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Napalm Zombies are a variant of zombies that are featured in the zombie map Shangri-La. They take the appearance of a humanoid zombie, but look burnt and have a flaming aura.


When the Napalm Zombie spawns, it emerges from a patch of flames that spawns on the ground. Napalm Zombies have a higher damage threshold and take significantly more bullets to dispose of than normal zombies. Napalm Zombies explode violently upon death, leaving behind a small patch of napalm that will harm players and zombies if touched. But this can be used to the players advantage: if a player can run up to the Napalm Zombie and back up quickly while in a narrow choke-hold that a lot of zombies go through, the zombie will explode with minimal damage to the player(s) while killing all zombies that go though the fire.

When a player is near a Napalm Zombie, the outer edges of their screen will turn orange, the same way it does when walking through a fire trap in "Kino Der Toten" or "Ascension". The character that player controls will warn him/her if the Napalm Zombie is about to damage the player. If a player is too close to a Napalm Zombie, it will explode and can kill the player even if they have Juggernog if they are close enough.




  • It is the conjoint second zombie to directly harm other zombies, Crawler Zombies being the first. The Shrieker Zombie can also cause harm to Zombies.
  • The Napalm Zombie is not affected by a Nuke or Insta-Kill.
  • Neither the Napalm Zombie nor the Shrieker Zombie count towards the regular round system.
  • When a Napalm Zombie is caught in the reservoir trap its health will become that of a normal zombie.
  • If the round ends and the Napalm Zombie is shot at in the next round, it will start running.
  • When a Napalm Zombie is in water its flaming aura will disappear and it will not leave flames behind upon detonation.
  • Contrary to popular belief, PhD Flopper will NOT protect the player from the Napalm Zombie's explosion.
  • The Napalm Zombie has a deeper voice than most zombies.
  • The Napalm Zombie can show up as soon as round 4.
  • When they are shrunk by the 31-79 JGb215, they are only briefly "baby-sized" then they return to full sized.
  • Only one Napalm Zombie can appear at a time.
  • Shrieker Zombies are not affected by the Napalm Zombie's fire patch.


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