|Weapon Class||Assault Rifle|
|Magazine Size||30 rounds (45 w/ Extended Mags)|
|Unlocked||Level 1 (MP)|
Level 24 (ZM)
|Cost (Zombies)||$1500 (off the wall)|
|Starting Ammunition||30+60 (MP)|
|Maximum Ammunition||30+360 (SP), 30+180 (MP)|
|Reload Time||2.03s normal, 2.8s empty|
|Rate of Fire||612 RPM|
- "Full-auto ballistic rifle. A moderate fire rate yields increased stability for best-in-class accuracy. Ideal for mid-to-long range engagements."
- — In-game description.
When all side missions are completed, the NV4 unlocks the Tracker Rounds upgrade, which makes shots that hit enemies highlight them on the player's HUD for a short time.
The NV4, along with the R3K, is the first assault rifle to be unlocked in Infinite Warfare, at rank 4.
Unlike many of the weapons of Infinite Warfare, the NV4 is a ballistic weapon, meaning that certain attachments, such as extended magazines, are only available to it, and that it can punch through walls, unlike an energy weapon's rounds, which ricochet with low damage.
This weapon's primary benefits are its incredibly low recoil - lowest in class - and a long four shot kill range, up to 36 meters, and only dropping down to a 5 shot kill, unlike the KBAR-32. However, this weapon features moderate idle sway, meaning that landing shots on target at a distance are sometimes a nuisance. This is worse for a weapon so reliant on accuracy and long-ranged combat as the NV4.
The rate of fire is somewhat below average, being outclassed by the KBAR-32, Type-2, and the OSA, but higher than the Volk. This means that only until after the KBAR-32, Type-2, and OSA drop down to a five shot kill will the NV4 kill faster than any of these guns, but the NV4 counters with a long range and improved accuracy. This makes it an excellent mid ranged assault rifle.
In terms of damage output, the NV4 is possibly the most flexible assault rifle in the game. However, the NV4 is one of the easiest weapons to use due to its low recoil and acceptable stats across the board. This weapon can excel in any gunfight, but it is never at a severe disadvantage. Its well-rounded nature allow many attachments to be acceptable options on the NV4.
The Reflex Sight is a basic sight that is a serviceable replacement to the NV4's iron sights.
The Scout Hybrid supplies two sights with different zoom levels and fields of view, allowing the user to choose which sight is most comfortable at the user's leisure.
The Trojan sight will illuminate enemy targets regardless of smoke or lighting. This makes target acquisition extremely easy.
Possibly the best sight to use on the NV4, the VMC sight at first appears to be a standard reflex sight with a different reticle, but by holding triangle, the long range mode is engaged, reducing recoil significantly, while also highlighting targets. The NV4 already has great accuracy, so using this attachment accentuates an extreme precision strength the NV4 relies upon, while also being a versatile sight picture that can adapt depending on the combat conditions.
The ELO sight is a very clear sight picture that is functionally interchangeable with the Reflex Sight.
The Thermal Scope is another sight useful on the NV4, since it has a higher than average zoom, while highlighting targets out of the surroundings. Keep in mind, however, that anyone using the Cold-Blooded perk will not be illuminated, and will blend in with the other cold heat signatures seen when aiming.
The Foregrip is mainly a waste of an attachment, since it only partially reduces view kick, which this gun already has little of.
The Quickdraw Handle can be effective at times, as it hastens the aiming process, allowing the user to concentrate their aim more quickly.
Extended Mags is quite useful, since the NV4 requires many bullets to kill a target, and this is magnified when dealing with multiple targets. This is one of the exclusive attachments for the NV4, since it's a ballistic weapon. It is most useful in sustained fire, unlike the Fusion Mag, which, while it can generate infinite ammo, requires the player to stop firing for a few seconds to regenerate ammo.
The Suppressor gives a range reduction to the NV4 while giving the user the benefit of remaining off the radar when firing the NV4.
