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{{game|waw|bo|bo2|bo3|z|featured}}
+
{{game|waw|bo|bo2|bo3|mobile|z|featured}}
 
{{For|a similarly named zombies map|Kino der Toten}}
 
{{For|a similarly named zombies map|Kino der Toten}}
 
{{For|the [[Cyborg Rising]] variant in Call of Duty Online|Outpost (Cyborg Rising)}}
 
{{For|the [[Cyborg Rising]] variant in Call of Duty Online|Outpost (Cyborg Rising)}}
   
 
{{Infobox/level
 
{{Infobox/level
 
|image = <div style="float: right; width:310px"><tabber> World at War = [[File:Nacht Der Untoten Menu Selection WaW.png|300px|250px]]
|next = [[Verrückt]]
 
  +
|-|
|image = <div style="float: right; width:310px"><tabber> World at War/Black Ops = [[File:Nacht Der Untoten Menu Selection WaW.png|300px|250px]]
 
  +
Black Ops = [[File:Night rezurrection BO.png|300px]]
 
|-|
 
|-|
 
Black Ops III = [[File:Nacht Der Untoten Menu Selection BO3.png|300px]]
 
Black Ops III = [[File:Nacht Der Untoten Menu Selection BO3.png|300px]]
 
</tabber></div>
 
</tabber></div>
 
|prev = [[Tutorial (Zombies)|Tutorial]] ([[Call of Duty: Zombies|iOS]])
|game = ''[[Call of Duty: World at War]]''<br>''[[Call of Duty: Black Ops]]''<br>''[[Call of Duty: Zombies]]''<br>''[[Call of Duty: Black Ops II]]'' (Easter Egg)<br>''[[Call of Duty: Black Ops III]]'' (Remaster & [[Revelations]])
 
 
|next = [[Verrückt]]
 
|game = ''[[Call of Duty: World at War]]''<br>''[[Call of Duty: Black Ops]]''<br>''[[Call of Duty: Zombies]]''<br>''[[Call of Duty: Black Ops II]]'' (Easter Egg)<br>''[[Call of Duty: Black Ops III]]'' (Remaster & [[Revelations]])<br>''[[Call of Duty: Mobile]]'' (pre-alpha, re-introduced in Season 3 - Disavowed Update)
 
|character = Unknown Soldiers (''[[World at War]]'')<br>[[Rook]] (''[[Call of Duty: Zombies]]'')<br>[["Tank" Dempsey]], [[Nikolai Belinski]], [[Takeo Masaki]], [[Edward Richtofen]] (''[[Black Ops]]'' & ''[[Black Ops III]]'')
 
|character = Unknown Soldiers (''[[World at War]]'')<br>[[Rook]] (''[[Call of Duty: Zombies]]'')<br>[["Tank" Dempsey]], [[Nikolai Belinski]], [[Takeo Masaki]], [[Edward Richtofen]] (''[[Black Ops]]'' & ''[[Black Ops III]]'')
 
|team = Marines (''[[World at War]]'', ''[[Call of Duty: Zombies]]'') <br> Ultimis (''[[Black Ops]]'' & ''[[Black Ops III]]'')
 
|team = Marines (''[[World at War]]'', ''[[Call of Duty: Zombies]]'') <br> Ultimis (''[[Black Ops]]'' & ''[[Black Ops III]]'')
 
|place = Abandoned Airfield, German-Occupied Europe
 
|date = June 4<sup>th</sup>, 1945<br>(Original Timeline)
 
|objective = Survive for as long as possible against limitless waves of the Undead.
 
|objective = Survive for as long as possible against limitless waves of the Undead.
 
|enemies = [[Zombie]]s, [[Edward Richtofen]] (At the end of [[Tutorial (Zombies)|Tutorial]]) ([[Call of Duty: Zombies|iOS]])
 
|enemies = [[Zombie]]s, [[Edward Richtofen]] (At the end of [[Tutorial (Zombies)|Tutorial]]) ([[Call of Duty: Zombies|iOS]])
|caption =
 
 
|console = <tt>nazi_zombie_prototype</tt> (''[[World at War]]'')<br><tt>zombie_cod5_prototype</tt> (''[[Black Ops]]'')<br><tt>zm_prototype</tt> (''[[Black Ops 3]]'')
 
|console = <tt>nazi_zombie_prototype</tt> (''[[World at War]]'')<br><tt>zombie_cod5_prototype</tt> (''[[Black Ops]]'')<br><tt>zm_prototype</tt> (''[[Black Ops 3]]'')
|date = June 4<sup>th</sup>, 1945<br>(Original Timeline)
 
|campaign = [[Hard Landing (campaign)|Hard Landing]]
 
 
|multiplayer = [[Airfield (multiplayer)|Airfield]]
 
|multiplayer = [[Airfield (multiplayer)|Airfield]]
 
|zombies = [[Green Run]] ([[TranZit]] only), [[Revelations (map)|Revelations]]
|place = Abandoned Airfield, German-Occupied Europe
 
 
|campaign = [[Hard Landing (campaign)|Hard Landing]]
|prev = [[Tutorial (Zombies)|Tutorial]] ([[Call of Duty: Zombies|iOS]])
 
