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For the similarly named Call of Duty: Black Ops Zombie Map, see Call of the Dead.

"Battle the undead as you attempt to break free from the physical and metaphorical incarceration of Alcatraz Prison."
— Map description

Mob of the Dead, also known as Alcatraz Island, is the fifteenth (chronologically, the first) Zombies map. It is included in the second Call of Duty: Black Ops II downloadable content pack, Uprising. It was released on April 16, 2013 for Xbox 360 and May 16, 2013 for the PlayStation 3 and PC. Individually, the map pack costs $14.99 (1200 Microsoft Points), but is also a part of the Season Pass costing $49.99 (4000 Microsoft Points).

Mob of the Dead occurs within the infamous Alcatraz Island and includes the Golden Gate Bridge; the juncture of the map is set during the Prohibition-era of America. The four playable characters are Finn O'Leary, Albert Arlington, Salvatore DeLuca, and Billy Handsome. These mobsters are inmates of Alcatraz and attempt to execute an escape plan during the night of the zombie outbreak.

This map introduces a new game mechanic: the Afterlife Mode. A player in Afterlife can power various utilities and walk through certain walls to reach areas that are not normally accessible, however, the duration of the Afterlife is limited. Afterlife is necessary for collecting the plane components that are dispersed across the map. Mob of the Dead also features a new boss-like zombie, Brutus. He attacks players and also targets various utilities to disable, including Perk machines, workbenches, traps, and the Mystery box.

The map also features a number of buildables, including the returning Zombie Shield and the new Acid Gat Kit and Icarus. Any of the numerous workbenches found around the map may be used to craft these buildables, with the exception of Icarus, which must be built on the roof of the prison.

There are three musical easter eggs currently found: "Rusty Cage" by Johnny Cash, " Where Are We Going?" by Malukah, and "Samantha's Lullaby" by Kevin Sherwood.


Mob of the Dead is located on Alcatraz Island during the Prohibition-Era of American history. The four playable characters are Finn O'Leary, Albert Arlington, Salvatore DeLuca, and Billy Handsome, all of whom are gangsters who have been locked up on Alcatraz and were planning an escape on the night of the outbreak. Zombies on the island have red eyes, and the Mystery Box has a different look with a red glow, indicating that the zombies are not under Samantha's or Richtofen's control. This map also introduces Guard and Prisoner zombies on the island.[2]


The map features several additions to the players' arsenal. The Uzi and the AK-47 make their debut in Zombies, as well as the M1927 Thompson. The Death Machine makes a return as a standard box weapon instead of being a power-up. The LSAT is also featured, having previously only appeared in Nuketown Zombies. Also returning from Nuketown Zombies is the Fire Sale power-up. There is a new Wonder Weapon featured, the Blundergat, a hybrid between a Blunderbuss and a Gatling Gun. There is also a unique tomahawk-like weapon, known as Hell's Retriever. The weapon has a red aura and can pierce through multiple zombies before returning back to the player once thrown. A secret melee Wonder Weapon called the Golden Spork can also be obtained; it boasts very high damage and is capable of one-hit kills up to Round 34.

Traps and Utilities

Purchasable traps also return, last appearing in Ascension. The map features three new traps, the Fan Trap, the Acid Trap, and the Tower Trap, the last of which can be upgraded via Afterlife Mode to fire rockets rather than bullets. A new utility is also introduced, the Gondola, which transports players between the main prison and the docks, similarly to the Zipline in Shi No Numa.

New Boss

Mob of the Dead features a new boss zombie, known as Brutus, that can disable perk machines, Icarus, workbenches used to craft buildable items, and the Mystery Box. Reactivating them requires 2000 points, though the cost scales up by 2000 with each utility disabled in a single round. He can be killed, but does not appear during his own round. Instead, he appears alongside other zombies, similarly to George A. Romero from Call of the Dead. Upon death he will drop a power-up. Additionally, Brutus will spawn inside the map if the player(s) spend too much money investing in the mystery box. He will also appear randomly throughout various hordes. If Brutus encounters an active trap, he will stop moving for a while and disable the trap.

