- 1 Overview
- 2 Call of Duty: Modern Warfare 3
- 2.1 Tier 1
- 2.2 Tier 2
- 2.3 Tier 3
- 2.4 Tier 4
- 2.5 Content Pack 3
- 2.6 Content Pack 5
- 2.7 Content Pack 6
- 2.8 Content Pack 7
- 2.9 Content Pack 8
- 3 Call of Duty: Modern Warfare (2019)
- 4 Achievements/Trophies
- 5 Trivia
Overview[edit | edit source]
This game mode type includes a set of fast-paced objective-driven missions based off from sections featured in campaign levels or even taking place in some multiplayer maps, which can be completed either Solo or Co-op, like in Call of Duty: Modern Warfare 2.
After successfully completing a mission, up to 3 Stars will be awarded depending on the players' performance during gameplay or by completing in a specific difficulty. However, if a mission is failed instead, they will be forced to start over since there are no checkpoints available in order to restart a level.
Call of Duty: Modern Warfare 3[edit | edit source]
In Modern Warfare 3, Missions functions in exactly the same gameplaywise as Call of Duty: Modern Warfare 2's Special Ops missions. However, The player must now select his/her desired difficulty before starting a mission. It can be played either solo or with another player online, local game or Split-Screen.
There are 3 difficulties available to choose: Regular, Hardened and Veteran, which are just as the same as Campaign in terms of gameplay. Completing these missions on a specific difficulty rewards Stars and Experience points, which can be used to level up to unlock the next tier of missions or armory items for Survival Mode. Regular difficulty is worth one star, Hardened difficulty is worth two stars and Veteran difficulty is worth three stars. Various achievements/trophies can be obtained once the player has reached a determined amount of stars.
Tier 1[edit | edit source]
"Test your skills on the obstacle course."
Based off: none
This mission is similar to The Pit in Call of Duty: Modern Warfare 2. The player begins with an ACR 6.8 and a USP .45 with Tactical Knife and is given an arsenal of weapons to choose from. When the player is ready, the timer starts and wooden enemies and civilians pop up from two to five at a time as the player proceeds. When the player has eliminated the final enemies in the room where Sandman is, the timer stops and the mission is complete. If the player shoots any ally, the mission fails.
To get three stars, the player must complete the course under 28 seconds and not hit any civilians. To get two stars, the player must complete the course under 40 seconds.
"Capture President Vorschevsky for Makarov by hijacking his plane."
Based off: Turbulence
The player starts with an AK-47 and a Five Seven by breaching the door in slow motion. After clearing the cargo room at the beginning, the player will proceed to the command room. There will be few enemies there. The player will then go to the large conference room, during which the cockpit of the plane will be breached and the plane will tilt, temporarily stunning enemies. The player should then proceed to the second floor, and after the player clears this floor, the player will proceed to doing another slow motion breach in the conference room. However, the player must not shoot President Boris Vorshevsky, who is crouching behind the table. After killing the enemies inside the room, including Commander Leonid Pudovkin and several more that enter after popping a Flashbang, the player must go to the President and hold the 'action' button on him, finishing the mission. If the president is killed in any way, the mission fails.
The amount of stars depends on the difficulty the level is completed on. The player's score will also be modified by the player's accuracy, which will appear under the timer. However, it has no effect on the stars.
"Stop the Russian submarine from having a nuclear meltdown."
Based off: Hunter Killer
The player will start this mission on a helicopter flying towards a Russian nuclear submarine. The starting weapons are an MP7 with Red Dot Sight and an AA-12. After landing, the player will need to kill two enemies and then disable thermite on the submarine entry. After disabling the thermite, the player must go into the submarine and stop the meltdown while fighting various enemies with laser sights on their weapons. After stopping the meltdown the player has to exit the submarine and fight a few enemies that will spawn in a smoke screen. Upon killing them and getting to the extraction point the mission is complete. If the player runs away into a restricted zone, the mission fails.
The amount of stars depends on the difficulty the level is completed on. The player's score will also be modified by the player's timer. However, it has no effect on the stars.
"Local strongmen are holding our embassy staff for ransom. We don't negotiate with terrorists."