  +
}}
|zombies = [[Green Run]] ([[TranZit]] only), [[Revelations (map)|Revelations]]}}
 
 
 
<choose>
 
<choose>
 
<option>
 
<option>
{{quote|You drove [[German Military|them]] deep into the [[Berlin|heart of the Reich]]. You thought they were dead. You were wrong.|Level description/Mission Briefing}}
+
{{quote|You drove [[Waffen-SS|them]] deep into the [[Berlin|heart of the Reich]]. You thought they were dead. You were wrong.|Level description/Mission Briefing}}
 
</option>
 
</option>
 
<option>
 
<option>
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</option>
 
</option>
 
</option>
 
</option>
{{quote|An Allied plane malfunctions over an airfield and crashes. German Army trucks, transporting the undead and Element 115 between Group 935 facilities, is struck in the crash. The marines surviving the crash hold out against the undead as long as they can.|Zombies Timeline description}}
+
{{quote|An Allied plane malfunctions over an airfield and crashes. German Army trucks, transporting the undead and Element 115 between Group 935 facilities, is struck in the crash. The marines surviving the crash hold out against the undead as long as they can.|Zombies Timeline Description}}
 
</option>
 
</option>
 
</choose>
 
</choose>
   
'''Nacht der Untoten''' (German for '''Night of the Undead'''), also known as '''Night''' in the Rezurrection poster, is the first [[Zombies (mode)|Zombies]] map featured in ''[[Call of Duty: World at War]]'' and the Zombies game mode. It was later remastered and released as a part of the Hardened and Prestige Editions of ''[[Call of Duty: Black Ops]]'', as well as being available in the [[Rezurrection]] map pack. Another remastered version of the map was released in the [[Zombies Chronicles]] map pack for ''[[Call of Duty: Black Ops III]]''.
+
'''Nacht der Untoten''' (German for '''Night of the Undead'''), also known as '''Night''' in the Rezurrection poster, is the first [[Zombies (mode)|Zombies]] map featured in ''[[Call of Duty: World at War]]'' and the Zombies game mode. It was later remastered and released as a part of the Hardened and Prestige Editions of ''[[Call of Duty: Black Ops]]'', as well as being available in the [[Rezurrection]] map pack. Another remastered version of the map was released in the [[Zombies Chronicles]] map pack for ''[[Call of Duty: Black Ops III]]''. It was also featured in ''[[Call of Duty: Mobile |Call of Duty: Mobile]] ''during it's pre-alpha, while it was known as "Elite Squad". 
   
Alongside being its own map, the structure of the building that the map is played in also has appearances in other Zombies maps. The structure of the building in Nacht der Untoten appears in the ''[[Call of Duty: Black Ops II]]'' map [[Green Run]] in the cornfields. A displaced Nacht der Untoten floating in space appears as a playable area in the ''Black Ops III'' map [[Revelations (Map)|Revelations]] along with other maps previously featured in the Treyarch Zombies saga.
+
Alongside being its own map, the structure of the building that the map is played in also has appearances in other Zombies maps. The structure of the building in Nacht der Untoten appears in the ''[[Call of Duty: Black Ops II]]'' map [[Green Run]] in the cornfields. A displaced Nacht der Untoten floating in space appears as a playable area in the ''Black Ops III'' map [[Revelations (map)|Revelations]] along with other maps previously featured in the Treyarch Zombies saga.
   
 
==Overview==
 
==Overview==
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==Rooms==
 
==Rooms==
Nacht der Untoten has only three rooms: the starting room, the Help room and the upstairs room. The cost to remove the rubble from the entrances and gain access to these rooms is 1000 points per room.
+
Nacht der Untoten has only four rooms: the starting room, the Help room and the upper floor which is divided into two rooms. The cost to remove the rubble from the entrances and gain access to these rooms is 1000 points per room.
   
 
===Starting Room===
 
===Starting Room===
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*[[Kar98k]] - 200 points (''World at War'' and ''Black Ops'')
 
*[[Kar98k]] - 200 points (''World at War'' and ''Black Ops'')
 
*[[M1A1 Carbine]] - 600 points (''World at War'' and ''Black Ops'')
 
*[[M1A1 Carbine]] - 600 points (''World at War'' and ''Black Ops'')
  +
*[[.357 magnum|J358]] - 500 points (''Mobile'' only)
  +
*[[ak74u|RUS-74U]] - 500 points (''Mobile'' only)
   
 
'''Perk-a-Colas Available:'''
 
'''Perk-a-Colas Available:'''
 
*[[Mule Kick]] - 4000 points (''Black Ops'' and ''Black Ops III'' only)
 
*[[Mule Kick]] - 4000 points (''Black Ops'' and ''Black Ops III'' only)
  +
*[[Juggernog]] - 2500 points (''Mobile'' only)
 
 
===Help Room===
 
===Help Room===
 
The Help Room has two windows and a wall that leads into a dead-end cave that can be barricaded. It is slightly smaller than the Starting Room, and has a radio which plays music when knifed or shot. The [[Mystery Box]] is located here along with two other weapons. The only path leading away from this room (aside from the "Help" door) is the debris blocking the path to the upstairs room.
 