The Rifled Barrel, while exclusive to ballistic weapons, is not overly useful to the NV4 as the NV4 already has acceptable range. The Rifled Barrel can be selected to counter the Suppressor's range reduction.
The Stock increases the user's strafing speed, allowing the user to evade bullets and get behind cover while aiming more easily.
The Laser Sight improves on hip-fire accuracy, something that can make the NV4 better suited to close quarters combat.
FMJ increases the NV4's power when shooting through cover, something that can allow for easier kills against concealed enemies.
Hollow Point can increase the damage of headshots when they are dealt.
The March 10th, 2017 patch increased the recoil of the NV4 slightly, hindering its long range capabilities. From January 12th, 2018 to January 14th, 2018, the NV4 - Honey-B variant was given to all players who opened the NV4 - Honey-B Hack. This variant is fitted with an integrated suppressor, and the description states that it modifies the firing characteristics in a way reminiscent of the Honey Badger previously appearing in Call of Duty: Ghosts. The hack would later become available again during the duration of the Days of Summer 2018 event.
|Name||Rarity||Gun Perks||Cost (Salvage)||Notes|
|Exalted||Common||Stockpile||200||Magazine: 36 rounds|
Starting ammo: 36+108
|Prosperity||Legendary||Gambler, Stockpile||N/A||Magazine: 36 rounds|
Starting ammo: 36+108
Unlocked via a supply drop.
|Black Cat||Legendary||Ninja, Sharpshooter||N/A||Obtained via a Halloween Scream Week #1 Supply Drop.|
|Flatline||Epic||Precision, Focus||4000||Fire Rate: 571 RPM|
|Chaos||Epic||Celerity, Steady||4000||Fire Rate: 576 RPM (ADS), 714 RPM (hipfire)|
|Integrated Silencer, Haste||N/A||
Obtained via the NV4 - Honey-B Hack from January 12th, 2018 to January 14th, 2018 or during the Days of Summer 2018 event.
|Recruit||Epic||Selector Switch, Focus||N/A|
The NV4 appears as a wall gun for $1500 in Zombies in Spaceland and Rave in the Redwoods, and appears in the Magic Wheel in Shaolin Shuffle, Attack of the Radioactive Thing, and The Beast from Beyond. Customization for the NV4 is unlocked at level 24. The NV4 is a highly stable and accurate assault rifle, both easy to obtain and useful for carrying into higher rounds. Similar to the KN-44, the NV4 has decent base damage, being able to carry the player into scenes 11-13 without any upgrades. However, after scene 20, the weapon tapers off significantly.
Bang Bangs is recommended as the NV4 does not suffer from the fire rate (and therefore, recoil) increase as much as other weapons, while boosting its damage capabilities. Deadeye Dewdrops is largely unneeded due to NV4's natural stability, however it may be used to counteract the increase in recoil from Bang Bangs and/or in conjunction with Change Chews. Change Chews is a good perk to have while using the NV4 as the NV4 lends itself to headshots, and when paired with Deadeye Dewdrops, can be a devastating combo in Attack of the Radioactive Thing and The Beast from Beyond.
When upgraded via the Pack-a-Punch Machine for $5000, the NV4 becomes the Reckoner, gaining increased damage, a larger magazine, and more reserve ammo. After upgrading the Pack-a-Punch Machine with the use of the Alien Fuses, the Reckoner can be upgraded to the Masonic-4 for $10,000. This further increases damage, magazine size, and reserve ammo.
- On the side of this weapon, it reads NOVA NV-4.
- The number "44" is written on the magazine.
- Situated slightly lower than the Iron sights, "NV-4", the American flag, and "Kendall Ballistics Weapon System" is written.
- On the side of the weapon, NV4 is written.
- The American flag can be seen in the bottom right of the frontal side panel.
- The rate of fire for the "Vigilance" rare variant is coded to be higher than the base weapon's rate of fire. However, this is not true in-game.
- If the player picks an custom NV4 in the armory with a Foregrip, one can notice that it does not have a grip until the player holds it.