Based off: Return To Sender
In this mission, the player must eliminate first 2 targets. The 1st target is on the rooftop and the other is in the warehouse near the shipwreck. After, the player must eliminate the enemies.
When 1st and 2nd Little Birds arrive on the scene, shoot them down as quickly as possible. After eliminating targets, the player must find the hostages hiding in the container. After freeing them, the player must repel African Militia running to your position.
When the 3rd Little Bird arrives, the player should destroy it as quickly as possible. Then the position must be held for 30 seconds until the Black Hawk arrives. If the player runs away into a restricted zone, the mission fails.
Tier 2[edit | edit source]
"Collect samples of a deadly nerve agent in a Juggernaut suit."
Based off: Bag and Drag
The player starts near the catacomb entrance in a Juggernaut suit with a PKP Pecheneg with a red dot sight and a M320 GLM. The player can also occasionally throw air support markers which calls in AC130 support for a few seconds on that area. Enemy presence is substantial, each section having more than ten enemies. The players must collect six samples of the chemical weapon, each marked with the white objective marker. Collecting the sample takes a few seconds, during which time the player can not move or use their weapons.
The first two samples are located on the first section of the mission. One is located on the left side of the plaza, and the other is located right to the magazine stand. The third sample is located in front of the store. There is also an armored car behind the barricade, defending the sample. The fourth sample is behind the magazine stand in the opening.
After the player comes out of the restaurant kitchen, two enemies appear, the other being a Juggernaut.
The final two samples are in the library. The other is upstairs right of the stairs and the other next to the doorway where the player proceeds. As the player goes on to the roof for extract, multiple Riot Shield enemies appear in the building. When the player jumps down to the lower roof, the mission ends.
"Hack into enemy security sentries and reach the subway in time."
Based off: Mind the Gap
This mission must be played cooperatively with two players. The other player is on the ground must get to the subway area, and the other one is controlling Sentry Guns (with thermal vision) scattered across the mission (two in each section; the player can switch between them with 'switch weapon' button) to cover the player and kill enemies before he can proceed. The game asks which player controls the sentries before the mission starts. The mission is also timed, with four minute limit. The player on the ground is given a silenced MP5 w/ Holographic Sight and a silenced SPAS-12.
Once the mission starts, the player controlling the sentries should kill the first group of enemies in front of him ("Alley"). As they are killed, he should switch to the other sentry ("Warehouse Entrance") and kill the enemies behind the corner. The player on foot can then proceed to use the first laptop.
As the laptop is used and the door opens, the player on the sentry automatically switches view to the inside of the warehouse ("Warehouse Interior") and should kill the enemies inside as quickly as possible. After the player goes on, a few more enemies come through the same doorway. After they are killed, the sentry should switch views to kill the enemies that come down the stairs from the next part ("Warehouse Windows"). After they are killed, the player should proceed upstairs. A few enemies come behind the player, so the sentry should kill them. Upstairs, the player must kill the two enemies himself as the sentry does not reach there. Another laptop is located there.
As the laptop is used, the views switch. The sentry should now destroy the three Little Birds that come in, and cover the player ("Dock Yard") who must break the window and slide down. After the dock yard is clear, the sentry should switch views ("Gate") and take care of enemies there. Next to the laptop there are a few enemies the sentry cannot reach, so the player must be cautious.
Once the laptop is used, the player gets to the final area before the mission ends. However, there are lots of enemies here, so the sentry should kill them from both views before the player proceeds. There is also another Little Bird which the sentry should destroy. As the player goes on, more enemies spawn.
Once the player gets to the green smoke and slides down, the mission ends.
"Intercept enemy intel to locate and eliminate the high value target."
Based off: Back on the Grid
The player starts in the church with an M4A1 w/ Hybrid Sight and a Five Seven. The player is offered multiple weapons, including other assault rifles and an RSASS. The player also has Semtex grenades.
Once the player goes outside, the mission starts and multiple enemies start firing at the player. There are also hyenas that assault the player and seven Sentry Guns throughout the mission. As the player kills enemies, some of them drop intel. The player's objective is to collect five of these intel pieces.
The first area includes three intel pieces. The other two intel pieces are in the large hangar (near identical to the one in Pipeline).
