- "3 mortars strike with medium damage, small radius."
- — In-game description
Extinction[edit | edit source]
The Mortar Strike is the second of five Strike Packages unlocked. The Mortar Strike costs $1500.
The Mortar Strike, when activated, will cast three mortar shells to detonate at random areas around the user shortly after activation. The user cannot control where exactly the Mortar Strikes individually go. As a result, even when fully upgraded, the Mortar Strike is very unpredictable.
The Mortar Strike is pretty straightforward as far as upgrades are concerned, as each upgrade do one or more of the following: increase the amount of mortars fired per use, increase the explosion damage, increase the explosion radius.
Because of the Mortar Strike's unpredictability, it is one of the least popular Strike Packages in the game, rivalling the Trinity Rocket for the least popular in this regard. Several mortars in the Mortar Strike will often fail to do anything, with usually only a percentage of the mortars actually inflicting damage. A successful hit does great damage, typically getting an instant kill on Scouts, Hunters, and Scorpions. A Mortar Strike will not kill a Rhino outright, but can deal good damage to it, and can soften up the Rhino to make it easier to kill.
The Mortar Strike's value comes from its ease of use, as the Mortar Strike is extremely quick to summon - the user simply raises a clacker, clicks it, and the Mortars begin to rain down afterward. It can also be used in rapid succession, as a Mortar Strike never lasts longer than ten seconds, even when fully upgraded. The Mortar Strike is best utilized in an open area when several cryptids are nearby, as the Mortar Strike tends to place the explosions very close to the user, even when the user is moving. Cost is another benefit of the Mortar Strike, as it is one of the cheaper Strike Packages at only $1500, leaving it cheaper than the Sentry Gun and the Vulture. The Mortar Strike also requires no further input from the user once it is summoned. It doesn't need to be directed, nor positioned. Because of that, the Mortar Strike is very simple to use, and doesn't really require an elaborate strategy to effectively use it.
Upgrades[edit | edit source]
- 3 mortars strike with medium damage, small radius.
- +1 (Cost: 1): 4 mortars strike with medium damage, small radius.
- +2 (Cost: 1): 4 mortars strike with high damage, medium radius.
- +3 (Cost: 2): 5 mortars strike with high damage, large radius.
- +4 (Cost: 3): 6 mortars strike with highest damage, large radius.
Call of Duty: WWII[edit | edit source]
The Mortar Strike returns in Call of Duty: WWII. It appears in the Campaign and killstreak item in Headquarters. In Campaign, a character named Frank Aiello, who has a squad ability that gives the player smoke grenades to signal in a mortar strike. In multiplayer, it's a 750 scorestreak. The user can select 3 target areas when activated. Afterwards, 3 mortars missiles will bomb the area of desgnation. One mortar missile bombing has a similar area of effect and effectiveness to the Glide Bomb.
Advantages[edit | edit source]
When selcting 3 target areas, it's a good choice to prime on objective points like in Domination to eliminate hostile strongholds. However, when overlapping target areas due to the multiple location designations, it coverage and damage greatly increases.
Disadvantages[edit | edit source]
Though the AoE and effectiveness is similar to the Glide Bomb, the results vary similar to the latter. When overlapping designations, it only targets one section. To improve the usage of this streak effectively, think strategically will offer the best results.
Gallery[edit | edit source]