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The subject of this article appeared in Call of Duty: Modern Warfare 2. The subject of this article appeared in Call of Duty: Black Ops. The subject of this article appeared in Call of Duty: Modern Warfare 3. The subject of this article appears in Call of Duty Online The subject of this article appears in Call of Duty: Mobile The subject of this article appears in Call of Duty: Modern Warfare 2 Campaign Remastered
For a modernized version, see M.2187.

The Winchester Model 1887 is a lever-action shotgun featured in Call of Duty: Modern Warfare 2, Call of Duty: Black Ops, Call of Duty: Modern Warfare 3, Call of Duty Online and Call of Duty: Mobile.

Call of Duty: Modern Warfare 2[]

Campaign[]

The Model 1887 is used by the Ultranationalists in their armories in "Loose Ends" and the Brazilian Militia in combat during "The Hornet's Nest" and in some cases, "Takedown". It can also be found in the "Museum". The shotgun is popular in the favela by local businesses like the ice cream shop as a store defense weapon against local crime.

Multiplayer[]

The Model 1887 is unlocked at level 67, making it the last unlocked shotgun.

The Model 1887 is a moderate damage, moderate-range shotgun. The Model 1887 fires eight pellets per shot. At any range short of five meters, the Model 1887 will deal 35 damage per pellet, needing three pellets to kill. Damage linearly decreases until fifteen meters. At fifteen meters, the Model 1887 will deal twenty damage per pellet, needing five pellets to kill. The Model 1887 does no damage past fifteen meters. The Model 1887 has a three pellet kill range of 5.6 meters, and a four pellet kill range of 11.6 meters. The Model 1887's damage per pellet is average among shotguns, and the Model 1887's range is somewhat good, only bested by the SPAS-12 and the Underbarrel Shotgun. However, the Model 1887 is bested in all damage and range stakes by the SPAS-12. The Model 1887 has low penetration power.

The Model 1887's damage increases considerably with Stopping Power. At any range short of five meters, the Model 1887 with Stopping Power will deal 49 damage per pellet, needing three shots to kill. Damage decreases linearly until fifteen meters. At fifteen meters, the Model 1887 will deal 28 damage per pellet, needing four pellets to kill. The Model 1887 ceases to do damage past fifteen meters. Stopping Power's value on the Model 1887 is highly questionable, as it doesn't allow the Model 1887 to get a two pellet kill up close. Stopping Power will improve the Model 1887's consistency at the edge of its effective range, and it will increase the Model 1887's three pellet kill range, but other Shotguns can take much better advantage of Stopping Power. As a result, the Model 1887 is a good candidate to use without Stopping Power, freeing up a perk slot to use something else, but Stopping Power is far from a bad choice on the Model 1887.

The Model 1887's main weakness is its rate of fire. The Model 1887 has by far the slowest fire rate of all shotguns, firing at a pitiful 41 RPM. The user must wait 1.43 seconds before they can fire again. This makes the Model 1887 incredibly reliant on killing in a single shot, because if it doesn't, there's a very realistic chance the user gets killed before they can fire again.

The Model 1887's accuracy is among the best for shotguns. The Model 1887's iron sights are clean, and the recoil is a non-factor thanks to the Model 1887's lethargic fire rate. Most importantly, the Model 1887 has the best hip-fire accuracy of any shotgun, boasting hip-fire accuracy on par with the .44 Magnum and Desert Eagle as among the most accurate weapons in the game from the hip. The user should never aim down the sight with the Model 1887, as it actually increases the shot spread to a level on par with the other shotguns.

The Model 1887's handling characteristics are standard for a shotgun. The Model 1887 allows the user to move at 100% of the base movement speed, and like the SPAS-12, the user can strafe at 80% of the base movement speed instead of just the standard 40%. The Model 1887 takes 200 milliseconds to aim down the sights. The Model 1887 reloads shell-by-shell. The first shell takes 1.45 seconds to be loaded, and all subsequent shells take 0.6 seconds to be loaded, with an ending reload animation of 1.25 seconds once all shells are loaded. At worst, the Model 1887 can take up to 7.85 seconds to reload from an empty tube, slower than all LMGs. Partial top-ups are highly recommended.

