The Muzzle Brake is a muzzle attachment featured in Call of Duty: Ghosts, Call of Duty: Modern Warfare, Call of Duty: Black Ops Cold War, and Call of Duty: Mobile.
Call of Duty: Ghosts[]
- "Increases damage at long range."
- — In-game description
Campaign[]
The Muzzle Brake appears only in one mission, "Ghost Stories". It is attached to most of the MTAR-X2s used by the Federation in the space orbit. This muzzle brake has a different appearance from the one seen in multiplayer and Extinction.
Multiplayer[]
The Muzzle Brake appears in multiplayer and costs 4 Squad Points. It gives every weapon 20% more range, except for Marksman Rifles and Shotguns, which get 15% more range. It works great on shotguns due to their very low range, despite the lower range amount compared to other weapon types. Using this in conjunction with Slug Rounds on a shotgun will allow the player to kill enemies at a range more comparable to a submachine gun's effective range.
It also works good on submachine guns, because although they do not have as low of range as shotguns, they do have low range. Using this on a submachine gun in conjunction with a Foregrip allows them to be even more effective in medium range.
Extinction[]
The Muzzle Brake can be found as a searchable item in Extinction maps Point of Contact, Nightfall, Mayday and Awakening. The Muzzle Brake can be added to any weapon excluding pistols and Sniper Rifles. However, upgrading the player's pistol will give it a Muzzle Brake. The Honey Badger also could not equip the Muzzle Brake, but the Honey Badger has since been removed from Extinction and is now only available in Chaos Mode. Despite having an integrated Silencer, the K7 can equip the Muzzle Brake as well.
The Muzzle Brake conflicts with the ARK attachment, as the ARK is also an attachment which fixates at the end of the barrel of a weapon. The ARK is usually better than the Muzzle Brake overall, so users should not hesitate to swap out the Muzzle Brake for an ARK if given the opportunity. However, certain weapons will have their view of the iron sights obstructed by the ARK on account of how large the ARK is, whereas the Muzzle Brake never blocks the sight picture. Still, the ARK is a better choice for said weapons.
The Pistol ARK Upgrade will modify the Muzzle Brake attachment upgrade for the pistols to give the pistol an ARK instead. When the Pistol ARK Upgrade is active, the pistol will have no way to equip a Muzzle Brake.
The Muzzle Brake performs the same role it does in Multiplayer, increasing range. As a result, the Muzzle Brake is a highly desirable attachment, as the number of instances in which the player is dealing less damage due to damage drop-off are reduced. However, the ARK is superior to the Muzzle Brake in virtually all facets. Still, due to the ARK's rarity, the Muzzle Brake is a common sight to see on other players' primary weapons, and is especially common to see among newer players who do not have the Pistol ARK Upgrade yet.
When playing with multiple players, it is possible to remove the ARK from a player's weapon by equipping a found Muzzle Brake, allowing another player to take the ARK in the event a player finds a spare ARK and would like to give it to someone else. Players may also want to do this if they want to activate certain Easter Eggs, as the ARK can interfere with Easter Eggs that require the player to shoot something.
Gallery[]
Call of Duty: Modern Warfare[]
- "Redirects gases outward to stabilize the weapon for better control of sustained fire."
- — In-game description
The Muzzle Brake returns in Call of Duty: Modern Warfare. It is available to all weapons that can accept attachments, except the AN-94, AS VAL, Crossbow and Rytec AMR.
Gallery[]
Call of Duty: Black Ops Cold War[]
The Muzzle Brake returns in Call of Duty: Black Ops Cold War as a Muzzle attachment available for Assault Rifles, Submachine Guns, Tactical Rifles, Light Machine Guns, and Pistols. It increases control over vertical recoil.