The Help Room has two windows and a wall that leads into a dead-end cave that can be barricaded. It is slightly smaller than the Starting Room, and has a radio which plays music when knifed or shot. The [[Mystery Box]] is located here along with two other weapons. The only path leading away from this room (aside from the "Help" door) is the debris blocking the path to the upstairs room.
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*[[Double-Barreled Shotgun]] - 1200 points (''World at War'' and ''Black Ops'')
 
*[[Double-Barreled Shotgun]] - 1200 points (''World at War'' and ''Black Ops'')
 
*[[Thompson]] - 1200 points (''World at War'' and ''Black Ops'')
 
*[[Thompson]] - 1200 points (''World at War'' and ''Black Ops'')
  +
*[[HG 40]] - 750 points (''Mobile'' only)
  +
*[[w1200|BY15]] - 750 points (''Mobile'' only)
 
*Random [[Mystery Box]] weapon - 950 points per use
 
*Random [[Mystery Box]] weapon - 950 points per use
   
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*[[M1897 Trench Gun]] - 1500 points (''World at War'' and ''Black Ops'')
 
*[[M1897 Trench Gun]] - 1500 points (''World at War'' and ''Black Ops'')
 
*[[BAR]] - 1800 points (''World at War'' and ''Black Ops'')
 
*[[BAR]] - 1800 points (''World at War'' and ''Black Ops'')
  +
*[[Sticky Grenade]] - 2000 points (''Mobile'' only)
  +
*[[MSMC]] - 750 points (''Mobile'' only)
  +
*[[AK-47]] - 1300 points (''Mobile'' only)
  +
*[[Model 1887|HS0405]] - 1000 points (''Mobile'' only)
  +
*[[AK117]] - 1500 points (''Mobile'' only)
   
 
'''Sniper Cabinet Weapons:'''
 
'''Sniper Cabinet Weapons:'''
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Kar98k menu icon WaW.png|[[Sniper Scope|Scoped]] [[Kar98k]]
 
Kar98k menu icon WaW.png|[[Sniper Scope|Scoped]] [[Kar98k]]
 
Springfield menu icon WaW.png|[[Springfield]]
 
Springfield menu icon WaW.png|[[Springfield]]
M1 Garand menu icon WaW.png|[[M1 Garand]]
+
M1 Garand menu icon WaW.png|[[M1 Garand (with or without M7 grenade launcher)]]
 
Gewehr 43 menu icon WaW.png|[[Gewehr 43]]
 
Gewehr 43 menu icon WaW.png|[[Gewehr 43]]
 
M1A1 Carbine menu icon WaW.png|[[M1A1 Carbine]]
 
M1A1 Carbine menu icon WaW.png|[[M1A1 Carbine]]
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Panzerschreck profile view WaW.png|[[Panzerschreck]]
 
Panzerschreck profile view WaW.png|[[Panzerschreck]]
 
Ray Gun 3rd person view WaW.png|[[Ray Gun]]
 
Ray Gun 3rd person view WaW.png|[[Ray Gun]]
Stielhandgranate third person WaW.png|[[Stielhandgranate]]
 
 
Molotov Cocktail third person WaW.png|[[Molotov Cocktail]]
 
Molotov Cocktail third person WaW.png|[[Molotov Cocktail]]
 
</gallery>
 
</gallery>
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48 Dredge Gunsmith model BO3.png|[[48 Dredge]]
 
48 Dredge Gunsmith model BO3.png|[[48 Dredge]]
 
Gorgon Gunsmith model BO3.png|[[Gorgon]]
 
Gorgon Gunsmith model BO3.png|[[Gorgon]]
  +
RPK Gunsmith model BO3.png|[[RPK]]
 
Locus Gunsmith model BO3.png|[[Locus]]
 
Locus Gunsmith model BO3.png|[[Locus]]
 
Drakon Gunsmith model BO3.png|[[Drakon]]
 
Drakon Gunsmith model BO3.png|[[Drakon]]
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Bootlegger third person BO3.png|[[Bootlegger]]
 
Bootlegger third person BO3.png|[[Bootlegger]]
 
Kuda Gunsmith model BO3.png|[[Kuda]]
 
Kuda Gunsmith model BO3.png|[[Kuda]]
AK-74u BO3.png|[[AK-74u]] w/ [[Reflex Sight]] & [[Laser Sight]]
+
AK-74u Gunsmith model BO3.png|[[AK-74u]] w/ [[Reflex Sight]] & [[Laser Sight]]
 
M8A7 Gunsmith model BO3.png|[[M8A7]]
 
M8A7 Gunsmith model BO3.png|[[M8A7]]
 
L-CAR 9 Gunsmith model BO3.png|[[L-CAR 9]]
 
L-CAR 9 Gunsmith model BO3.png|[[L-CAR 9]]
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StG-44 Third Person BO3.png|[[STG-44|StG-44]]
 
StG-44 Third Person BO3.png|[[STG-44|StG-44]]
 
KRM-262 Gunsmith model BO3.png|[[KRM-262]]
 
