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{{game|bo|bo2|bo3|z}}
 
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The '''[http://www.icollector.com/Rottweil-Skeet-Olympia-72-O-U-shotgun-12-gauge-auto-ejectors-27-ventilated-rib-barrels-blue-fi_i17737089 Olympia]''' (called '''Rottweil 72''' in the game files) is an over and under double-barreled [[shotgun]] featured in ''[[Call of Duty: Black Ops]]''. ''[[Call of Duty: Black Ops II]]'' and ''[[Call of Duty: Black Ops III]]''.
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The '''[[w:c:guns:Rottweil Skeet Olympia 72|Olympia]]''' (called '''Rottweil 72''' in the game files) is an over and under double-barreled [[shotgun]] featured in ''[[Call of Duty: Black Ops]]'', ''[[Call of Duty: Black Ops II]]'' and ''[[Call of Duty: Black Ops III]]''.
   
 
==Call of Duty: Black Ops==
 
==Call of Duty: Black Ops==
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===Multiplayer===
 
===Multiplayer===
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The Olympia is a part of the default CQB class, and is always unlocked for the player's use.
The Olympia is a part of the default CQB class, along with the perks [[Hardline]], [[Sleight of Hand]], and [[Tactical Mask]]. Although the reloading time of the gun is not long, users will be doing so often. [[Lightweight]] and [[Marathon]] are also beneficial due to the fact the Olympia is best used as close to the enemy as possible, and these perks both aid in that.
 
   
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The Olympia is a high damage per pellet shotgun, rivalling the [[Stakeout]]. The Olympia fires eight pellets per shot. At any range short of ten meters, the Olympia will deal forty damage per pellet, requiring three pellets to kill an enemy. Damage linearly reduces until fifteen meters, where the Olympia will deal ten damage per pellet, requiring ten pellets to kill an enemy. The Olympia ceases to do damage past fifteen meters. The Olympia has poor [[Surface Penetration|penetration power]] and does not receive a damage bonus with a [[Headshot]]. The Olympia is the only shotgun in Black Ops to have an extended maximum damage range.
However, it is ill-advised for an Olympia user to charge headlong at the enemy, as the enemy will most likely be using weapons with far greater range and possibly rate of fire. Instead, players should attempt to outflank the enemy and use cover whenever possible in order to take enemies by surprise. The Olympia excels in maps where the user can readily flank the opposition. As of patch 1.06, all shotguns cancel out an enemy player's ability to enter [[Second Chance]]. This was put in place to balance the shotguns inconsistent headshots against users of said perk.
 
   
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The Olympia is semi-automatic, firing at a rate of 212 RPM. This fire rate is easily the slowest of all semi-automatic shotguns, but considering the Olympia deals a high damage per pellet up close and has a longer maximum damage range, 212 RPM is good. There is a 283 millisecond delay between shots.
With or without Sleight of Hand, it is advised to reload after every shot, as long as it is safe to do so. This is because it sometimes requires both barrels to dispatch an opponent, and also because enemies sometimes travel in groups. It could be said that the Olympia requires more skill to master than most weapons, because both shots must be managed carefully. An alternative to Sleight of Hand would be [[Steady Aim]], as this allows the user to hit enemies with more consistency than with Sleight of Hand. Furthermore, [[Call of Duty Wiki:Glossary#R|reload canceling]] works very well with this gun.
 
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The Olympia's accuracy is subpar for the shotgun class. The Olympia has the default shotgun hip-fire spread, which is moderately large, and the Olympia doesn't gain tighter spread when aiming down the sight, but rather a slightly wider spread. For this reason, users should avoid aiming down the sight with the Olympia at all times, for it confers no accuracy advantage and slows the user down to a palty 40% strafe speed while aiming. The only way to tighten the spread of the Olympia is to crouch, go prone, and/or use [[Steady Aim]].
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The Olympia's handling characteristics are hit or miss. The Olympia moves at 100% of the base movement speed, has the fastest drop times in tier at 0.55 seconds or 0.15 seconds with a quick drop secondary, has an average 0.75 second raise time and a below average 0.55 second raise time with a quick drop secondary, and the Olympia reloads very slowly, taking 3.3 seconds to reload one shell or 3.9 seconds to reload two shells. The Olympia's [[Reload Cancel|reload cancel]] time depends on if the user is performing a partial or empty reload. A partial reload can be reload cancelled in 2.15 seconds, and an empty reload can be reload cancelled in 2.65 seconds. These reload speeds are some of the slowest in class per pellet. All other shotguns reload one or two pellets much quicker than the Olympia can.
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The Olympia has the worst capacity in class, holding just two rounds maximum. Despite the small capacity, the Olympia has a decent starting ammo loadout, as users will spawn in with twenty rounds total, eighteen in reserve.
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The Olympia provides no attachments. As such, [[Warlord (perk)|Warlord]] is a terrible perk choice, as the Pro version is the only aspect of Warlord that'll provide a tangible benefit.
   
