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The subject of this article appeared in Call of Duty: World at War. The subject of this article appeared in Call of Duty: Black Ops. The subject of this article appeared in Call of Duty: Black Ops II. The subject of this article appeared in Call of Duty: Black Ops III. The subject of this article appears in Call of Duty: Mobile The subject of this article appears in Call of Duty: Black Ops Cold War The subject of this article appeared in Zombies mode This article was previously featured
For a similarly named zombies map, see Kino der Toten.
For the Cyborg Rising variant in Call of Duty: Online, see Outpost (Cyborg Rising).

"Where it all began: an abandoned airfield suspended in space and plagued by infinite hordes of the undead."
— Map biography

Nacht der Untoten (German for Night of the Undead), also known as Night in the Rezurrection poster, is the first Zombies map featured in Call of Duty: World at War and the Nazi Zombies game mode. It was later remastered and released as a part of the Hardened and Prestige Editions of Call of Duty: Black Ops, as well as being available in the Rezurrection map pack. Another remastered version of the map was released in the Zombies Chronicles map pack for Call of Duty: Black Ops III. Nacht was set to feature in the launch of Call of Duty: Mobile, as during the pre-alpha the map was featured but was cut from final release.

Alongside being its own map, the structure of the building that the map is played in also has appearances in other Zombies maps. The structure of the building in Nacht der Untoten appears in the Call of Duty: Black Ops II map Green Run in the cornfields. A displaced Nacht der Untoten floating in space appears as a playable area in the Black Ops III map Revelations along with other maps previously featured in the Treyarch Zombies saga.

Nacht der Untoten is reintroduced in Call of Duty: Black Ops Cold War as part of the map Die Maschine. The lower level is also playable in a minigame in Forsaken.


Nacht der Untoten is located in an abandoned airfield where up to four players must defend themselves against an infinite number of waves of the undead for as long as possible.

In World at War, the players are unknown soldiers, while in Black Ops and Black Ops III they are the Ultimis crew, who were first seen in the World at War version of Shi No Numa.


Due to Nacht der Untoten being the first zombies map, it is relatively simple in comparison to most of its successor maps. It had only two utilities, as well as fewer wall weapon locations than later maps. However, these have all been important contributions to later maps. A more exclusive feature are Explosive Barrels, which can be found outside the map, and will explode after being shot.


Nacht der Untoten features a large variety of weapons. Like the other World at War maps, wall weapons are also available in the Mystery Box. There are a total of eight weapons that can be bought off of the wall. In addition to many weapons featured, Nacht der Untoten includes the Ray Gun, the first in a series of Wonder Weapons.


Nacht der Untoten only features two utilities - the Mystery Box and the Sniper Cabinet.

The Mystery Box can be found in the Help Room. At a cost of 950 points, the player can spin the box to get a random weapon. The player could get anything from a wall weapon, to a submachine gun, to a shotgun, to a Ray Gun. If the player doesn't take the weapon in time, it will disappear after which the box's lid will close, allowing it to be used again (for a cost 950 points per use). Players often intentionally let some weapons disappear while looking for a more useful (or suitable) weapon.

The Sniper Cabinet can be found upstairs, in the area of the Help Room. It costs 1500 (World at War and Black Ops), 2000 (iOS) or 5000 (Black Ops III) points, and when used, will give the player a scoped Kar98k (World at War and Black Ops), an M2 flamethrower (iOS) or a Locus (Black Ops III). Unlike the Mystery Box, the player will automatically take the weapon, so it is advised to have the player's least wanted weapon out when they choose to use it.


Main article: Power-Ups (Zombies)

Nacht der Untoten also debuted Power-Ups - drops from killed zombies that aid players when picked up. There are four power-ups that debuted in Nacht der Untoten. They are Max Ammo, Double Points, Insta-Kill, and the Nuke. Max Ammo replenishes all of the players' reserve ammunition; Double Points gives twice the points given (i.e., 10 points for barrier without, 20 for barriers with); Insta-Kill allows players to kill zombies with one bullet or knife; the Nuke kills all zombies on the map, and awards 400 points to all players, except on the World at War version of the map. On Call of Duty: World at War, Double Points and Insta-Kill will display a 30 second timer on the HUD telling the player how long they have until the effects of the Power-Up end and the Nuke does not give any points.