KRM-262 Gunsmith model BO3.png|[[KRM-262]]
Ray Gun Menu Icon BOII.png|[[Ray Gun]]
+
Ray Gun Third Person BO3.png|[[Ray Gun]]
Ray Gun Mark II menu icon BOII.png|[[Ray Gun Mark II]]
+
Ray Gun Mark II Third Person BO3.png|[[Ray Gun Mark II]]
Thundergun 3rd Person BO.png|[[Thundergun]]
+
Thundergun Third Person BO3.png|[[Thundergun]]
 
Annihilator menu icon BO3.png|[[Annihilator]]
 
Annihilator menu icon BO3.png|[[Annihilator]]
File:Monkey Bomb.png|[[Monkey Bomb]]
+
Monkey Bomb.png|[[Monkey Bomb]]
 
</gallery>
 
</gallery>
 
|}
 
|}
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There are two minor Easter eggs on this map.
 
There are two minor Easter eggs on this map.
   
===Radio===
+
===Music Radio===
 
In the Help Room, right of the [[Mystery Box]], there is a radio. When it is knifed or shot, it will play music. In ''World at War'', it will play various songs such as the Black Cats soundtrack, the [[Red Army]] theme, the ''Königgrätzer Marsch'' or [[WTF]]. In ''Black Ops'', it will play songs mostly from the [[Dead Ops Arcade]] soundtrack. In ''Black Ops III'', it will play a variety of songs used throughout the Zombies mode.
 
In the Help Room, right of the [[Mystery Box]], there is a radio. When it is knifed or shot, it will play music. In ''World at War'', it will play various songs such as the Black Cats soundtrack, the [[Red Army]] theme, the ''Königgrätzer Marsch'' or [[WTF]]. In ''Black Ops'', it will play songs mostly from the [[Dead Ops Arcade]] soundtrack. In ''Black Ops III'', it will play a variety of songs used throughout the Zombies mode.
   
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{{Main|Undone}}
 
{{Main|Undone}}
 
The musical Easter egg [[Undone]] by [[Kevin Sherwood]] can be activated if the player shoots three [[Oil Drum|Explosive Barrels]] around the map. The player doesn't have to make them explode, just shoot them once. All three are visible from barriers in the starting room. This can only be activated in the ''Black Ops'' or ''Black Ops III'' version.
 
The musical Easter egg [[Undone]] by [[Kevin Sherwood]] can be activated if the player shoots three [[Oil Drum|Explosive Barrels]] around the map. The player doesn't have to make them explode, just shoot them once. All three are visible from barriers in the starting room. This can only be activated in the ''Black Ops'' or ''Black Ops III'' version.
  +
===Doctor [[Monty (Zombies)|Monty]] Radio===
  +
Within the ''Black Ops III'' version, a radio recorded by Doctor Monty has been activated, addressing the playable Ultimis crew. It can be activated by holding square on PlayStation, X on Xbox, or F on PC.<ref>https://www.youtube.com/watch?v=XVwJd9bw9b8</ref>
  +
  +
====Transcript:====
  +
[[Monty (Zombies)|Doctor Monty]]: ''"Nacht der Untoten... that translates to "night of the dead". I learned that tonight, huh, me trying to scrub up on my German, you see. Anyway, it happened in an old concrete building on an airfield somewhere, I don't know where. I remember it being really small, simple by today's standards. I think there was a bit of fog. Not a lot of it, certainly not coming into the building itself. You know what I just realized? You weren't even there. At least not at first. It was some other, random, unfortunate soldiers that had the misfortune to live through that horrible night, or Nacht as it was known. There, I speak German now."''
 
[[File:Black Ops 1- Nacht Der Untoten - How To Activate Undone|thumb|230x230px]]
 
[[File:Black Ops 1- Nacht Der Untoten - How To Activate Undone|thumb|230x230px]]
   
 
==Call of Duty: Black Ops==
 
==Call of Duty: Black Ops==
A remastered variant of Nacht der Untoten is available on ''Call of Duty: Black Ops'' if the player has purchased the Rezurrection map pack or the Hardened/Prestige Edition of the game. The map remains largely unchanged, although the Zombies are significantly more intelligent, being able to attack through the barriers unlike the ''World at War'' version. Cold War-era weapons are now available in the Mystery Box instead of the [[World War II]] weapons, as well as the [[Monkey Bomb]]s and [[Thundergun]]. The Perk-a-Cola [[Mule Kick]] is available in the starting room, and the characters are now [[Tank Dempsey]], [[Nikolai Belinski]], [[Takeo Masaki]] and [[Edward Richtofen]] instead of the unidentified Marines. The radio in the "Help Room" also now plays different music, mostly from the [[Dead Ops Arcade]] soundtrack. Fuck me
+
A remastered variant of Nacht der Untoten is available on ''Call of Duty: Black Ops'' if the player has purchased the Rezurrection map pack or the Hardened/Prestige Edition of the game. The map remains largely unchanged, although the Zombies are significantly more intelligent, being able to attack through the barriers unlike the ''World at War'' version. Cold War-era weapons are now available in the Mystery Box instead of the [[World War II]] weapons, as well as the [[Monkey Bomb]]s and [[Thundergun]]. The Perk-a-Cola [[Mule Kick]] is available in the starting room, and the characters are now [[Tank Dempsey]], [[Nikolai Belinski]], [[Takeo Masaki]] and [[Edward Richtofen]] instead of the unidentified Marines. The radio in the "Help Room" also now plays different music, mostly from the [[Dead Ops Arcade]] soundtrack.
   