Afterlife Mode

Mob of the Dead also introduces the new Afterlife Mode, a form of gameplay that the player spawns in and enters upon death. In the Afterlife, new areas and objectives will become available for the player to complete[3][4] such as unlocking cell doors and activating Perk Machines throughout the map. However, there is a time limit for how long the player can be in the Afterlife; once the blue meter has depleted, the player will be sent out of the Afterlife and revert to a downed state.

"Escaping" Alcatraz

One of the side quests available in the map features the construction of a crude aircraft, known as Icarus. After building the plane, players are able to fly to the Golden Gate Bridge, where the Pack-a-Punch Machine is located. They are able to return to Alcatraz by using the Electric Chairs found on the bridge; they will subsequently be sent to the starting room in Afterlife Mode.

Easter Eggs

Pop Goes The Weasel

For information on this Easter Egg and steps on how to complete it, see Pop Goes the Weasel.

"Pop Goes The Weasel" is the primary easter egg featured on Mob of the Dead, and follows the playable character's attempts to escape the island. It is the first time ever in Zombies that the players can complete the level and end the game without being killed by zombies. It also marks the first time in Zombies that a playable character becomes hostile to the other players; to complete it successfully, players that are controlling Sal, Billy and Finn will have to kill the player controlling the Weasel or vice versa.

Music Easter Eggs

The song "Rusty Cage" by Johnny Cash can be played by activating 3 bottles scattered around the map. One is located on a bookshelf in the library (spawn area), another is located in the infirmary, near one of the baths filled with blood, and the last is located on the docks, tucked away behind some crates. As with most of the other music easter eggs, a strange sound can be heard when the player is near one of the bottles.

File:Black Ops 2 Mob of the Dead Easter Eggs, Secrets and Strategies

The song "Where Are We Going" by Kevin Sherwood can also be played. This can be done by finding the warden's key, then unlocking the power switch with the numbers puzzle next to the elevator. The player needs to input the numbers "935." The song will then play.

The song "Samantha's Lullaby" by Kevin Sherwood can also be played. This can only be done at the start of the game by not moving at all while in Afterlife mode, then bleeding out. Upon death, the start of "Samantha's Lullaby" can be heard remixed with the normal Game Over song as the camera pans towards the sky.

"Jump Scare" Easter Egg

When on the roof where the plane is assembled, the player can activate a "jump scare" easter egg. The player is required to have a sniper rifle, such as the Barrett M82A1 or the DSR 50, and they must proceed to the far end of the roof, to the left of the runway. If the player scopes in on the firework display in the distance, a distorted picture of what appears to be Russman's face will flash up on the screen for a split second, accompanied by a high-pitched scream.[5]

Audio Logs

Main article: Mob of the Dead/Audio Logs

Several audio logs can be accessed by typing the four character's prison numbers into the counter that operates the underground elevator. These audio logs, narrated by an older Stanley Ferguson, reveal information about what had actually occured at Alcatraz and information about the groups current situation.

The Golden Spork

Main article: Golden Spork

The Golden Spork is a melee weapon that can be obtained through completing specific actions in a certain order. It is powerful enough to deal one-hit kills up to round 34, making it the most powerful melee weapon in the history of Zombies.


Starting Weapons
Off-Wall Weapons
Mystery Box


Perk-a-Cola Machines








New Mob Of The Dead Gameplay Cinematic Intro! (Black Ops 2 Zombies)

New Mob Of The Dead Gameplay Cinematic Intro! (Black Ops 2 Zombies)

Opening Scene Transcript

A black and white shot of the jail cells of Alcatraz Prison is seen as the prison guard, Stanley Ferguson, is making his rounds. A narration by Finn O'Leary discussing the escape plan with Sal DeLuca is heard.

Finn O'Leary: "Hey Sal, we must've been through this 50 times already."

DeLuca: "And we'll go through with it another fifty if that's what it takes."

Shot cuts to Ferguson, walking past cells as the inmates prepare for bed.

DeLuca (narration): "9:30, lights out, guard begins his rounds."

Cut to DeLuca's jail cell, while making a cup of coffee, he walks up to Ferguson and begins a discussion.

