzi returns in Call of Duty: Modern Warfare 2. It is now unlocked at Level 44 in multiplayer.

At any range short of nineteen meters, the Mini-Uzi will deal thirty damage per bullet, needing four shots to kill. Damage linearly decreases until 25 meters. At any range past 25 meters, the Mini-Uzi will deal twenty damage per bullet, needing five shots to kill. The Mini-Uzi's four shot kill range is roughly 22 meters long, and the Mini-Uzi will be a two shot kill in Hardcore at any range past nineteen meters. Headshots will usually reduce the number of shots needed to kill by one. The Mini-Uzi has poor penetration power.

The Mini-Uzi's damage profile improves vastly when using Stopping Power. The Mini-Uzi will deal 42 damage per bullet at any range short of nineteen meters, needing three shots to kill. Damage will linearly decrease until 25 meters. At any range past 25 meters, the Mini-Uzi will deal 28 damage per bullet, needing four shots to kill. The Mini-Uzi's three shot kill range stops at roughly 23 meters. Headshots will usually reduce the number of shots needed to kill by one.

The Mini-Uzi fires fully automatically, with a fire rate of 952 RPM.

The Mini-Uzi has recoil values of 55 to the left, 55 to the right, 60 upwards, and 30 downwards. The Mini-Uzi has a centerspeed value of 1600.

The Mini-Uzi allows users to move at 100% of the base movement speed, or strafe at 80% of the base speed. The Mini-Uzi's hip-fire accuracy is good, and the Mini-Uzi's aim down sight time is 200 milliseconds. The Mini-Uzi is unique among SMGs in that it has the fastest switch speeds among all the SMGs, switching to non-Handgun secondaries much more quickly, and switching back from handguns quicker than the other SMGs. The Mini-Uzi's reload animation is 2.4 seconds long, or 3.5 seconds long if the magazine was empty. In either case, the Reload Cancel time is 2.2 seconds.

The Mini-Uzi has a magazine capacity of 32 rounds, and a starting ammo loadout of 96 rounds.

The Mini-Uzi has the standard assortment of SMG attachments to choose from. All attachments work as expected on the Mini-Uzi.

Weapon Attachments[]

Gallery[]

For Camouflage images, see Mini-Uzi/Camouflage.
For Attachment images, see Mini-Uzi/Attachments.

Call of Duty: Modern Warfare 3[]

Throwing Knife menu icon MW3
The subject matter of this article was cut from the final version of a Call of Duty game. Since some information can lack context, the content on this page may not be accurate and is subject to change.

The Mini Uzi was cut from this game, but its textures (weapon_mini_uzi_new-col and weapon_mini_uzi) can still be found. It was most likely replaced by the PM-9 as they both have the same Create-A-Class picture.

Call of Duty Online[]

The Mini-Uzi returns in Call of Duty Online.

Attachments[]

Gallery[]

For attachment images, see Mini-Uzi/Attachments.

Trivia[]

General[]

  • Whenever the Mini-Uzi with optics is reloaded from being completely dry, the user's hand will go through the optics.

Call of Duty 4: Modern Warfare[]

  • In Call of Duty 4: Modern Warfare, there is a distinct fingerprint on the rear receiver of the Mini-Uzi, which is much more visible with Gold Camouflage.
  • The Call of Duty 4: Modern Warfare Create-a-Class image of the Mini-Uzi lacks a rear iron sight. This is also the case with the W1200 and M249 SAW.
    • The Create-A-Class image of the Mini-Uzi in the BradyGames official strategy guide has a rear sight, unlike the Create-a-Class image in-game.
  • In Call of Duty 4: Modern Warfare, the Mini-Uzi shares ammunition with the M9 and MP5.
  • In Call of Duty 4: Modern Warfare (Nintendo DS), the user holds the Mini-Uzi with two hands, whereas in Call of Duty 4: Modern Warfare and Call of Duty: Modern Warfare 2, it is held with one hand, except when sprinting.
  • The Mini-Uzi is held with two hands while sprinting.
  • In Call of Duty: Modern Warfare: Reflex Edition, the Mini-Uzi can be held sideways.
  • When reloading the Mini-Uzi in Remastered, it has the writing of "ALTERATIONS TO THIS FIREARM ARE UNSAFE AND ILLEGAL. READ MANUAL BEFORE OPERATING." This can best be seen on an empty reload near the bolt handle.
     

Call of Duty: Modern Warfare 2[]

  • In Call of Duty: Modern Warfare 2, the Create-A-Class picture and the third person view of the Mini-Uzi has its stock folded, like in Call of Duty 4: Modern Warfare, but is not present in first-person gameplay.
  • The Mini-Uzi was originally the weapon that was to be used with one hand while on snowmobiles (as shown at 1:02 in the Infamy trailer), but was replaced with the G18.
  • Unlike its Call of Duty 4: Modern Warfare counterpart, this Mini-Uzi doesn't have a fingerprint on the back.
  • When on the Zodiac in "Endgame", the Mini-Uzi has a slower rate of fire than in other parts of the game.
  • Despite being the "Mini-Uzi," its weapon emblems will say "Uzi".
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