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The subject of this article appeared in Call of Duty: Black Ops. The subject of this article appeared in Zombies mode

"I believe that this nation should commit itself to achieving the goal, before this decade is out, of landing a man on the moon and returning him safely to the earth. (JFK, 1961)"
— Moon Description


Moon is a Zombie map featured in Call of Duty: Black Ops. It was released in the Rezurrection Map Pack for Xbox 360 on August 23rd and will be released on September 22nd on PS3 and PC. According to the Call of Duty: Black Ops Facebook page, this is the final Zombies map for Black Ops. The original characters return in this map. Moon is the largest Zombie map to date.

Overview

Moon takes place on the moon and in Area 51. The map features Tank Dempsey, Nikolai Belinski, Takeo Masaki, and Edward Richtofen as playable characters and includes two new Wonder Weapons: the Wave Gun and the Quantum Entanglement Device, as well as the new perk Mule Kick. There are also two new pieces of equipment: the P.E.S., which allows the player to survive in the areas where there is no oxygen present and the Hacker, which can be used on certain objects to produce different effects. Finally two new enemies are introduced: the Astronaut Zombie, which slowly walks towards a player, grabs him, teleports him to a random spot in the map and robs him of a perk, and Phasing Zombies, a more advanced version of Crawler Zombies, that can teleport short distances towards the player.

Players start in Area 51 where zombies first spawn slowly with very low health, and the teleporter to access the Moon's surface is still locked. After a while, the teleporter is available for use, and shortly after that, an alarm buzzer is heard and zombies become significantly faster and stronger. Also, Hellhounds will start to spawn. Pack-a-Punch is available from the start, as well as either Juggernog or Speed Cola. If players are overwhelmed by Zombies, they can retreat to the teleporter, where they will be sent to the Moon. When arriving Griffin Station, there is no oxygen, and players must find spacesuits or they will be downed. Luckily, there is a P.E.S directly in front of where the players spawn. Once the power is turned on, oxygen and artificial gravity will be present in buildings, unless breached by the excavators or by breaking windows in the rooms.

It is important to note that when in Area 51, kills won't count towards the round, therefore it is a great way to gain points in the beginning.


Features

New Perk

Main article: Mule Kick

Moonperk iconMule Kick is the new perk on this map, located near the Teleporter and the AK-74u. It costs 4000 points and lets the player carry three weapons. The player will then have to purchase the third weapon off the wall or from the Mystery Box.

Weapons

Starting Weapons

Off-Wall Weapons

  • M14 - Outside, to left of the starting room
  • Olympia - Outside, to right of the starting room
  • MPL - Through the first door in Tunnel 6
  • PM63 - Through the first door in Tunnel 11 but if Excavater Omikron has breached and is in then he/she cant get the weapon or hack it or get more ammo for it
  • MP5K - In the top floor of the labs near the entrance to the Biodome
  • AK-74u - Outside, near the teleporter on the Moon
  • Stakeout - Inside the Power Room
  • M16 - In the tunnels near the Power Room but if Excavater Pi has breached and is in then he/she cant get the weapon or hack it or get more ammo for it
  • Bowie Knife - Above the stairs linking the midddle and top laboratory. You must jump down the stairs to get it.
  • Claymore - On a crate, in the Bio-Dome.
  • Semtex grenades - Left of Stamin-Up

Mystery Box Weapons


Locations and oxygen levels

Oxygen is not present in any areas until the power switch is turned on. Once this is done, oxygen still is not constant throughout the Griffin Station, and can be removed by various factors in the game.