DeLuca: "How we doin' tonight, Ferguson? Family good?"

Ferguson: "They're doin' great, Mr. DeLuca. My boy Tommy, he's almost six now."

DeLuca takes a sip from his cup.

DeLuca: "Ain't that swell?"

Cut to Ferguson walking past Finn O'Leary's cell, while Finn is on the toilet reading a newspaper.

Ferguson: "Hey Finn, got that tip for Saturday's race yet?"

Finn O'Leary: "I'm workin' on it, right now."

Cut to Ferguson walking past Billy Handsome's cell, moans of pain begin to emerge from Albert Arlington's cell. Billy then emerges from the darkness of his cell, lighting a cigarette.

Billy Handsome: "You gonna shut him up, or do I gotta do it?"

Ferguson then bangs his police baton off his cell doors in an intimidating manner.

Ferguson: "You know the rules, Handsome. No talking."

Billy Handsome (narration): "9:35, The Weasel launches into his song and dance routine."

Ferguson: "Dammit, Arlington!"

Arlington is lying on the ground, pretending to be in pain.

Albert Arlington: "You gotta get the doc!"

Ferguson proceeds to open the cell doors to Arlington's cell.

Ferguson: "It better be the real deal this time."

Ferguson walks into the cell, scuffling, fighting and stabbing can be heard from within, and Ferguson's dead body falls to the ground. Arlington exits his cell with a self-made knife and a set of keys.

DeLuca (narration): "Once The Weasel gets the keys, we move on to stage two."

Arlington proceeds to unlock the cell doors of Billy Handsome, Finn O'Leary and Sal DeLuca, Sal throws his cup away.

DeLuca: "Let's get movin'."

The group of four meet up in the middle of the cell block. Billy Handsome hands them all snub-nosed Pythons.

Handsome: "Here ya go, fellas. Courtesy of the warden's private collection."

Arlington: "Your boys in the laundry stashed the parts?"

Handsome: " 'Course they fuckin' did."

Cut to a shot looking towards the four from a distance as a zombie moan is heard. Stanley Ferguson's corpse steps partially into view.

Arlington: "What the fuck? I killed him!"

Handsome: "Ya been in the joint too long, Al. You've forgotten how to get shit done."

The camera zooms in onto Ferguson, he begins screaming as his eyes are glowing. Handsome then shoots his shoulder, with no effect.

Handsome: "What the fuck?"

The song "Rusty Cage" by Johnny Cash begins to play, as the 4 line up and begin to fire on the zombie Stanley Ferguson. The zombie takes a massive amount of damage before finally falling. The cell blocks then slowly transform into a horrifying, hellish depiction of Alcatraz prison.

Arlington: "This ain't right. Somethin' weird's goin' on here..."

DeLuca: "You don't say, Weasel."

O'Leary: "Where are those screams comin' from?"

The camera begins to zoom out of the four, and the black and white tone begins to change to color as hordes of zombies begin to emerge from their cells.

Arlington: "Oh, shit!"

Billy, Finn and Sal begin to fire on the zombie horde, while Albert tries to make a quick escape. He is stopped as a zombie grabs him, where Albert grabs his head and shoots the zombie through the mouth. The camera then cuts to Sal knocking a zombie onto the ground and shooting it through the head, and turns around to shoot a zombie behind him. The camera cuts again to Finn kicking a zombie's head into the ground, and the camera cuts again to Billy pinning a zombie up against a wall with a lead pipe as he proceeds to smash the pipe into its face. It again cuts to Albert running from a horde of zombies, only to be stopped in his tracks by another horde in front of him, he stops to shoot but is ultimately overwhelmed by them. The camera then cuts to Finn throwing a zombie onto the ground and smacking a zombie with his gun, but is then pinned up against a wall by a large group and is killed. It then cuts to Sal and Billy holding off hordes, where Sal then runs towards a cell block and closes the door behind him, leaving Billy to die at the hands of the zombies. Taking one last look at him, Sal runs off, only to be stopped by a large group. The four are then presumed dead as the zooms out to a final shot of the entire island of Alcatraz.