In addition to these four power-ups, Call of Duty: Black Ops also features the Carpenter power-up, which rebuilds all of the barriers on the map and awards players with 200 points. Unlike World at War, no timer is displayed for Double Points and Insta-Kill.

In addition to these five power ups, Call of Duty: Black Ops III also features the Death Machine power-up, which grants the player who picked it up a 30-second minigun with infinite ammo.


Nacht der Untoten has only three rooms: the starting room, the Help room and the upper floor which is divided into two rooms but still one room. The cost to remove the rubble from the entrances and gain access to these rooms is 1000 points per room.

Starting Room

The Starting Room has five windows where the zombies can breach through and that are initially boarded up. The zombies will approach the "entrances" and start breaking down the barriers, requiring the player to repair them. It is the largest and the most open room on the map. From this room, the player can either go through a door right of where the player spawns, with the word "Help" written on it (the letter P is unfinished so it reads "Hell"), or clear the sofa barricade on the stairs to go upstairs. There are two "off-wall weapons" in this room.

Weapons Available:

  • Kar98k - 200 points (World at War and Black Ops)
  • M1A1 Carbine - 600 points (World at War and Black Ops)

Perk-a-Colas Available:

  • Mule Kick - 4000 points (Black Ops and Black Ops III only)

Help Room

The Help Room has two windows and a wall that leads into a dead-end cave that can be barricaded. It is slightly smaller than the Starting Room, and has a radio which plays music when knifed or shot. The Mystery Box is located here along with two other weapons. The only path leading away from this room (aside from the "Help" door) is the debris blocking the path to the upstairs room.

Weapons Available:

Upstairs Room

The Upstairs Room has four windows and a slight elevation advantage. It is the same size as the Help room, but includes more rubble and debris surrounding the located area, so it is harder to maneuver around this room. This room includes four weapons and the Sniper Cabinet.

Weapons Available:

Sniper Cabinet Weapons:


Starting Weapons
Off-Walls Weapons (World at War & Black Ops)
Off-Walls Weapons (Black Ops III)
World at War Mystery Box
Black Ops Mystery Box
Black Ops III Mystery Box
iOS-only Weapons

Perk-a-Cola Machines

Perk-a-Cola Machines

Easter Eggs

There is no Main Quest in Nacht der Untoten, but the following are some minor easter eggs found among the versions of the map.

Music Radio

In the Help Room, right of the Mystery Box, there is a radio. When it is knifed or shot, it will play music. In World at War, it will play various songs such as the Black Cats soundtrack, the Red Army theme, the Königgrätzer Marsch or WTF. In Black Ops, it will play songs mostly from the Dead Ops Arcade soundtrack. In Black Ops III, it will play a variety of songs used throughout the Zombies mode. The radio will award the Radio Silence? achievement if knifed in Call of Duty: Zombies.


Main article: Undone

The musical Easter egg Undone by Kevin Sherwood can be activated if the player shoots Explosive Barrels around the map. This can only be activated in the Black Ops or Black Ops III version.

In Black Ops, there are three specific explosive barrels that are the only ones that need to be shot to activate the Easter egg. All three are visible from barriers in the starting room.

In Black Ops III, all the explosive barrels must be shot and detonated. There are 28 explosive barrels, visible from the barriers in the starting room, the barriers in the upstairs room, the barrier in the help room, and the open areas that look to the outside.

Doctor Monty Radio

Within the Black Ops III version, a radio recorded by Doctor Monty has been activated, addressing the playable Ultimis crew. It can be activated by holding square on PlayStation, X on Xbox, or F on PC.[1]


Doctor Monty: "Nacht der Untoten... that translates to "night of the dead". I learned that tonight, huh, me trying to scrub up on my German, you see. Anyway, it happened in an old concrete building on an airfield somewhere, I don't know where. I remember it being really small, simple by today's standards. I think there was a bit of fog. Not a lot of it, certainly not coming into the building itself. You know what I just realized? You weren't even there. At least not at first. It was some other, random, unfortunate soldiers that had the misfortune to live through that horrible night, or Nacht as it was known. There, I speak German now."

Samantha Dolls - Samantha's Lullaby

In the Black Ops III version of the map, there is a musical easter egg added that will play Samantha's Lullaby and spawn a max ammo.