 
==Call of Duty: Black Ops II==
 
==Call of Duty: Black Ops II==
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A remastered variant of Nacht der Untoten is available on ''Call of Duty: Black Ops III'' if the player has purchased the [[Zombies Chronicles]] map pack. The map has been designed to look very high quality while still maintaining the look and feel of the original. Differences include new better Zombies artificial intelligence, and futuristic ''Black Ops III''-era weapons are now available in the Mystery Box and the walls instead of the [[World War II]] weapons (although some do return in the box), as well as the [[Monkey Bomb]]s and [[Thundergun]], as with the ''Black Ops'' version. [[Mule Kick]] is available from the same spot it was available from in the ''Black Ops'' version. The [[Der Wunderfizz]] is also available upstairs, allowing players to obtain multiple [[Perk-a-Cola]]s on Nacht der Untoten through the means of points. Finally, the characters are once again the Ultimis versions of [["Tank" Dempsey]], [[Nikolai Belinski]], [[Takeo Masaki]] and [[Edward Richtofen]] instead of the unidentified Marines.
 
A remastered variant of Nacht der Untoten is available on ''Call of Duty: Black Ops III'' if the player has purchased the [[Zombies Chronicles]] map pack. The map has been designed to look very high quality while still maintaining the look and feel of the original. Differences include new better Zombies artificial intelligence, and futuristic ''Black Ops III''-era weapons are now available in the Mystery Box and the walls instead of the [[World War II]] weapons (although some do return in the box), as well as the [[Monkey Bomb]]s and [[Thundergun]], as with the ''Black Ops'' version. [[Mule Kick]] is available from the same spot it was available from in the ''Black Ops'' version. The [[Der Wunderfizz]] is also available upstairs, allowing players to obtain multiple [[Perk-a-Cola]]s on Nacht der Untoten through the means of points. Finally, the characters are once again the Ultimis versions of [["Tank" Dempsey]], [[Nikolai Belinski]], [[Takeo Masaki]] and [[Edward Richtofen]] instead of the unidentified Marines.
  +
  +
==Call of Duty: Mobile==
  +
Nacht Der Untoten was a map in the pre-alpha stage of the game, and was re-added in the Season 3 - Disavowed Update for the Zombies game mode. It features a better graphical appearance than the pre-alpha model, and new item fragments as prizes, including [[Nikolai Belinski]] as an obtainable character. The map has less guns (compared to [[Shi No Numa]]), 4 available [[Perk-a-Colas]] (All spawn randomly, except for [[Juggernog]]) and now includes the [[Pack-a-Punch Machine]]. The map only has [[Survival]] mode without a final boss unlike [[Shi No Numa]].
   
 
==Gallery==
 
==Gallery==
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Nacht Ascend From Darkness BO3.jpeg|The writing on the wall in the Start Room.
 
Nacht Ascend From Darkness BO3.jpeg|The writing on the wall in the Start Room.
 
Nacht Salvation Lies Above BO3.jpeg|The writing on the wall in the Help Room.
 
Nacht Salvation Lies Above BO3.jpeg|The writing on the wall in the Help Room.
  +
</gallery>
  +
  +
=== Call of Duty: Mobile ===
  +
<gallery>
  +
Nacht Pre-Alpha COD Mobile.PNG
  +
Zombies FPS View COD Mobile Pre Alpha.PNG
 
</gallery>
 
</gallery>
   
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*"Ascend From Darkness", one of the messages written on the wall, is also one of [[Viktor Reznov]]'s steps to escape from the [[Vorkuta (Prison)|Vorkuta]] prison.
 
*"Ascend From Darkness", one of the messages written on the wall, is also one of [[Viktor Reznov]]'s steps to escape from the [[Vorkuta (Prison)|Vorkuta]] prison.
 
**Coincidentally, step two of the [[Origins]]' [[Little Lost Girl|quest]] is also referred to as "Ascend From Darkness".
 
**Coincidentally, step two of the [[Origins]]' [[Little Lost Girl|quest]] is also referred to as "Ascend From Darkness".
  +
*A similar building to the one seen in Nacht Der Untoten can be found in the World at War Multiplayer map: 'Airfield'' and the Campaign level: 'Hard Landing', however these are both found in Japan.''
   
 
===Call of Duty: World at War===
 
===Call of Duty: World at War===
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=== Call of Duty: Black Ops III ===
 
=== Call of Duty: Black Ops III ===
 
*The title in the intro cutscene is changed from "Nazi Zombies" to "Call of Duty Zombies".
 
*The title in the intro cutscene is changed from "Nazi Zombies" to "Call of Duty Zombies".
  +
**The possible reason is because of Germany's censorship of the word Nazi.
 
*A new radio which features [[Monty (Zombies)|Dr. Monty]] is featured on the map, where Monty references a lot of gameplay changes and gives them storyline reasoning, such as the Ultimis characters appearing in the ''Black Ops'' and ''Black Ops III'' versions of the maps, where in the World at War version they were simply "not there, at least not at first", hinting at how there are multiple timelines of different things occurring there.
 