  • This is the first map where the game can end without all players dying. This is done by completing Pop Goes the Weasel.
  • This is the second map to feature zombies with red eyes, the first being Dead Ops Arcade.
  • This is the first Zombies map to feature the Death Machine as an obtainable weapon from the Mystery Box.
  • This is the first Zombies map since Shi No Numa to have the M1911 in the Mystery Box. However, it is highly unlikely to get it from the Mystery Box. 
  • This is the first Zombies map where a player can hold multiple items. This only applies when playing solo.
  • This is the first Zombies map where a player can have a different downed position, with them sitting on the ground with their arms on their knees, holding the M1911 (while in Afterlife only).
  • This is the first Zombies map where doors can cost 2000 points.
  • This is the first Zombies map to use a different skin for the Mystery Box.
  • This is the second Zombies map where wall weapons appear in multiple places, the first being Verrückt.
  • This is the third Zombies map where Quick Revive is not available, the first being Nacht der Untoten and second being Bus Depot (in Survival mode).
  • This map features a HUD that is completely different than any other part of Call of Duty: Black Ops II.
  • The player(s) can now see the name of the character they are playing as next to their point counter.
  • The knife used is the Prison Knife from "Vorkuta" in Call of Duty: Black Ops.
  • PhD Flopper is seen along with Mule Kick in the docks (this indicicates that they were created before there Ascension and Moon) , but is unavailable. Both are available in Cell Block, however.
  • The song played during the second half of the opening titles is a cover version of "Rusty Cage" by Johnny Cash, originally by Soundgarden.
  • This map has different skins for Pack-a-Punched weapons from the past two maps. The guns appear to be cracked and have orange light pulsating from the cracks, appearing similar to lava.
  • If the player goes to the roof and looks at the fireworks with a sniper rifle, a "jump scare" (a quick flash of a horror picture accompanied with a high pitched scream) of a face resembling Russman will occur.
  • The Perk-a-Cola machines and the Pack-a-Punch machine make distorted noises and flicker between color and black-and-white textures. Electric Cherry, however, does not flicker but it does make distorted noises.
  • Upon entering 115 (referring to Element 115) into the number pad for the plane part, the player will hear "Not this time!" or "Maybe next time!" and the numbers will change to '666' (referring to the Bible's "number of the beast").
    • Also, a "Rule 666" referencing the zombies is found on the entrance to the Citadel Tunnels, near the Warden's Office.
  • This is the third map that has more than one easter egg song, the first being Moon with five songs and second being Nuketown Zombies with three songs.
  • Chronologically, this is the first level in Zombies.
  • When near C-D block at the Cerberus head spawn, there is a lava pit. If the player throws a grenade into in the lava pit, one will receive 20 points.
    • This pit is also used in the steps required to upgrade the Hell's Retriever
  • In the opening cutscene when Albert Arlington pretends to be in pain, the time is 9:35, a reference to Group 935.
  • The clock above the cafeteria door is at 1:15, referring to Element 115.
  • The Mystery Box features fewer weapons in Mob of the Dead than previous maps. 
  • When on the Golden Gate Bridge, the bell from Nuketown Zombies can be heard within a few seconds of landing.
  • This is the first map to have its own soundtrack, which includes almost other tracks, four distinct Game Over songs.
  • The Golden Spork can be seen on the loading screen.
  • This is the second map that allows the player to be downed more than three times in Solo due to the addition of Afterlife, the first being Die Rise due to Who's Who.
  • This is the first map that has barriers not being built when the game starts and even some not being able to have barriers at all. This is because the map is at it's maximum data capacity. If barriers were added to all windows and put up at the start of the game, the game would crash upon starting. 
  • Brutus will always spawn in three situations: on the bridge, when activating the laundry machine in Solo play or when player(s) spend a lot of points on the Mystery Box.
  • There is a Tower of Babel painting in the Warden's Office above the barricaded fieplace near Speed Cola. It is a reference to the Tower of Babble Easter Egg in TranZit.
  • This map is somewhat similar to Call of the Dead. Since it has 4 new characters, a new boss zombie, a similar name, includes an intro that explains how the events of the map started and a poster for the map made by Treyarch.


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