Step 1: Interact with the four buttons

There are four buttons on the map that must be interacted with to start the easter egg. They are located in the following locations:

  • Under the shelf at the bottom of the steps in the Mystery Box room
  • On the ceiling above the spiral stairwell going up from the spawn room
  • Up on the wall to the left of the Mule Kick machine
  • On the wall across from the Argus wall-buy upstairs

After activating all four buttons, a thunderous sound will be heard.

Step 2: Interact with the starter Samantha doll

Once the thunderous sound is heard, there will be a Samantha doll in front of the RK5 wall buy on the ground. Interact with it to start the search for Samantha dolls around the map, indicated by music box music.

Step 3: Shoot the Samantha dolls

Follow the music playing to locate a spinning Samantha doll on the map and shoot it so it disappears. You must do this until the last doll summons the thunderous sound indicating completion. The possible locations of the Samantha doll are:

  • In the hole in the roof to the left of the Wunderfizz
  • On a fence post in the farthest window in Spawn
  • On the pond in the left window barrier in Spawn
  • On the end of the tanks barrel in the window next to Mule Kick
  • On the top floor on top of a power line post
  • On top of a truck in the farthest right Spawn room window
  • Next to a power generator on the top floor looking through a window In the hole in the ceiling on the bottom floor

Step 4: Interact with the starter Samantha doll again

Returning back to the original Samantha doll, it will now be on the ground propped up and spinning. Interact with it to see it be lifted by a skeleton hand and disappear into the ground, followed by a Max Ammo spawning, and Samantha's Lullaby starting to play.


Black Ops 1- Nacht Der Untoten - How To Activate Undone

Call of Duty: Black Ops

A remastered variant of Nacht der Untoten is available on Call of Duty: Black Ops if the player has purchased the Rezurrection map pack or the Hardened/Prestige Edition of the game. The map remains largely unchanged. Cold War-era weapons are now available in the Mystery Box instead of the World War II weapons, as well as the Monkey Bombs and Thundergun. The Perk-a-Cola Mule Kick is available in the starting room, and the characters are now Tank Dempsey, Nikolai Belinski, Takeo Masaki and Edward Richtofen instead of the unidentified Marines. The radio in the "Help Room" also now plays different music, mostly from the Dead Ops Arcade soundtrack.

Call of Duty: Black Ops II

The building from Nacht der Untoten makes a cameo appearance in the Call of Duty: Black Ops II Zombies map Green Run on TranZit, as "The Prototype". The structure can be found within the cornfield between the Farm and Power Station, and Denizens do not spawn inside or around the bunker. There are two entrances to the building, one is the window to the left of where the Kar98k used to be bought and the other is to the right of the Kar98k. The Help Room is blocked by debris and the stairs have collapsed, making it only possible to stay in the starting room. In addition, barriers cannot be rebuilt, so zombies are able to spawn near the windows and climb over them.


Two parts for Buildables spawn can spawn in "The Prototype".

Call of Duty: Black Ops III

Nacht der Untoten makes another appearance alongside other past Zombies maps in the Call of Duty: Black Ops III Zombies map Revelations, serving as the hub world. Several parts of previous maps are seen floating in space due to the devastation caused by the Shadow Man in the intro cinematic. The player can enter Nacht Der Untoten by overriding the Corruption Engines found in the spawn area, Der Eisendrache, Mob of the Dead and Verrückt. Nacht Der Untoten is also used to trap the Apothicon with a tesla ray from the upstairs balcony. Once each corruption engine is activated, the player must hold the Use button on the control panel when the Apothicon flies by to trap it in place. The Pack-A-Punch can be accessed from Nacht by entering the Apothicon at any time for the remainder of the game. With all corruption engines powered and the Apothicon trapped, Nacht can be used as a short cut to any location on the map. Juggernog, the workbench for the Dragon Shield, the music radio easter egg (activated by holding the Use button on all 4 buttons hidden in the bunker), and the weapon trading bench (activated by using the Chalk in Der Eisendrache to fix all of the chalk writing on each map) are all available.