As the player collects all the intel, they are ordered to continue to the nest to designate the target position. After a little while of holding the position, the player is given laser designation and must designate the target building by holding the laser on the house for a couple seconds, then press 'fire'. The mission then ends.
"Use stealth to save the president's daughter before Makarov's men find her."
Based off: Turbulence
The player starts near the plane crash with a silenced USP .45 w/ Tactical Knife. The objective is to proceed to Alena through multiple enemy patrols, without alerting the enemy. The player also may rescue civilians from being executed, but doing so is rather risky and is only for extra points. There is also an enemy Mi-17 with a spotlight on it. It is possible to shoot down the spotlight, but it likely alerts the enemy. The player may pick up enemies' AK74us, but using them will alert the enemy.
(NOTE: The description is written from the single player perspective. There are more enemies in each section with two players.)
The first section includes five enemies. Two are going away from the player, and one is standing next to the car. After taking them out, the player must proceed towards the flare but avoid the helicopter's spotlight. There are two enemies, one executing a civilian and the other looking around.
The second section is the large area in front of the hangar. There are multiple enemies scattered around in pairs of two or three. The civilian is located roughly in the middle.
The third section includes eight enemies. The first patrol consists of three enemies, two walking away from the player and one standing by on the left. After taking them out, the player counters three more enemies, two standing next to each other by the pit and one in the pit. Then there is one executing a civilian and one walking around.
As the player goes around the part of the plane, one enemy is holding Alena as a shield and one is standing next to the two. The game goes into slow-motion and the player should shoot the enemy behind Alena, then killing the enemy next to them. If the player is successful in killing the enemies, the mission ends.
Tier 3[edit | edit source]
"Another round on the obstacle course with new weapons and explosive breaching."
Based off: none
The player starts on the obstacle course with an MP5 and USP .45 w/ Tactical Knife. There are other weapons on the table to the right. The amount of stars depends on how fast the player completes the mission as there are no different difficulties.
When the player is ready, the breaching charge is planted and the player breaches in slow-motion. There are four enemies and two civilians. When the enemies are shot, the area is clear and the door to the next one opens.
This area includes one hostile dog and six enemies. As the player takes the first three enemies out (including the dog), the others appear behind the sandbags and the windows.
The player must breach again. Again the area includes four enemies and two civilians. After the enemies are shot, the player must proceed downstairs and melee the target that appears in front of the player. Three enemies and two civilians appear. After the enemies are taken out, another four appear, two on the bridge and two on the ground. Two more enemies appear, and after taking them out, the player should sprint to the finish. The mission then ends. If the player shoots any ally, the mission fails.
"Get as many rebels to the LZ as you can. Do it quietly."
Based off: Eye of the Storm
The player starts with a silenced RSASS and a silenced USP .45 w/ Tactical Knife. The objective is to rescue as many rebels as possible (recognizable by their red beacons, there are seven in total) and get to the extraction point without alerting enemies.
(NOTE: The description is written from the singleplayer perspective. There are more enemies in each section with two players.)
As the mission starts, there is one enemy to the right and one to the left. There are also two enemies to the front, confronting a rebel. After they are killed, the player can proceed to rescue the rebel. Right of the rebel in the building there are two more enemies and another rebel. The player should kill the enemies and rescue the rebel behind the desk.
As the player proceeds, behind the corner a dog is attacking a rebel, and there are two enemies slowly following them. If the dog is not killed quickly enough, the rebel dies, however, it is not necessary to save every rebel, and the two enemies get alerted easily if the player decides to kill the dog first.
When the player goes on, there are two enemies in front. The other is in the distance and the other comes behind the destroyed truck. There are then two enemies and a sleeping dog behind the left corner.
There is a rebel directly in front of the player in gateway. On the left there are also two enemies. After the player takes them out, it is time to move to the apartments. It is advised to use the USP .45 as it is much better in close quarters than a sniper rifle. There are enemies scattered around the apartment.
In the big area, there are first two enemies running to the right. Near these enemies are two sitting down, so the player should not rush in killing them. After they are down, there is an enemy bringing a rebel towards two more enemies. If the player does not take them out fast enough, the rebel is executed.