The Model 1887 has a fair shell capacity of seven shots. The Model 1887 also has a fair starting ammo loadout of 28 rounds. Considering how slowly the Model 1887 fires, this will be more than enough for most users.

The Model 1887 has an extremely limited attachment selection, only having access to two attachments: FMJ and Akimbo.

FMJ increases the Model 1887's penetration power. There are few circumstances where FMJ proves useful to a shotgun, although it doesn't hurt to use it. Players using the solo Model 1887 have no other choice.

Akimbo radically changes the Model 1887. In addition to granting a second shotgun to fire, the Model 1887's maximum range is reduced from fifteen meters down to 11.25 meters, and the Model 1887's hip-fire spread is increased significantly, to a level almost on par with an LMG. Despite the severe disadvantages, Akimbo is easily the best attachment choice for the Model 1887 and the only sensible way to use the weapon. The solo Model 1887 is badly outclassed by the SPAS-12 in almost all facets, with the solo Model 1887's sole statistical advantage being a slightly tighter hip-fire spread, whereas the SPAS-12 had better damage, better range, better fire rate, faster reloads, superior capacity, and a much wider attachment selection. Akimbo grants the Model 1887 a much-needed niche as a moderately powerful shotgun that can be used Akimbo, granting devastating power with two simultaneous trigger pulls, or the potential to stagger fire the Akimbo Model 1887's to increase overall fire rate to best the SPAS-12. The extreme hip-fire spread increase makes the Akimbo Model 1887 a very good fit on a class with Steady Aim. Despite being Akimbo, unlike weapons in later Call of Duty games that reload shell-by-shell or bullet-by-bullet in this configuration, the Model 1887 still needs to reload shell-by-shell in Akimbo mode.

Overall, the Model 1887 is tough to justify using. The base Model 1887 or with FMJ is monumentally outclassed by the SPAS-12. The Akimbo Model 1887, while having its own niche of being powerful while not being as lethargic overall to fire as the SPAS-12, requires highly specific class setup to be effective, seeing how Stopping Power does little to help the Model 1887s in combat. The combination of nonreliance on Stopping Power, in addition to the short range of the Akimbo Model 1887s, makes it one of the better shotgun options to use on class setups with more of an emphasis on stealth or mobility, as the Model 1887 doesn't suffer nearly as much from the loss of Stopping Power as many other shotguns do. Although it comes with severe limitation and a demand for specific class setups, the Model 1887 can reward users that use it effectively with the choice of either huge burst damage or decent sustained fire capability.

Prior to multiple balance patches, the Model 1887 was considered to be the most powerful shotgun available. It had the longest range and the option to use Akimbo, which not only doubled its continuous fire rate but doubled the damage that could be shot in a single instant by pulling both triggers simultaneously. The 1.07 patch decreased the range of the Akimbo 1887s drastically; this was to response complaining that the Akimbo shotguns were too powerful. The non-Akimbo Model 1887 also received decreased range; before the patch, both the single and akimbo 1887s had the same range which was slightly longer than the SPAS-12's range, and after the patch the single Model 1887 has less. However, a mistake was made during the patch which did not remove range of the Blinged FMJ and Akimbo Model 1887, which then prompted the 1.08 patch which rectified the mistake. After the 1.07 patch, the Model 1887 received much less use due to the fact that it is outperformed by the SPAS-12 which has better range, damage and faster rate of fire and is unlocked much earlier.

Weapon Attachments[]

Gallery[]

For attachment images, see Model 1887/Attachments.

Call of Duty: Black Ops[]

The Model 1887 makes a brief appearance in Call of Duty: Black Ops, where it is used during "Vorkuta" in conjunction with a motorbike. It does not appear in any other part of the game, and now fires two shots before cocking the lever. Its high damage lets it gib.

It can also be obtained using the "give all" cheat in the console commands on the PC version of the game. In that case, some stats are identical to that of the SPAS-12 (HUD icon, semi-auto fire mode, rate of fire, 8-round magazine capacity, reloading animation), with 80 rounds in reserve. The gun uses the Modern Warfare 2 model

Gallery[]

Call of Duty: Modern Warfare 3[]

The Model 1887 reappears in Call of Duty: Modern Warfare 3. In Survival Mode, on the maps with lower difficulty, every enemy of the first wave is equipped with one. The weapon model has been modernized from that of Call of Duty: Modern Warfare 2, featuring black synthetic furniture and ghost ring tritium iron sights that resemble those of the M1014.

