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The subject of this article appeared in Call of Duty: Black Ops II.
For the similar variants, see M249 SAW and MK46.
For more uses, see MK.

"Fully automatic LMG. Increased damage and range."
— Description.


The Mk 48 is a Light Machine Gun featured in Call of Duty: Black Ops II.

Multiplayer

The Mk 48 is unlocked with Create-a-Class, and is unlocked automatically, allowing the user to equip the weapon whenever they desire. The Mk 48's main attributes are its high damage and accuracy, being able to kill in three hits up to extremely far distances, where it drops to four hits. However, its main drawback is its lower rate of fire (625 RPM) which cuts short in close quarters, offering a more stable approach. With its high-damage bullets, low recoil and high penetration, the Mk 48 is ideal for objective game modes and medium to long range engagements. Along with LSAT, its belt capacity is 100 rounds but has a long reload time.

Rapid Fire can be an effective attachment, speeding up the time to kill at close range significantly. While it will dramatically decrease range, the Mk 48's three-hit-kill range even with Rapid Fire is still greater than the default three-hit-kill range of the SCAR-H, and the number of shots required to kill only drops by a maximum of one.

Even without any attachments, the Mk 48 is quite a deadly weapon, although the player should generally avoid rushing and close quarters engagements as the weapon's low mobility and rate of fire suffer against other weapon types such as submachine guns. Longer sightlines and tight choke points are more preferred, where a prepared gunner can kill anyone attempting to go through. Although pinpoint, the Mk 48's sights can at times be obstructive and bulky, in which case optics such as EOTech Sight can prove useful. The Target Finder is very effective on this weapon as it allows valuable targeting for all ranges, especially in long sightlines; working perfectly with the MK48's gigantic damage and range. The Quickdraw Handle is also a great fit, decreasing the time to aim down the sights by 33%. As accurate shots are key in gunfights, Toughness is another great perk, as the player can be more accurate should the enemy get a shot on them. The Suppressor is a solid option to give the player a stealth bonus with the cost of a third of the three-hit-kill range. 

Because of its very high damage, impressive range, and already high penetration, FMJ is perfectly suited for the Mk 48. This allows for consistent kills through even medium and some thicker cover due to the Mk 48's best in class damage, which causes bullet damage to still be high even after going through materials. Because of this, the player need not worry about placing accurate shots on enemies concealed behind cover, as they can simply fire through it and expect more often than not to still attain a three-four shot kill.

Attachments

Gallery

For camouflage images, see Mk 48/Camouflage.
For attachment images, see Mk 48/Attachments.

Trivia

  • There is a small drawn skull on the front of the magazine in the Create-a-Class image.
  • Towards the end of the reloading animation, when the player is cocking the gun; if one looks carefully, they can see the ammo belt clip through the box.
  • In the campaign, it shares its firing sound with the M60.
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