The map is nearly symmetrical, as there are two houses with two floors and a garage, a back yard to both and a middle section with a few vehicles. On both ends, the team spawns in a garden area in the backyard. Upon spawning, the player may take a road to the center of the map on either side of the house, go through the lower floor or the house, or go to the upper floor, which has a view over the center and the other house. The chaotic action happens mainly in the central area, which has sightlines ideal for submachine guns and assault rifles, as well as tight corners and lanes suited for shotguns.
The upper floor is a popular place for snipers to inhabit as well as players who prefer staying back from the action. It is accessible via three entry points; one set of stairs leading from the lower level of the house, another set of stairs from the yard to a deck leading inside, and through the main window via a series of climable objects. However, the window entrance is highly dangerous, as the player is exposed to gunfire from the center and from the inside of the building.