Campaign[]

The Model 1887 makes an appearance only in the mission "Back on the Grid" in the hands of the African Militia.

Multiplayer[]

Like its Call of Duty: Modern Warfare 2 counterpart, the Model 1887 is the last unlocked shotgun, available at level 62.

The Model 1887 is a moderate to high damage shotgun. The Model 1887 shoots 8 pellets per shot, and each pellet does between 30 and 20 damage, depending on range. This makes the Model 1887 need 4 pellets at close range, and 5 pellets at a longer range, to kill an unarmored enemy. The damage is relatively good for a shotgun, but the Model 1887 further enforces this with extreme range, being able to hit targets all the way out to 17.5 meters. This makes the Model 1887 a rather consistent damaging shotgun, as its long range, coupled with the good damage per pellet, make the Model 1887 very good at killing enemies, be it from afar or up close.

However, the Model 1887 counterbalances its high damage profile with a very slow rate of fire, at only 60 RPM. This makes shot placement crucial, as a miss could very well mean death for the player. Keep in mind that the weapon will be ready to shoot slightly before the lever action animation is finished, meaning an attentive player can fire off shots much more quickly if they're aware.

The spread of the Model 1887 is just above average for the shotgun class. It has the second highest spread, however, it's not as notable as that of the AA-12. One can very slightly negate some of the spread by aiming downsights, which will decrease it to a spread in line with what most of the other shotguns have by default. However, using Steady Aim might be the better choice if the player wants a tighter spread. It should be noted that the mentioned perk does not affect the spread when aiming down sights; it only applies when firing from the hip.

The time to aim down the sights is the shotgun's default 200 milliseconds, and reloading is slow even for its class. Since the Model 1887 reloads shells one by one, and that it takes 0.65 seconds for each shell to be loaded, this can make an empty reload as long as 4.55 seconds.

The Model 1887 has a 7 round magazine that must be loaded manually. This cannot be altered, as attachments are completely absent on the Model 1887, giving it the lowest maximum magazine capacity of the shotguns.

The Damage proficiency is extremely effective, as it increases the Model 1887's damage from 30-20 to 42-28, which requires between 3 and 4 pellets to kill compared to the larger 4 and 5 pellets to kill. This makes the Model 1887 extremely effective at killing enemies, as a little less than half of the player's buckshot is required to kill an enemy. Range is also a good proficiency to use, as it further increases the ludicrous range of the Model 1887. If one is running the Specialist Strike Package, it may be better to run Damage over Range as one can earn it in the Specialist Reward and have both at the same time, allowing for greatly increased lethality. However, in Hardcore game modes the Range Proficiency is the better choice, as it is very unlikely that an enemy would be hit by only 1 pellet in a situation, and in Hardcore, the Model 1887 will only need a maximum of 2 pellets to kill an enemy. Focus is also a good choice, as at close range, the flinch from gunfire can offset a proceeding shot severely.

Steady Aim is a great perk to use on the Model 1887, as it inherently increases the accuracy of the weapon, and the Pro version makes sprint recovery faster. Sleight of Hand is useful in that it speeds up the manual reloading, and also makes switching to a secondary easier, when necessary. Extreme Conditioning is a good alternative to Sleight of Hand if the faster reload speed is not needed. Scavenger is also a good choice, as the starting ammo loadout can't be increased due to the absence of Extended Mags. Assassin is a potent choice for tier 2 perks, as the player will be hidden from nearly all forms of automatic enemy detection (notably UAVs) giving the player an easier time getting close to enemies. Blast Shield is also a good choice, as being able to survive explosions and special grenades can significantly aid in firefights.

In conclusion, the Model 1887 is the most unique weapon of its class. Although its lack of attachments, late unlock time, and small magazine size can render it unappealing, the high damage per pellet and the impressive range are sure to reward players who can efficiently handle the weapon's bizarre playstyle.

A thing to note is the Weapon Level of the Model 1887 is more difficult to increase compared to other weapons because there are no attachments to use, and all attachment challenges are absent. This also omits the Weapon Proficiency challenge, meaning only the Marksman, Expert, Veteran, and Master challenges are available for the Model 1887.