After the player proceeds, there are two enemies coming towards the player. There is then another one by the corner of the shop. Then, there is two enemies and a dog on the far left. These are the last enemies in the mission. There is also a rebel in the shop. After rescuing him, the player must sprint to the truck and the mission ends.
"Destroy sensitive data before the Russians get their hands on it."
Based off: Scorched Earth
Essentially just working his way back up Scorched Earth, the player starts on the main street in Berlin, and is provided a SCAR-L with an ACOG Scope, and an MP5 with no attachments. The player must proceed further down the street to rendezvous with a friendly chopper that will pick him up, and ferry him to the top of the starting building.
Once dropped off, the player must fight their way down 3 floors, and arm the explosives in the office. From then on, a timer starts counting down, showing how much time the player has left to escape the blast radius. Once he reaches the chopper that is waiting for him at the vents, the player is carried away while they are provided a beautiful view of the building detonating.
"Use the UAV and a Juggernaut suits to find and defuse IEDs."
Based off: Scorched Earth
This mission again puts the player on the main street in Berlin. Armed with a Juggernaut suit, an L86 LSW and Predator Missiles, the player must travel throughout the street and defuse 8 IEDs hidden in burlap sacks. While doing this, they are constantly faced with an infinite wave of enemies, tanks and dogs, which they must fend off. Once all 8 IEDs are defused, the mission is complete.
If playing on co-op, one player assumes a vantage point and is armed with a Barrett .50cal. He must constantly spot the IEDs for the other player, who assumes the role of the defuser. Though harder, again, once all IEDs are defused, the mission is over.
Tier 4[edit | edit source]
"Battle your way to Volk's hideout and download his master plan."
Based off: Bag and Drag
The player starts off this mission in a vehicle being driven by a GIGN member. For the first part of this mission, the player has to defend himself as they drive towards Volk's hideout, using an M320 GLM and a SCAR-L with M320 attachment to destroy pursuing vehicles. After arriving at Volk's hideout, the player must fight his way down to the sewers, where's Volk's equipment is located. The DSM must be planted to start downloading Volk's "master plan", but Claymores can be found in the vicinity and set up at strategic points. There is also a weapons cache, which would prove invaluable to the player, considering at this point they have low ammo on their Scar-L or grenade launcher.
Once the download is initiated, the player must fend off against many of Volk's henchmen, including those who wield Riot Shields. After which, the player must get back to ground level. At this point, a Juggernaut will spawn in the first basement level, so the player has to fight his way through him. When the player finally manages to get topside and meet back with the GIGN member, he drives off with the player and the mission is complete. If the player runs away into a restricted zone, the mission fails.
"Relieve the local militia of their contraband."
Based off: Return to Sender
When the player starts this mission, he will be armed with a PKP Pecheneg and M4A1 Grenadier with both a Red Dot Sight and Extended Mags, and will be in the helicopter for a significant amount of time. During this part, while helicopter is doing a pass-by, it reports that the initial team sent to clear the contraband has been killed, and it is up to the player to finish what they started. After fending off enemies from the various buildings, the helicopter drops off the player at the far end of the map, at the docking bay.
From here, the mission becomes more easier and clear-cut: the player has to go to each of the two drug stashes, manual plant C4 on them and detonate them (at a safe distance, of course). Once both stashes are destroyed, the player has to rendezvous with the helicopter back at the docking bay, while fighting off enemies also digging in to make sure to player doesn't leave alive. When the player reaches the helicopter, the mission ends. If the player runs away into a restricted zone, the mission fails.
"Find the encryption codes in the Stock Exchange and upload them to CENTOCOMM."
Based off: Black Tuesday
When the player goes outside, the timer starts and multiple enemies show up. There are also two armored cars that can be destroyed with the XM25 (alternatively, the gunner can be shot with any weapon), and a helicopter that drops more enemy troops. As the player kills everyone, they can go to the Stock Exchange.