*A new radio which features [[Monty (Zombies)|Dr. Monty]] is featured on the map, where Monty references a lot of gameplay changes and gives them storyline reasoning, such as the Ultimis characters appearing in the ''Black Ops'' and ''Black Ops III'' versions of the maps, where in the World at War version they were simply "not there, at least not at first", hinting at how there are multiple timelines of different things occurring there.
   
 
==References==
 
==References==
 
{{reflist}}
 
{{reflist}}
 
 
{{Zombies mode}}
 
{{Zombies mode}}
 
{{CoD5 Maps}}
 
{{CoD5 Maps}}

Revision as of 10:15, 25 March 2020

The subject of this article appeared in Call of Duty: World at War. The subject of this article appeared in Call of Duty: Black Ops. The subject of this article appeared in Call of Duty: Black Ops II. The subject of this article appeared in Call of Duty: Black Ops III. The subject of this article appears in Call of Duty: Mobile The subject of this article appeared in Zombies mode This article was previously featured
For a similarly named zombies map, see Kino der Toten.
For the Cyborg Rising variant in Call of Duty Online, see Outpost (Cyborg Rising).

"Where it all began: an abandoned airfield suspended in space and plagued by infinite hordes of the undead."
— Map biography


Nacht der Untoten (German for Night of the Undead), also known as Night in the Rezurrection poster, is the first Zombies map featured in Call of Duty: World at War and the Zombies game mode. It was later remastered and released as a part of the Hardened and Prestige Editions of Call of Duty: Black Ops, as well as being available in the Rezurrection map pack. Another remastered version of the map was released in the Zombies Chronicles map pack for Call of Duty: Black Ops III. It was also featured in Call of Duty: Mobile during it's pre-alpha, while it was known as "Elite Squad". 

Alongside being its own map, the structure of the building that the map is played in also has appearances in other Zombies maps. The structure of the building in Nacht der Untoten appears in the Call of Duty: Black Ops II map Green Run in the cornfields. A displaced Nacht der Untoten floating in space appears as a playable area in the Black Ops III map Revelations along with other maps previously featured in the Treyarch Zombies saga.

Overview

Nacht der Untoten is located in an abandoned airfield where up to four players must defend themselves against an infinite number of waves of the undead for as long as possible.

In World at War, the players are unknown soldiers, while in Black Ops and Black Ops III they are the Ultimis crew, who were first seen in the World at War version of Shi No Numa.

Features

Due to Nacht der Untoten being the first zombies map, it is relatively simple in comparison to most of its successor maps. It had only two utilities, as well as fewer wall weapon locations than later maps. However, these have all been important contributions to later maps. A more exclusive feature are Explosive Barrels, which can be found outside the map, and will explode after being shot.

Weapons

Nacht der Untoten features a large variety of weapons. Like the other World at War maps, wall weapons are also available in the Mystery Box. There are a total of eight weapons that can be bought off of the wall. In addition to many weapons featured, Nacht der Untoten includes the Ray Gun, the first in a series of Wonder Weapons.

Utilities

Nacht der Untoten only features two utilities - the Mystery Box and the Sniper Cabinet.

The Mystery Box can be found in the Help Room. At a cost of 950 points, the player can spin the box to get a random weapon. The player could get anything from a wall weapon, to a submachine gun, to a shotgun, to a Ray Gun. If the player doesn't take the weapon in time, it will disappear after which the box's lid will close, allowing it to be used again (for a cost 950 points per use). Players often intentionally let some weapons disappear while looking for a more useful (or suitable) weapon.

The Sniper Cabinet can be found upstairs, in the area of the Help Room. It costs 1500 (World at War and Black Ops), 2000 (iOS) or 5000 (Black Ops III) points, and when used, will give the player a scoped Kar98k (World at War and Black Ops), an M2 flamethrower (iOS) or a Locus (Black Ops III). Unlike the Mystery Box, the player will automatically take the weapon, so it is advised to have the player's least wanted weapon out when they choose to use it.

Power-Ups

Main article: Power-Ups (Zombies)

Nacht der Untoten also debuted Power-Ups - drops from killed zombies that aid players when picked up. There are four power-ups that debuted in Nacht der Untoten. They are Max Ammo, Double Points, Insta-Kill, and the Nuke. Max Ammo replenishes all of the players' reserve ammunition; Double Points gives twice the points given (i.e., 10 points for barrier without, 20 for barriers with); Insta-Kill allows players to kill zombies with one bullet or knife; the Nuke kills all zombies on the map, and awards 400 points to all players. On Call of Duty: World at War, Double Points and Insta-Kill will display a 30 second timer on the HUD telling the player how long they have until the effects of the Power-Up end and the Nuke does not give any points.

In addition to these four power-ups, Call of Duty: Black Ops also features the Carpenter power-up, which rebuilds all of the barriers on the map and awards players with 200 points. Unlike World at War, no timer is displayed for Double Points and Insta-Kill.

In addition to these five power ups, Call of Duty: Black Ops III also features the Death Machine power-up, which grants the player who picked it up a 30-second minigun with infinite ammo.