Effects[]
Assault Rifle[]
Weapon | Unlock Level | Attachment Name | Stats |
---|---|---|---|
XM4 | Weapon Level 3 | Muzzle Brake 5.56 | + 4% Vertical Recoil Control |
AK-47 | Weapon Level 3 | Muzzle Brake 7.62 | + 4% Vertical Recoil Control |
Krig 6 | Weapon Level 3 | Muzzle Brake 5.56 | + 4% Vertical Recoil Control |
QBZ-83 | Weapon Level 3 | Muzzle Brake 5.56 | + 4% Vertical Recoil Control |
FFAR 1 | Weapon Level 3 | Muzzle Brake 5.56 | + 4% Vertical Recoil Control |
Groza | Weapon Level 3 | Muzzle Brake 7.62 | + 4% Vertical Recoil Control |
FARA 83 | Weapon Level 3 | Muzzle Brake 5.56 | + 4% Vertical Recoil Control |
C58 | Weapon Level 3 | Muzzle Brake 7.62 | + 4% Vertical Recoil Control |
EM2 | Weapon Level 3 | Muzzle Brake .280 | + 4% Vertical Recoil Control |
Grav | Muzzle Brake 5.56 | + 4% Vertical Recoil Control | |
Vargo 52 | Weapon Level 3 | Muzzle Brake 5.45 | + 4% Vertical Recoil Control |
Submachine Gun[]
Weapon | Unlock Level | Attachment Name | Stats |
---|---|---|---|
MP5 | Weapon Level 3 | Muzzle Brake 9 | + 4% Vertical Recoil Control |
Milano 821 | Weapon Level 3 | Muzzle Brake 9 | + 4% Vertical Recoil Control |
AK-74u | Weapon Level 3 | Muzzle Brake 5.56 | + 4% Vertical Recoil Control |
KSP 45 | Weapon Level 3 | Muzzle Brake .45 APC | + 4% Vertical Recoil Control |
Bullfrog | Weapon Level 3 | Muzzle Brake 9 | + 4% Vertical Recoil Control |
MAC-10 | Weapon Level 3 | Muzzle Brake 9 | + 4% Vertical Recoil Control |
LC10 | Weapon Level 3 | Muzzle Brake .45 APC | + 4% Vertical Recoil Control |
PPSh-41 | Weapon Level 3 | Muzzle Brake 7.62 | + 4% Vertical Recoil Control |
OTs 9 | Weapon Level 3 | Muzzle Brake 9 | + 4% Vertical Recoil Control |
TEC-9 | Weapon Level 3 | Muzzle Brake 9 | + 4% Vertical Recoil Control |
LAPA | Weapon Level 3 | Muzzle Brake 9 | + 4% Vertical Recoil Control |
UGR | Weapon Level 3 | Muzzle Brake 5.66 | + 4% Vertical Recoil Control |
Tactical Rifle[]
Weapon | Unlock Level | Attachment Name | Stats |
---|---|---|---|
Type 63 | Weapon Level 3 | Muzzle Brake 7.62 | + 10% Vertical Recoil Control |
M16 | Weapon Level 3 | Muzzle Brake 5.56 | + 10% Vertical Recoil Control |
AUG | Weapon Level 3 | Muzzle Brake 5.56 | + 10% Vertical Recoil Control |
DMR 14 | Weapon Level 3 | Muzzle Brake 7.62 | + 10% Vertical Recoil Control |
CARV.2 | Weapon Level 3 | Muzzle Brake .45 APC | + 10% Vertical Recoil Control |
Light Machine Gun[]
Weapon | Unlock Level | Attachment Name | Stats |
---|---|---|---|
Stoner 63 | Weapon Level 3 | Muzzle Brake 5.56 | + 8% Vertical Recoil Control |
RPD | Weapon Level 3 | Muzzle Brake 7.62 | + 8% Vertical Recoil Control |
M60 | Weapon Level 3 | Muzzle Brake 7.62 | + 8% Vertical Recoil Control |
MG 82 | Weapon Level 3 | Muzzle Brake 5.56 | + 8% Vertical Recoil Control |
Pistol[]
Weapon | Unlock Level | Attachment Name | Stats |
---|---|---|---|
1911 | Weapon Level 3 | Muzzle Brake .45 APC | + 5% Vertical Recoil Control |
Magnum | Weapon Level 3 | Muzzle Brake .45 APC | + 5% Vertical Recoil Control |
Diamatti | Weapon Level 3 | Muzzle Brake 9 | + 5% Vertical Recoil Control |
AMP63 | Weapon Level 3 | Muzzle Brake 9 | + 5% Vertical Recoil Control |
Trivia[]
Call of Duty: Ghosts[]
- In Extinction, when attached to the K7, it doesn't replace the integrated silencer. Instead, it is attached to the end of the silencer.
- Also when it is attached, the silencer loses its reduced muzzle flash ability, but keeps its ability to silence the weapon for the most part.
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