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The subject of this article appeared in Call of Duty 4: Modern Warfare. The subject of this article appeared in Call of Duty: Modern Warfare 2. The subject of this article appeared in Call of Duty: Modern Warfare 3. The subject of this article appears in Call of Duty: Black Ops Declassified The subject of this article appears in Call of Duty: Ghosts The subject of this article appears in Call of Duty: Advanced Warfare The subject of this article appears in Call of Duty: Modern Warfare Remastered The subject of this article appears in Call of Duty: Modern Warfare (2019) The subject of this article appears in Call of Duty: Modern Warfare 2 Campaign Remastered The subject of this article appears in Call of Duty: Mobile The subject of this article appears in Call of Duty: Modern Warfare II The subject of this article appears in Call of Duty: Modern Warfare III The subject of this article exists in or is relevant to the real world.
For a similar piece of equipment, see Thermal Vision Goggles.

Night Vision Goggles, also known as NOD (Night Observation Device), are a usable equipment that allow the player to see in little to no light.

Call of Duty 4: Modern Warfare & Modern Warfare Remastered[]

AN/PVS-7B night vision goggles are available to the player in many levels of the campaign, and are always available in multiplayer.

During the campaign, they can be used in conjunction with the AN/PEQ-2A laser to see a visible path a bullet will take, which can help with accuracy in some situations. However, this will not work to predict the path of a second bullet fired from the hip will take due to recoil. These may still fly anywhere within the crosshairs.

Using these devices in a dark environment gives a great advantage over opposition, although they can be bulky and cut down peripheral vision. Light flashes from firearms and flares are more powerful and disorientating. They are only particularly useful twice in the campaign: once in the mission "Blackout", in the house where the player rescues Nikolai, and once in the mission "The Bog", during the fight in the first building.

Night Vision is also available in multiplayer, but there are not many areas where it is needed. It may have some use on the maps Wet Work or Bloc, or in the dark hallways of Vacant if the player's television's or PC brightness and contrast settings are too low.

In broad daylight, it becomes almost impossible to see anything becuase everything on the player's screen is bright green and white, and everything is also very shiny in this state.

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Call of Duty: Modern Warfare 2[]

Night vision goggles make their return, but are not used often in the campaign and not at all in multiplayer. It seems to have much more contrast, the lit areas glowing profusely, making it especially hard to look at. The only time that they are a major use is in "The Gulag", when night vision is needed to infiltrate the dark bottom cells until they find light again. It's seen again in "Just Like Old Times", only being useful for a few engagement with Shadow Company in the caves, but its use isn't particularly needed. Night vision goggles can also be used in the Special Ops mission Overwatch, but they are not particularly useful. In multiplayer, they have completely disappeared, probably because of the introduction of the Thermal Scope being so useful in dark areas and when smoked, with the fact there are no dark maps in-game.

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Call of Duty: Modern Warfare 2 Prestige Edition[]

Working Night Vision Goggles were sold with the Prestige Edition of Call of Duty: Modern Warfare 2, the most limited edition of Call of Duty: Modern Warfare 2. They are supposed to look like the NVGs In Call of Duty 4: Modern Warfare, as modeled by Captain Price before Gaz cuts the power during the mission "Blackout". Interestingly, on the box for the NVG's it says, "Issued by Griggs."

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Call of Duty: Modern Warfare 3[]

Campaign[]

Night Vision goggles are available in the mission "Stronghold", where they are used at the beginning of the level and near the middle. At the beginning, they are worn by Yuri and Price while they parachute into the Castle grounds, they are then immediately taken off once they get to the ground. They are put on again in the dungeons of the castle, where they are used to navigate the powerless corridors, until the enemies start using flares, when they are taken off once again. The player can put them on and off at will, but that is not advised in light areas. The Night Vision goggles are also available to Yuri in "Down the Rabbit Hole".

Spec Ops[]

Night Vision Goggles are available in only available in the Spec Ops missions "Firewall" and "Kill Switch". On "Firewall", they are available to the player on the ground, and on "Kill Switch", they are available to Scarecrow before the EMP detonation.

Call of Duty: Black Ops: Declassified[]

The Night Vision Goggles appear in the Call of Duty: Black Ops: Declassified mission Active Measures, and are activated by pressing the right arrow key on the D-pad. Alex Mason must use them to see in the dark throughout the mission. Choosing not to use them will grant the player the Not Afraid of the Dark trophy.

Call of Duty: Ghosts[]

Campaign[]

Night vision goggles only appear as part of the players' loadout in the level Clockwork, and are only useable once the Ghosts enter objective "Blackbird" and are automatically disabled as the team moves towards "the nest".

Three types of night vision goggles can be seen on friendly NPCs; monocular AN/PVS-14 goggles are worn by Keegan during the level Atlas Falls, binocular AN/PVS-15 goggles are occasionally worn by U.S. Army Rangers, and panoramic GPNVG-18 goggles are worn by Hesh and Keegan in the mission "Federation Day".