A remastered variant of Nacht der Untoten is available on Call of Duty: Black Ops III if the player has purchased the Zombies Chronicles map pack. The map has been designed to look very high quality while still maintaining the look and feel of the original. Differences include new better Zombies artificial intelligence, and futuristic Black Ops III-era weapons are now available in the Mystery Box and the walls instead of the World War II weapons (although some do return in the box), as well as the Monkey Bombs and Thundergun, as with the Black Ops version. Mule Kick is available from the same spot it was available from in the Black Ops version. The Der Wunderfizz is also available upstairs, allowing players to obtain multiple Perk-a-Colas on Nacht der Untoten through the means of points. Finally, the characters are once again the Ultimis versions of "Tank" Dempsey, Nikolai Belinski, Takeo Masaki and Edward Richtofen instead of the unidentified Marines.

Call of Duty: Mobile

Throwing Knife menu icon MW3.png
The subject matter of this article was cut from the final version of a Call of Duty game. Since some information cannot be independently verified, the content on this page may be subject to change.

Nacht Der Untoten was planned to return in Call of Duty: Mobile, but it was cut from the final game. The only evidence of your existence, it is from the "Elite Squad" trailer. Elite Squad it was as it was known Call of Duty: Mobile in its pre-alpha phase. Based on trailer, the map would feature the same layout as the previous games, with the addition of the Perk-a-Colas scattered across the map. Nacht Der Untoten ended up being cut at some point in development and replaced by Shi No Numa in the final game.

Call of Duty: Black Ops Cold War

The building from Nacht der Untoten makes a cameo appearance in the Call of Duty: Black Ops Cold War Zombies map Die Maschine, featuring the original bunker ruins as a centerpiece of the map. The lower level of Nacht der Untoten is also playable in a minigame in the Zombies map Forsaken.


Call of Duty: World at War

Call of Duty: Zombies

Call of Duty: Black Ops

Call of Duty: Black Ops II

Call of Duty: Black Ops III

Call of Duty: Mobile

Call of Duty: Zombies (comic)

Call of Duty: Black Ops Cold War


Call of Duty: World at War

Call of Duty: Black Ops

Call of Duty: Black Ops II



  • On Treyarch's official site, the Mysterious Radio Transmissions Intelligence says "Ever since the second outbreak at Nacht der Untoten...".
  • "Ascend From Darkness", one of the messages written on the wall, is also one of Viktor Reznov's steps to escape from the Vorkuta prison. Coincidentally, step two of the Origins' quest is also referred to as "Ascend From Darkness".
  • The map uses the same bunker seen in the Multiplayer map Airfield and the Campaign mission Hard Landing.
  • The map's name in english, "Night of the Undead", is similar to the title of George A. Romero's first film "Night of the Living Dead".

Call of Duty: World at War

  • The song heard during the 'Game Over' sequence is "Lullaby for a Dead Man".
  • The Thompson is incorrectly listed as 1500 points on the wall. However, it still only costs 1200 points. This was fixed in the Call of Duty: Black Ops edition of the map.
    • This was not fixed in Call of Duty: Zombies.
  • The trucks outside the bunker can be destroyed.

Call of Duty: Black Ops

  • The menu image of Nacht der Untoten, along with the other three Call of Duty: World at War maps, is used in the loading screen for Kino der Toten on Call of Duty: Black Ops in the style of a comic strip.
  • Teaser art for Rezurrection shows a Russian firing dual-wield Makarovs, which is not possible in-game.

Call of Duty: Zombies

  • The players can hear their characters speak by getting three ("I'm gonna bust some heads!"), five ("Back in the dirt!") or seven ("Kick ass!") headshots in a row.
  • The wall-buy for the sawed-off Double-Barreled Shotgun says just "Sawed-Off".

Call of Duty: Black Ops II

  • On the map Green Run, when inside the main building, faint whispering can be heard.

Call of Duty: Black Ops III

  • The title in the intro cutscene is changed from "Nazi Zombies" to "Call of Duty Zombies".
    • The possible reason is because of Germany's censorship of the word Nazi.
  • A new radio which features Dr. Monty is featured on the map, where Monty references a lot of gameplay changes and gives them storyline reasoning, such as the Ultimis characters appearing in the Black Ops and Black Ops III versions of the maps, where in the World at War version they were simply "not there, at least not at first", hinting at how there are multiple timelines of different things occurring there.