Rooms

Nacht der Untoten has only four rooms: the starting room, the Help room and the upper floor which is divided into two rooms. The cost to remove the rubble from the entrances and gain access to these rooms is 1000 points per room.

Starting Room

The Starting Room has five windows where the zombies can breach through and that are initially boarded up. The zombies will approach the "entrances" and start breaking down the barriers, requiring the player to repair them. It is the largest and the most open room on the map. From this room, the player can either go through a door right of where the player spawns, with the word "Help" written on it (the letter P is unfinished so it reads "Hell"), or clear the sofa barricade on the stairs to go upstairs. There are two "off-wall weapons" in this room.

Weapons Available:

  • Kar98k - 200 points (World at War and Black Ops)
  • M1A1 Carbine - 600 points (World at War and Black Ops)
  • J358 - 500 points (Mobile only)
  • RUS-74U - 500 points (Mobile only)

Perk-a-Colas Available:

  • Mule Kick - 4000 points (Black Ops and Black Ops III only)
  • Juggernog - 2500 points (Mobile only)

Help Room

The Help Room has two windows and a wall that leads into a dead-end cave that can be barricaded. It is slightly smaller than the Starting Room, and has a radio which plays music when knifed or shot. The Mystery Box is located here along with two other weapons. The only path leading away from this room (aside from the "Help" door) is the debris blocking the path to the upstairs room.

Weapons Available:

Upstairs Room

The Upstairs Room has four windows and a slight elevation advantage. It is the same size as the Help room, but includes more rubble and debris surrounding the located area, so it is harder to maneuver around this room. This room includes four weapons and the Sniper Cabinet.

Weapons Available:

Sniper Cabinet Weapons:

Weapons

Starting Weapons (World At War / Black Ops)
Starting Weapons (Black Ops III)
Off-Wall Weapons (World At War / Black Ops)
Off-Wall Weapons (Black Ops III)
iOS-only Weapons

Mystery Box Weapons

Call of Duty: World at War
Call of Duty: Black Ops
Call of Duty: Black Ops III

Perk-a-Cola Machines

Perk-a-Cola Machines

Easter Eggs

Call_of_Duty_World_at_War_-_Nacht_der_Untoten_-_All_Radio_Songs-3

Call of Duty World at War - Nacht der Untoten - All Radio Songs-3

The 12 Radio Songs

There are two minor Easter eggs on this map.

Music Radio

In the Help Room, right of the Mystery Box, there is a radio. When it is knifed or shot, it will play music. In World at War, it will play various songs such as the Black Cats soundtrack, the Red Army theme, the Königgrätzer Marsch or WTF. In Black Ops, it will play songs mostly from the Dead Ops Arcade soundtrack. In Black Ops III, it will play a variety of songs used throughout the Zombies mode.

Undone

Main article: Undone

The musical Easter egg Undone by Kevin Sherwood can be activated if the player shoots three Explosive Barrels around the map. The player doesn't have to make them explode, just shoot them once. All three are visible from barriers in the starting room. This can only be activated in the Black Ops or Black Ops III version.

Doctor Monty Radio

Within the Black Ops III version, a radio recorded by Doctor Monty has been activated, addressing the playable Ultimis crew. It can be activated by holding square on PlayStation, X on Xbox, or F on PC.[1]

Transcript:

Doctor Monty"Nacht der Untoten... that translates to "night of the dead". I learned that tonight, huh, me trying to scrub up on my German, you see. Anyway, it happened in an old concrete building on an airfield somewhere, I don't know where. I remember it being really small, simple by today's standards. I think there was a bit of fog. Not a lot of it, certainly not coming into the building itself. You know what I just realized? You weren't even there. At least not at first. It was some other, random, unfortunate soldiers that had the misfortune to live through that horrible night, or Nacht as it was known. There, I speak German now."

File:Black Ops 1- Nacht Der Untoten - How To Activate Undone

Call of Duty: Black Ops

A remastered variant of Nacht der Untoten is available on Call of Duty: Black Ops if the player has purchased the Rezurrection map pack or the Hardened/Prestige Edition of the game. The map remains largely unchanged, although the Zombies are significantly more intelligent, being able to attack through the barriers unlike the World at War version. Cold War-era weapons are now available in the Mystery Box instead of the World War II weapons, as well as the Monkey Bombs and Thundergun. The Perk-a-Cola Mule Kick is available in the starting room, and the characters are now Tank Dempsey, Nikolai Belinski, Takeo Masaki and Edward Richtofen instead of the unidentified Marines. The radio in the "Help Room" also now plays different music, mostly from the Dead Ops Arcade soundtrack.

Call of Duty: Black Ops II

The building from Nacht der Untoten makes a cameo appearance in the Call of Duty: Black Ops II Zombies map Green Run on TranZit, as "The Prototype". The structure can be found within the cornfield between the Farm and Power Station, and Denizens do not spawn inside or around the bunker. There are two entrances to the building, one is the window to the left of where the Kar98k used to be bought and the other is to the right of the Kar98k. The Help Room is blocked by debris and the stairs have collapsed, making it only possible to stay in the starting room. In addition, barriers cannot be rebuilt, so zombies are able to spawn near the windows and climb over them.