Downstairs of the SE, the player can refill their ammo by an ammo crate. After the player goes upstairs, three intel laptops must be picked up in order to be able to continue. The laptops are marked with white objective markers and they do not have fixed positions. This area is full of enemies, so going on slowly and using the XM25 to take out multiple enemies is highly advised. If the player runs out of ammo, they can always go back down to refill it. At some point about five enemies come up the stairs, so as soon as the player hears them it is advised to duck for cover from the enemies in the exchange and instead focus on the few enemies. These enemies may also appear when the player is heading for the next section.
After the laptops are taken, the player should head to the rooftop. In there, two opposites buildings have multiple enemies on the roof, and the player is offered a Barrett .50cal. After they are neutralized, the download near the jamming tower must be started. When the download starts, the player must be near the download or else it will be disrupted and must be manually restarted. Green gas may also appear on the player's position that slowly damages the player. More enemies come on the adjacent rooftops, including snipers, and there are also two helicopters that come in eventually: one is a Mi-17 that drops troops behind the player, and the other is a Little Bird that tries to kill the player. However, it can be destroyed easily with only a few XM25 grenades.
After the download is finished, the player just has to survive for a little while. After that, the mission ends.
"Disable enemy anti-air defense and infiltrate their base with AC-130 support."
Based off: Down the Rabbit Hole
This mission can only played cooperatively. One player is on the ground doing the "dirty work" and the other is the AC-130 gunner (the game asks which player controls the AC-130 before the mission starts). The ground player's objective is to neutralize enemy anti-air systems and break into the big hangar in certain time. The timer is given more time when each objective is cleared, and the time is affected by the difficulty. The AC130 gunner's objective is to clear the path for the player and cover him as there are lots of enemies and vehicles. The player on the ground is given a G36C w/ Red Dot Sight and an M4A1 w/ ACOG Scope.
When the mission starts, the player on the ground should proceed towards the first objective, marked with the white objective marker. When the player is there, they should breach the door and take out the enemies inside. Once the room is clear, the player should use the laptop as quickly as possible.
When this is done, multiple enemies and a helicopter spawn in the hangar and around the map. The gunner should kill them as soon as possible to prevent them killing the other player. The player is given one minute of time (in total, the time left from the previous step does not affect) to complete the mission. The next objective is located in the little shack, near the previous building. Once again, the player must use the laptop to proceed.
Once the laptop is used, more enemies spawn and the player should head to the hangar with the time left. Once the player is there, the mission ends.
"Ride on a snowmobile down a mountain and blow up a weapons factory."
Based off: Down the Rabbit Hole
As the mission starts, the player is on a snowmobile heading towards the mine. The snowmobile accelerates on 'fire' button and the player can shoot a G18 with 'aim' button (however, the G18 cannot be aimed or manually reloaded).
The player must go on, killing enemies on snowmobiles and on foot with the G18 or running over them. Price will guide the player over comms of enemy presence and such.
As the player eventually gets off the snowmobile, he is given an ACR w/ Holographic Sight and a Five Seven. There is an enemy vehicle where two enemies come off, and the player should kill them before they come out. Once the player enters the hangar there are multiple enemies inside. After the player proceeds, there are three enemies behind the windows.
Behind the windows there are many weapons the player can choose from: MK46 w/ Foregrip, G36C w/ Red Dot Sight, RSASS, Striker w/ Red Dot Sight and an AK47. There is an enemy in the doorway, so he should be killed first.
The player then comes to the tunnels which have multiple enemies present, some hiding behind the crates. The player can select which way (left or right) to proceed, as they both result in the same room. The big last area has many enemies, so the player must clear the room first before continuing.
When the player is ready, the security office must be breached. As the breaching charge on the door blows up, the game goes in slow-motion. There are three enemies inside and the slow-mo ends when they are all killed. The player must then initiate the self-destruction sequence.
The player has 1:15 minutes to escape the same path, with enemies running as well, ignoring the player. However, there are a few enemies that try to kill the player. Once the player comes off the mine, the timer stops and there is a Little Bird waiting. The player just has to board the helicopter and wait for the explosion. The few enemies by the entrance can shoot the player, so the player should kill them. Once the mine explodes, the mission ends.
"Escape your captors and save as many hostages as possible."
Based off: Persona Non Grata
The mission starts with the player held as a hostage. The player must steal the enemy's Desert Eagle (who has his eyes on the other two hostages) and quickly shoot the two before they react. The player can then pick up their AK-47s.