Survival Mode[]

The Model 1887 is available in Survival Mode by default and costs $2000. The Model 1887 is also carried by light troops in early waves on the tier 1 and tier 2 maps. It can kill the light and medium troops in one shot, however it must be a direct hit, otherwise it will not kill. The slow rate of fire reduces the weapons potential as well. It is a good weapon to use on early rounds, as ammunition is easily picked up, reducing the need to purchase weapons early on in the game.

Proficiencies[]

Gallery[]

For camouflage images, see Model 1887/Camouflage.

Call of Duty Online[]

The Model 1887 returns in Call of Duty Online as the Winchester M1887.

Attachments[]

Gallery[]

Call of Duty: Mobile[]

"Pump-action shotgun. Deadly at close range with low fire rate and reload speed."
— Description

The Model 1887 returns in Call of Duty: Mobile as the HS0405.

Multiplayer[]

The HS0405 has good one-shot range, having the ability to deal incredibly high damage up to 5m. It has the top tier mobility of a shotgun, allowing the player to be harder to hit while being able to make close quarter combats more effective. However, it does have incredibly low rate of fire and wide pellet spread, therefore it is best used with the 500gr Slugs attachment, which increases the gun's lethal range dramatically.

Battle Royale[]

The HS0405 features the ability to take on enemies at close range with high efficiency. However, it does have very low rate of fire and wide pellet spread, making it harder for players to score full damage hits on enemies. The HS0405 was previously available on floor as Rare blueprints, but is currently unavailable. It can be selected in the player's personal loadout, though.

Smart Shotgun[]

A variant of the HS0405, the Smart Shotgun, was temporarily available in Battle Royale as a prosthetic weapon. It was featured in the event Togusa's Survey as part of Season 7: New Vision City in 2022.

Attachments[]

Muzzle[]

Barrel[]

Optic[]

Stock[]

Rear Grip[]

Ammunition[]

Underbarrel[]

Laser[]

Perks[]

Blueprints[]

Epic[]

  • Tank
  • Stone Mason
  • Spray Bomb
  • Skeletal Ignition
  • Eclipse
  • Electric Eel
  • Empty Shells
  • Balloon Trick
  • War-Built

Legendary[]

  • Songstress

Gallery[]

For variants images, see Model 1887/Variants.

Trivia[]

General[]

  • Many references to the movie Terminator 2: Judgment Day are made with this weapon.
    • The most obvious one is seen in the Vorkuta mission from Call of Duty: Black Ops, where Alex Mason rides a motorcycle and uses this weapon one-handed, very similarly to the Terminator.
    • In Call of Duty: Modern Warfare 2, if the player is using Akimbo Model 1887's, the character will flip the levers of the shotguns similarly to how the Terminator did with his Model 1887 in said movie.
      • In the remastered version, finishing a reload will now prompt the character to flip the lever shut on the Model 1887.
    • In Call of Duty: Modern Warfare 3, the words "Hasta la Vista" (meaning "so long" in Spanish) are written on the hammer, a reference to the Terminator's catchphrase "Hasta la Vista, baby".
    • The models in Call of Duty: Modern Warfare 2 and Call of Duty: Black Ops have an enlarged lever loop, allowing the weapon to be flip cocked one-handed in both games.

Call of Duty: Modern Warfare 2[]

  • On Infinity Ward's website, the Model 1887 was voted the most popular shotgun in Call of Duty: Modern Warfare 2.
  • In Modern Warfare 2: Remastered, the Model 1887's reload animation differs from the original by having the shotgun flip cocked after the shells are inserted, in a similar manner to Terminator 2: Judgment Day.

Call of Duty: Modern Warfare 3[]

  • In early Survival Mode footage, the Model 1887 can be seen with the HUD icon from Call of Duty: Modern Warfare 2.
  • "K14" can be seen on the Model 1887, near the trigger.
  • The Model 1887 with Gold camouflage uses golden shells.
  • In the Create-a-Class menu, the option to use the Attachments Proficiency is blocked from selection, as the Model 1887 lacks attachments, thus being utterly pointless to use.

Call of Duty: Mobile[]

  • The description erroneously mentions the HS0405 as being pump-action.
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