Money in the Denk is a community game mode available in the Call of Duty: Modern Warfare 3 Community Playlists, and was added on October 1st, 2012.[1]
Rules[]
- 10 minute time limit for round 1; 90-second limit for round 2 (Overtime).
- Sabotage rules.
- One minute shared bomb timer.
- Bomb carrier becomes a Juggernaut (Planting the bomb, the death of the Juggernaut, quitting the game, a match disconnection, ending the match or a host migration will lose the suit)
- No respawn delay.
- May only choose from pre-made classes. No personal loadouts can be used.
- Round 2 (Overtime) contains Sudden Death rules (no players may respawn, similar to Search and Destroy).
- KillCam enabled, even in Overtime.
Classes[]
Pre-made classes in this particular mode simply spell out the game mode's name (all five combine to say "Money In The Denk!") and have no relationship whatsoever to the weapons included. A player's custom classes cannot be used. Each class contains a different weapon archetype, so a player can choose from an assault rifle, sniper rifle, submachine gun, shotgun or machine gun. All the classes have the same initial perks and reward perks, so the only distinction is the type of distance at which engagements can happen. However, certain classes will have the same lethal grenade, which again changes how combat can take place (for example, Frag grenades can be thrown further and/or cooked, Semtex can be put back into the player's inventory and stuck to a surface including enemies and even teammates and C4 can be used to set a trap, especially with vehicles). The Juggernaut is the only class with a differing set of weapons and perks.
Money[]
- Primary: M4A1 w/Red Dot Sight
- Secondary: Akimbo Skorpions
- Lethal grenade: Frag Grenade
- Tactical grenade: Flash Grenade
- Tier 1 perk: Sleight of Hand
- Tier 2 perk: Hardline
- Tier 3 perk: Steady Aim
- Specialist killstreaks: Scavenger, Quickdraw, Stalker
In[]
- Primary: MP5 w/Rapid Fire
- Secondary: MP412
- Lethal grenade: Semtex
- Tactical grenade: Flash Grenade
- Tier 1 perk: Sleight of Hand
- Tier 2 perk: Hardline
- Tier 3 perk: Steady Aim
- Specialist killstreaks: Scavenger, Quickdraw, Stalker
The[]
- Primary: PKP Pecheneg w/Rapid Fire
- Secondary: M320 GLM
- Lethal grenade: C4
- Tactical grenade: Flash Grenade
- Tier 1 perk: Sleight of Hand
- Tier 2 perk: Hardline
- Tier 3 perk: Steady Aim
- Specialist killstreaks: Scavenger, Quickdraw, Stalker
Denk[]
- Primary: L118A w/Impact
- Secondary: Akimbo G18s
- Lethal grenade: Semtex
- Tactical grenade: Flash Grenade
- Tier 1 perk: Sleight of Hand
- Tier 2 perk: Hardline
- Tier 3 perk: Steady Aim
- Specialist killstreaks: Scavenger, Quickdraw, Stalker
![]
- Primary: Model 1887 w/Range
- Secondary: MP9 w/Extended Mags
- Lethal grenade: Frag Grenade
- Tactical grenade: Flash Grenade
- Tier 1 perk: Sleight of Hand
- Tier 2 perk: Hardline
- Tier 3 perk: Steady Aim
- Specialist killstreaks: Scavenger, Quickdraw, Stalker
Juggernaut loadout[]
- Primary: None
- Secondary: Desert Eagle
- Lethal grenade: None
- Tactical grenade: None
- Tier 1 perk: Scavenger
- Tier 2 perk: Quickdraw
- Tier 3 perk: Stalker
- Specialist killstreaks: No rewards
Video[]
Trivia[]
- The Juggernaut suit does not affect the player's speed in this game mode.
- Like in Infected, kills acquired by the Juggernaut show up not with a Juggernaut killfeed, but with the weapon that the player inside the suit was holding.
References[]
|