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The subject of this article appeared in Call of Duty: Finest Hour. The subject of this article appeared in Call of Duty 2. The subject of this article appeared in Call of Duty 2: Big Red One. The subject of this article appeared in Call of Duty: Roads to Victory. The subject of this article appears in Call of Duty: WWII The subject of this article appears in Call of Duty: Vanguard The subject of this article exists in or is relevant to the real world.
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The North African Campaign was a sub-conflict of World War II. The fighting took place in Egypt, Libya, Tunisia, Algeria and Morocco between the Axis Powers, mainly the Kingdom of Italy with support from Nazi Germany and Vichy France, and the Allied Powers, mainly the United Kingdom with support from the United States, Commonwealth countries like Australia and resistance movements like the Free French. Due to the harsh terrain and lack development compared to Europe, the fighting here was very different from the Western, Eastern or Pacific fronts, with tanks being forced to dash across the desert in mass high-speed charges to close within firing range or special commando units being set up behind enemy lines to destroy enemy supplies, the war here was completely different. It lasted from 10th June 1940 to 13th May 1943.

Call of Duty 2[]

The Diversionary Raid[]

The player starts on a cliff overlooking a German base. After the British start a decoy on the other side of the camp, Sgt Davis and his team covertly move in on the trench network, and subsequently go loud, clearing out the enemy hardpoints, essentially just German bunkers. After purging all three bunkers of enemies, the player moves on and meets up with Captain Price. At this point, the player is tasked with eliminating a depot, which consists of five sets of explosive barrels and three ammo stockpiles. After destroying all the barrels and stockpiles, the player has one last task, to obtain enemy intel from another bunker. Once he clears out all of the enemies and grabs the intel, the player proceeds to exit the trenches and the mission ends.

Holding The Line[]

Sgt. Davis and the rest of the team arrive at a small town in El Alamein, which is under siege from German forces. Upon arriving, Sgt. Davis fights off some of the enemy infantry on the southwest side, before proceeding to defend the west flank of the town. Ater successfully fending off both attacks, the player then proceeds to the north side, and hold back a large wave of enemies from the north side. In spite of the enemies using a smoke screen, the player mans an MG42 and cuts down the rather large numbers of enemies coming through the smoke screen. After this, a tank column is starting to advance towards the town, and Davis and his men are forced to retreat to the top of the building to call in artillery strikes on the tanks. Once all the tanks are wiped out, the rest of the German forces are seen retreating, and the mission ends with the Allies' tank column arriving to reinforce the town defense.

Operation Supercharge[]

The player starts this mission in the middle of the desert. After clearing the enemies and proceeding through a tunnel, the player advances on the trench line, while taking cover behind the tanks. He is tasked with taking out five FlaK 88s that are dug in within German trenches.

After proceeding through a bunker leading to a tunnel, the AA gun and its crew can be found outside. Subsequently, after following the trail, the second AA gun can be found in another bunker. After crossing another valley, the player reaches another trench network. The third AA gun is at the rightmost end of the right trench, and travelling left from there, the player reaches the fourth AA gun. Keep on this path, and the last AA gun can be found at the other end of the trench.

After this, the player has to take out an enemy hardpoint, by clearing out a German bunker, and after that, proceed towards a small farm which is identified as the Germans' field headquarters. After clearing house, the Allies have control over most of North Africa and are only left to clean house in the remaining towns of Egypt. The mission ends.

The End of the Beginning[]

The player starts off in a truck, being transported towards a small town in El Alamein. When first entering the town, the truck infront of the player's is destroyed, forcing them to dismount and travel on foot. The player has to travel through a few buildings and alleyways, taking out a few MG42s on the way. After reaching the end of an alleyway. The player will see a cluster of AA guns, and takes out the enemies keeping watch and manning the guns themselves.

After this, the player reaches a small bazaar, and is instructed to radio in reinforcements from a radio on the second floor of a building. After this, the player is tasked to grab intel from a house down the long road. After succeeding in killing off all remaining Germans, grabbing their intel and making their way back to the pier, Captain Price celebrates a toast in honour of the Brit's victory over Germans in North Africa. Here, the mission ends.

Call of Duty: WWII[]

Battle of Kasserine Pass[]

While the 1st Infantry Division was ordered to retreat, William Pierson refused to follow the orders and try to save his men who were trapped in the pass. But more soldiers died because of his decision. William Pierson was punished by an Article 15, downgrading him from Lieutenant to Technical Sergeant. After the events of Kasserine Pass, he never disobey orders and becomes a "mission-before-man" person.

Gallery[]

Call of Duty: Vanguard[]

The Rats of Tobruk[]

The Battle of El Alamein[]


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