Parts

Two parts for Buildables spawn can spawn in "The Prototype".

Call of Duty: Black Ops III

Nacht der Untoten makes another appearance alongside other past Zombies maps in the Call of Duty: Black Ops III Zombies map Revelations, serving as the hub world. Several parts of previous maps are seen floating in space due to the devastation caused by the Shadow Man in the intro cinematic. The player can enter Nacht Der Untoten by overriding the Corruption Engines found in the spawn area, Der Eisendrache, Mob of the Dead and Verrückt. Nacht Der Untoten is also used to trap the Apothicon with a tesla ray from the upstairs balcony. Once each corruption engine is activated, the player must hold the Use button on the control panel when the Apothicon flies by to trap it in place. The Pack-A-Punch can be accessed from Nacht by entering the Apothicon at any time for the remainder of the game. With all corruption engines powered and the Apothicon trapped, Nacht can be used as a short cut to any location on the map. Juggernog, the workbench for the Dragon Shield, the music radio easter egg (activated by holding the Use button on all 4 buttons hidden in the bunker), and the weapon trading bench (activated by using the Chalk in Der Eisendrache to fix all of the chalk writing on each map) are all available. 

A remastered variant of Nacht der Untoten is available on Call of Duty: Black Ops III if the player has purchased the Zombies Chronicles map pack. The map has been designed to look very high quality while still maintaining the look and feel of the original. Differences include new better Zombies artificial intelligence, and futuristic Black Ops III-era weapons are now available in the Mystery Box and the walls instead of the World War II weapons (although some do return in the box), as well as the Monkey Bombs and Thundergun, as with the Black Ops version. Mule Kick is available from the same spot it was available from in the Black Ops version. The Der Wunderfizz is also available upstairs, allowing players to obtain multiple Perk-a-Colas on Nacht der Untoten through the means of points. Finally, the characters are once again the Ultimis versions of "Tank" DempseyNikolai BelinskiTakeo Masaki and Edward Richtofen instead of the unidentified Marines.

Call of Duty: Mobile

Nacht Der Untoten was a map in the pre-alpha stage of the game, and was re-added in the Season 3 - Disavowed Update for the Zombies game mode. It features a better graphical appearance than the pre-alpha model, and new item fragments as prizes, including Nikolai Belinski as an obtainable character. The map has less guns (compared to Shi No Numa), 4 available Perk-a-Colas (All spawn randomly, except for Juggernog) and now includes the Pack-a-Punch Machine. The map only has Survival mode without a final boss unlike Shi No Numa.

Gallery

Call of Duty: World at War

Call of Duty: Zombies

Call of Duty: Black Ops

Call of Duty: Black Ops II

Call of Duty: Black Ops III

Call of Duty: Mobile

Call of Duty: Zombies (comic)

Videos

Call of Duty: World at War

Call of Duty: Black Ops

Call of Duty: Black Ops II

Trivia

General

  • On Treyarch's official site, the Mysterious Radio Transmissions Intelligence says "Ever since the second outbreak at Nacht der Untoten...".
  • "Ascend From Darkness", one of the messages written on the wall, is also one of Viktor Reznov's steps to escape from the Vorkuta prison.
    • Coincidentally, step two of the Origins' quest is also referred to as "Ascend From Darkness".
  • A similar building to the one seen in Nacht Der Untoten can be found in the World at War Multiplayer map: 'Airfield and the Campaign level: 'Hard Landing', however these are both found in Japan.

Call of Duty: World at War

  • The song heard during the 'Game Over' sequence is "Lullaby for a Dead Man".
  • The Thompson is incorrectly listed as 1500 points on the wall. However, it still only costs 1200 points. This was fixed in the Call of Duty: Black Ops edition of the map.
    • This was not fixed in Call of Duty: Zombies.
  • The trucks outside the bunker can be destroyed.

Call of Duty: Black Ops

  • The menu image of Nacht der Untoten, along with the other three Call of Duty: World at War maps, is used in the loading screen for Kino der Toten on Call of Duty: Black Ops in the style of a comic strip.
  • Teaser art for Rezurrection shows a Russian firing dual-wield Makarovs, which is not possible in-game.

Call of Duty: Zombies

  • The players can hear their characters speak by getting three ("I'm gonna bust some heads!"), five ("Back in the dirt!") or seven ("Kick ass!") headshots in a row.
  • The wall-buy for the sawed-off Double-Barreled Shotgun says just "Sawed-Off".

Call of Duty: Black Ops II

  • On the map Green Run, when inside the main building, faint whispering can be heard.

Call of Duty: Black Ops III

  • The title in the intro cutscene is changed from "Nazi Zombies" to "Call of Duty Zombies".
    • The possible reason is because of Germany's censorship of the word Nazi.
  • A new radio which features Dr. Monty is featured on the map, where Monty references a lot of gameplay changes and gives them storyline reasoning, such as the Ultimis characters appearing in the Black Ops and Black Ops III versions of the maps, where in the World at War version they were simply "not there, at least not at first", hinting at how there are multiple timelines of different things occurring there.

References