Multiplayer[]

Night vision goggles can be seen on a few character customization options in multiplayer. The binocular goggles can be seen on the "Delta Gunner" and "Delta Optics" helmets, and the panoramic goggles can been seen on the Keegan outfit.

As usable equipment in the players' inventory, night vision goggles are unavailable.

Call of Duty: Advanced Warfare[]

Night Vision Goggles are used in the mission "Armada".

Call of Duty: Modern Warfare[]

Night Vision Goggles return in Call of Duty: Modern Warfare. They are first seen very prominently in the first reveal trailer, being used by Captain Price and several SAS operatives.

Compared to past iterations of night vision goggles in past Call of Duty games, utilizing NVGs in Modern Warfare prevents the player from using their iron sights or optics with most weapons; instead, the weapon is canted to the left and an IR laser is used to indicate the players' point of aim. Additionally, with the implementation of an infrared spectrum, Modern Warfare no longer uses a tinted overlay to display night vision.[1]

In-universe, the panoramic NVGs are manufactured by XRK. The binocular NVGs seen on Russian Spetsnaz and Mil-Sim operators in multiplayer have no identifiable markings.

Campaign[]

Night Vision Goggles are a part of the players' loadout in the missions Clean House, The Wolf's Den while playing as Kyle Garrick, and Going Dark.

Interestingly, almost every friendly NPC in the levels set at night are seen with night vision goggles. Russian Spetsnaz operatives can also be seen with binocular NVGs in the levels Fog of War and Going Dark.

Multiplayer[]

While not appearing as standalone equipment in Modern Warfare's multiplayer, a dedicated nighttime map rotation playlist is available in the multiplayer. Here, the night vision goggles are a permanent part of the players' loadout. On night maps, all weapons are automatically equipped with a laser sight, as optics and iron sights cannot be used on weapons. If all 5 attachment slots on a gun are full, one has to be removed in order to make way for a laser sight.

Various operators in Modern Warfare's multiplayer feature night vision goggles as part of their kit; this does not actually allow the players to use NVGs outside of the nighttime playlists.

Call of Duty: Modern Warfare - Dark Edition[]

Similar to Modern Warfare 2's Prestige Edition, Modern Warfare's Dark Edition includes a fake, abiet somewhat working pair of night vision goggles. Stylistically, they appear to be based off of the GPNVG-18s first seen in the reveal trailer.

They operate similarly to the NVGs seen that were released with MW2, although there are some caveats. Firstly, it is not "true" night vision, in fact it is actually a camera sans the IR light filter that relies on an IR spotlight for illumination; this means that there is not only a capped frame rate, but there is also motion blur and a limited field of view. Secondly, despite the presence of four "tubes", it only has one objective lense; this would be the front-facing tube on the left pod, while the other front-facing tube is an IR illuminator and the outermost tubes are dummies. Finally, in addition to the limited FOV the image is displayed with a slight fish eye effect, or if the image were to be zoomed out; this inhibits proper depth perception and can be nauseating when used for extended periods of time.[2]

Just like the model in-game, an XRK logo can be seen on the right side of the device.

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Call of Duty: Mobile[]

Night Vision Goggles featured in Call of Duty: Mobile in Season 12: Going Dark, exclusively on nighttime maps Crash, Summit and Hackney Yard. Initially, all players can use NVGs for an indefinite period of time, this was updated in Season 3: Tokyo Escape to limit the use of NVGs in a short amount of time, only to recharge once the battery runs out or takes off the NVGs.

Call of Duty: Modern Warfare II[]

Night Vision Goggles return in Call of Duty: Modern Warfare II. Task Force 141, MARSOC Marines, Shadow Company, and Al-Qatala use NVGs in the campaign.

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Trophies[]

  • Not Afraid of the Dark (Bronze Bronze Trophy PS3 icon) - Complete ‘Active Measures’ Operation without using Night Vision Goggles.

Trivia[]

General[]

  • In instances where the use of night vision goggles is prompted to the player, it is very common for the friendly NPC models to never actually have NVGs on their person. This is usually either due to oversight by the artists, or due to character head model variations not posessing the devices. Examples include searching the solitary holding units in The Gulag from Modern Warfare 2, the infiltration of objective "Blackbird" in Clockwork from Ghosts, and Call of Duty 4's multiplayer.
  • On the Xbox Live marketplace, the player can buy a pair of Night Vision Goggles for 240 Microsoft Points for their avatar to wear. When the Stimulus Package was released, they were available for free for a limited time.

Call of Duty: Modern Warfare 3[]

  • In the cutscene of "Stronghold", they are referred as the "AN/AVS-6 vision goggles".
  • The first-person model for the night vision goggles are completely absent when switching to and from night vision, despite the asset existing within the game files.

Call of Duty: Ghosts[]

  • Similarly to Modern Warfare 3, the first-person model never appears. However, it does appear when using the Thermal Goggles.
  • The panoramic visor used by the Juggernaut claims to be capable of night vision, in addition to FLIR and unfiltered vision.

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