As the player jumps down, a door must be breached. Similar to other breaches, the game goes into slow-motion. The enemies must be killed while avoiding shooting hostages. Once they are neutralized, the player is offered more weapons on the ground. As the player proceeds, they come across more enemies and hostages. The enemies appear in the same places across the mission.
The player must breach again once they reach upstairs, and there are three enemies and a couple hostages inside. Once they are killed, opposite of that room two enemies breach in from a door. There are multiple enemies when the player makes their way to the safe-room (where Soap was brought in campaign). The player can use the mounted MG to clear the enemies outside the player.
The player must breach again to get to the yard, and there are four enemies and about seven hostages. Once they are killed, the player must disarm the bomb in the middle as quickly as possible, as it is timed. As it is disarmed, the player can head inside. However, multiple enemies come from there, so on higher difficulties it is advised to hang back and kill them first.
Upstairs, the player must do a final breach. Inside are three enemies and a few hostages. Once the enemies are killed, the mission ends.
The amount of hostages rescued only affects the score.
Based off: Goalpost
The player must guide a tank through the roads to an pickup location, clearing barricades along the way.
This mission has two characters, Scarecrow and Ozone. When played solo the player will start on the ground as Scarecrow and will need to make his way through the abandoned neighborhood by the dockyard toward a warehouse. Before arriving however the player's viewpoint will shift up to Ozone's sniping position beneath the bridge where he will support the now AI controlled Scarecrow by sniping and using a reaper. Scarecrow will go into the warehouse and activate an EMP. Right as he does the reaper will be shot down, and directly afterward one of the enemy helicopters in the area will shoot at the walkway that the player controlled Ozone is on sending him tumbling to the ground. The EMP will disable all of the helicopters and vehicles in the area as well as take down the player's HUD. Then the player will have to make his way down to the dock where there are a few more enemy soldiers. Once they have all been dispatched the player can move down to the zodiac and finish the mission.
In co-op mode the players will choose beforehand who will be on the ground as Scarecrow and who will be up on the walkway as Ozone for the duration of the mission as there is no character switching in co-op.
Based off: none
The player must infiltrate the Russian ship and plant explosives.
Based off: Dust to Dust
Based off: Stronghold
Based off: Foundation
Call of Duty: Modern Warfare (2019)[edit | edit source]
- "A replayable, curated experience where your proficiency with specific weapons, killstreaks, and other tools will be tested."
- — In-game description
Missions in Call of Duty: Modern Warfare are known in-game as Classic Spec Ops mode. It can now be played with up to four players or Solo via online public match, private match, local play or Split-Screen.
They are much more similar to their Modern Warfare 2's counterpart, since Stars can be earned by simply completing a mission or finishing them in a certain amount of time. Unlike in Modern Warfare 3, all missions are unlocked by default and there are no more Tiers to unlock or difficulty settings to choose in order to obtain stars. Instead, A.I. difficulty is default for Special Ops, being just as difficult as Operations and Survival Mode, which have accurate enemies and can deal massive damage to players in a few bullets depending from the weapon they are using. Earning stars do not reward Achivements or Trophies, but now other in-game items, such as Calling Cards, Emblems, Sprays or Weapon Blueprints can be obtained after a certain milestone of Stars is reached. In addition, "Infinity Ward Time" also returns in this mode.
Missions [edit | edit source]
Included [edit | edit source]
Based off: Highway of Death
November update [edit | edit source]
Season One [edit | edit source]
Based off: The Embassy
Based off: Going Dark
Based off: Proxy War
Rewards[edit | edit source]
- "Green Team" (Uncommon) calling card - Obtain 3 stars
- "Cowboy Up" weapon charm (Uncommon) - Obtain 6 stars
- "Nowhere Safe" sticker (Common) - Obtain 9 stars
- "Zane Glint" spray (Common) - Obtain 12 stars
- "You First" calling card (Common) - Obtain 15 stars
- "Final Reprieve" Origin-12 blueprint (Rare) - Obtain 18 stars
Achievements/Trophies[edit | edit source]
Call of Duty: Modern Warfare 3[edit | edit source]
Brag Rags (10 / Bronze trophy ) - Earn 1 star in Special Ops Mission Mode.