  • Area 51: The default spawn; Area 51. There is nothing to purchase here, with the exception of either Juggernog or Speed Cola (that will alternate each time you enter Area-51) and Pack-A-Punch. A teleporter is located here for access to the moon. It is easy to hoard zombies here because of the open space, allowing people to have early Juggernog or Speed Cola since the power is always on here.
  • Receiving Bay: The original room the characters spawn in after leaving Area 51. There is no oxygen at first, but it will be restored if the power is turned on and no grenades have shattered the windows. The player must return here to hack any excavators breaching the base. A Mystery Box spawn is here. Quick Revive is in a corner, next to the box.
  • Outside Receiving Bay: The next accessible area after leaving the Receiving Bay. There is a launch pad to take the player back in, and consoles for playing "Samantha Says," necessary for Richtofen's Grand Scheme. There are two tunnels accessible from here. There is also a huge trench where the three rockets that blow up earth in Rictofen's Grand Scheme. If you jump into this via one of the two openings, you will be downed and killed instantly. There is no oxygen here.
  • Tunnel 6: A purple-walled area with a confusing pathway from one end to the other. It is a cheap, fast route to activate the power and find an MPL and M16. Zombies are able to spawn in the ceiling here. There is oxygen here, but an excavator can remove it. This tunnel must be breached during Richtofen's Grand Scheme.
  • Tunnel 11: A much more expensive route than Tunnel 6, but contains Stamin-Up and Semtex grenades, along with a PM63. There is oxygen here, but an excavator can remove it.
  • Power Room: The room unlocked after exiting either tunnel. The pyramid in which Samantha will spawn during the Easter Egg is located here. A Mystery Box spawn is in this room. There is no oxygen here.
  • Laboratories: Three floors accessed from the Power Room. The first two are unlocked using a single door, the third must be unlocked for another 1000 points. The Hacker may spawn on a desk located in any of these stories. There is oxygen here, but it can escape if a grenade shatters glass. Double Tap Root Beer is located on the first floor and Deadshot Daiquiri is located on the third floor.
  • Outside: Accessed from third floor of laboratory. The teleporter back to the receiving area is here. Inside the teleporter is a small gap in which you slip down into the Power Room, useful as a shortcut or escape. There is no oxygen here. A Mystery Box spawn is here. Mule Kick is located here.
  • Biodome: Also accessed from the third floor of the labs. Launch Pads are in this room, which can transport the player from side to side. A Mystery Box spawn is here, as is oxygen, but it can be removed by an excavator. PhD Flopper is across from the mystery box, across from the entrance to the labs.


Radios

Main article: Moon/Radios

Quotes

Main article: Moon/Quotes

Easter Eggs

  • A musical easter egg called Coming Home, activated much like the previous songs, finding and hitting the action button on three Teddy Bears with P.E.S Helmets on scattered around the map. - The first one is outside the starting room in the middle just to the right of the "Simon Says" computers. - The second can be found after opening the door next to the M16, the Teddy is above the P.E.S suits. - The third one can be found close to the Stamin-Up/Semtex in an hole in the wall (The helmet will stick out.)
  • The second musical easter egg, is an remake of Damned, called Re-Damned. It is activated by holding the action button by a computer in the lab next to the door to the Bio-dome.
  • The third musical easter egg is Nightmare by Avenged Sevenfold. It is activated by having somebody die while there is a atleast one excavator attacking Griffin Station, then respawning.
  • The fourth musical easter egg is an 8-bit version of Coming Home. It can only be activated after Re-Damned has been played. It can be activated by pressing X on the radio at the end of Tunnel 11 on top of some computer equipment near the power room door.
  • The fifth musical easter egg is an 8-bit version of Pareidolia, it is activated by obtaining a Film Reel and pressing X near a computer in the labs, and can only be heard in close proximity to the terminal.
  • A major easter egg, Richtofen's Grand Scheme.

Gallery

Trivia

  • Moon was originally a map that would be set in Paris, France. However at some point the developers decided against it. However, the map codename is still zombie_paris.[1]
  • This is the first level in Zombies and the Call of Duty series where the character is playable when in space.
  • After teleporting to the moon from Area 51 in the start of the game, the amount of time the player survived in Area 51 will be displayed.
  • There is no death song for the map, instead only the laugh will be played. The second laugh is extended.
  • This is the first map where you are able to see Samantha Maxis.
  • After completing the step where Richtofen and Samantha switch bodies during the Richtofen's Grand Scheme easter egg, zombies' eyes will then turn the color blue.
  • This map has the most musical easter eggs, with a total of five.
  • The hangar in Area 51 is modeled after the hanger in multiplayer map Hangar 18.
  • If the player teleports while Earth is about to be hit by the rockets, the sky will turn red for a few seconds and will then show the view of space.
  • The name of the moon base is Griffin Station.
  • This is the first map with the Pack-A-Punch and Perks available at the start of the game.
  • This is the first zombie map to allow players to share weapons and points directly.
  • This is the fifth zombie map to not have purchasable traps, Nacht der Untoten being the first, Dead Ops Arcade second, Call of the Dead third, and Shangri-La fourth.
  • The characters' player indicators are now randomized.
  • Behind the teleporter in Area 51, a banner that reads 'Greetings From Groom Lake," can be seen, it can also be seen in Hangar 18.
  • This is the second map where Hellhounds can spawn at the same time as zombies. The first is Der Riese.
  • The zombies in Area 51 will not drop any power-ups.

References

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