Serrated Edge (15 / Bronze trophy ) - Finish a Juggernaut with a knife in Special Ops.
50/50 (20 / Bronze trophy ) - Complete a Special Ops Mission Mode game with the same number of kills as your partner.
No Assistance Required (20 / Bronze trophy ) - Complete a Special Ops Mission Mode game on Hardened or Veteran with no player getting downed.
Tactician (20 / Bronze trophy ) - Earn 1 star in each mission of Special Ops Mission Mode.
Overachiever (40 / Silver trophy ) - Earn 48 stars in Special Ops Mission Mode.
Content Collection 1[edit | edit source]
Shotgun Diplomacy (15 / Bronze trophy ) Complete the Special Ops mission Negotiator on any difficulty.
Not on My Watch (35 / Silver trophy ) Rescue all the hostages in the Special Ops mission Negotiator.
Skilled Negotiator (25 / Silver trophy ) Complete the Special Ops mission Negotiator on Veteran difficulty.
Slippery Slope (15 / Bronze trophy ) Complete the Black Ice Special Ops mission on any difficulty.
A Baker's Dozen (35 / Silver trophy ) Run over and kill 13 enemies with the snowmobile in the Black Ice Special Ops mission.
Ice in Your Veins (35 / Silver trophy ) Complete the Black Ice Special Ops mission on Veteran difficulty.
Content Collection 2[edit | edit source]
Helipocalypse (30 / Silver trophy ) - Destroy 6 helicopters in the Kill Switch Special Ops mission.
EMPressive (30 / Silver trophy ) - Complete the Kill Switch Special Ops mission on Veteran difficulty.
One-Four-One (15 / Bronze trophy ) - Complete the Kill Switch Special Ops mission on any difficulty.
Don't Tread On Me (15 / Bronze trophy ) - Complete the Iron Clad Special Ops mission on any difficulty.
High Roller (25 / Silver trophy ) - Complete the Iron Clad Special Ops mission on Veteran difficulty.
Not A Scratch (35 / Silver trophy ) - Finish with your tank at full health in the Iron Clad Special Ops mission.
Content Collection 3: Chaos Pack[edit | edit source]
Stay Frosty (15 / Bronze Trophy ) - Complete the "Arctic Recon" Special Ops mission on any difficulty
Sub Zero (25 / Silver Trophy ) - Complete the "Arctic Recon" Special Ops mission on Veteran difficulty
Dr0n3d (35 / Silver Trophy ) - Complete the "Arctic Recon" Special Ops mission in under 3:30
Siege (15 / Bronze Trophy ) - Complete the "Light 'Em Up" Special Ops mission on any difficulty.
Lights Out (15 / Bronze Trophy ) - Complete the "Light 'Em Up" Special Ops mission on Veteran difficulty.
Deer in the Headlights (45 / Silver Trophy ) - Stab five stunned enemies in a row in the "Light 'Em Up" Special Ops mission.
Handle with Care (10 / Bronze Trophy ) - Complete the "Special Delivery" Special Ops mission on any difficulty.
Deliver This (25 / Bronze Trophy ) - Complete the "Special Delivery" Special Ops mission on Veteran difficulty.
Discriminating Buyer (15 / Bronze Trophy ) - Use exactly one of each care package in the "Special Delivery" Special Ops mission.
Untouchable (25 / Silver Trophy ) - Use only one self revive care package in the "Special Delivery" Special Ops mission.
Apex (15 / Bronze Trophy ) - Complete the "Vertigo" Special Ops mission on any difficulty.
Pinnacle (20 / Bronze Trophy ) - Complete the "Vertigo" Special Ops mission on Veteran difficulty.
Flyswatter (15 / Bronze Trophy ) - Destroy all the Helicopters in the Vertigo Special Ops mission.
Trivia[edit | edit source]
- Each Tier has its own adjusted difficulty level, regardless of the selected difficulty. The player receives a higher damage on Tier 4 missions than in the lower tiers.
- The player can instantly die upon being hit by a melee attack on the Tier 4 missions.