Even though the Olympia's damage drop off is farther than the other shotguns, retaining the ability to be lethal even at medium ranges, the [[Stakeout]] has a better (but not by a lot) range both in pellet range and one shot kill range because of its tighter spread. However, the Stakeout is pump-action. The Olympia has a better chance at taking a follow up shot should the first shot not kill in one hit. Also, because of the Olympia's wider spread, it is a superior shotgun for clearing a room or area of multiple targets, provided that all the targets are grouped together, an example being the second floor windows on [[Nuketown (map)|Nuketown]].
 
   
 
===Zombies===
 
===Zombies===
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Olympia BO.png|The Olympia
 
Olympia BO.png|The Olympia
 
Olympia Iron Sights BO.png|Iron Sights
 
Olympia Iron Sights BO.png|Iron Sights
Olympia Spicy 3 Shells BO.png|The Olympia's '''SPICY 3"''' Shells
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Olympia Spicy 3 Shells BO.png|The Olympia's '''SPICY 3"''' shells
 
Olympia Reloading BO.png|Reloading the Olympia
 
Olympia Reloading BO.png|Reloading the Olympia
 
Olympia Bringing Out BO.png|Bringing out the Olympia
 
Olympia Bringing Out BO.png|Bringing out the Olympia
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{{Infobox/weapon
 
{{Infobox/weapon
 
|name = Olympia
 
|name = Olympia
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|image = [[File:Olympia Gunsmith model BO3.png|250px]]
 
|class = [[Shotgun]]
 
|class = [[Shotgun]]
 
|magazine = 2 shells
 
|magazine = 2 shells
 
|startammo = 2+18 (MP)
 
|startammo = 2+18 (MP)
|maxammo = 20+40 (MP)
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|maxammo = 2+40 (MP)
 
|console = <tt>shotgun_olympia</tt>
 
|console = <tt>shotgun_olympia</tt>
 
|damage = 98-48 (+2(x8))
 
|damage = 98-48 (+2(x8))
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|range = 200-600
 
|range = 200-600
 
|rof = 212 RPM}}
 
|rof = 212 RPM}}
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{{Quote|Double-barrel over/under shotgun. Effective at medium to close range.|Description}}
 
The Olympia is available for use in Multiplayer via Supply Drops as of the August 15, 2017 update. It is similar to the ''Black Ops'' iteration, except that it has a new reloading animation.
 
The Olympia is available for use in Multiplayer via Supply Drops as of the August 15, 2017 update. It is similar to the ''Black Ops'' iteration, except that it has a new reloading animation.
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===Attachments===
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*[[Quickdraw Handle|Quickdraw]]
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*[[Suppressor]]
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*[[Stock]]
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*[[Laser Sight]]
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*[[Fast Mags]]
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*[[Long Barrel]]
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*[[Rapid Fire]]
   
 
===Gallery===
 
===Gallery===
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{{CoD7 Weapons}}
 
{{CoD7 Weapons}}
{{CoD9 Weapons}}
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{{CoD9 Weapons}}{{CoD12 Weapons}}{{ZombiesWeapons}}
{{ZombiesWeapons}}
 
 
[[Category:Call of Duty: Black Ops Shotguns]]
 
[[Category:Call of Duty: Black Ops Shotguns]]
 
[[Category:Call of Duty: Black Ops II Shotguns]]
 
[[Category:Call of Duty: Black Ops II Shotguns]]

Revision as of 23:47, 6 December 2017

The subject of this article appeared in Call of Duty: Black Ops. The subject of this article appeared in Call of Duty: Black Ops II. The subject of this article appeared in Call of Duty: Black Ops III. The subject of this article appeared in Zombies mode


The Olympia (called Rottweil 72 in the game files) is an over and under double-barreled shotgun featured in Call of Duty: Black Ops, Call of Duty: Black Ops II and Call of Duty: Black Ops III.

Call of Duty: Black Ops

Campaign

The Olympia can be found frequently throughout the level "Payback," in which it is considerably effective, but still suffers the same problems as it does in multiplayer; specifically, the lack of range and constant need to reload, meaning that on higher difficulties, this weapon will be largely ignored and longer range weapons will be used.

Multiplayer

The Olympia is a part of the default CQB class, and is always unlocked for the player's use.

The Olympia is a high damage per pellet shotgun, rivalling the Stakeout. The Olympia fires eight pellets per shot. At any range short of ten meters, the Olympia will deal forty damage per pellet, requiring three pellets to kill an enemy. Damage linearly reduces until fifteen meters, where the Olympia will deal ten damage per pellet, requiring ten pellets to kill an enemy. The Olympia ceases to do damage past fifteen meters. The Olympia has poor penetration power and does not receive a damage bonus with a Headshot. The Olympia is the only shotgun in Black Ops to have an extended maximum damage range.

The Olympia is semi-automatic, firing at a rate of 212 RPM. This fire rate is easily the slowest of all semi-automatic shotguns, but considering the Olympia deals a high damage per pellet up close and has a longer maximum damage range, 212 RPM is good. There is a 283 millisecond delay between shots.

The Olympia's accuracy is subpar for the shotgun class. The Olympia has the default shotgun hip-fire spread, which is moderately large, and the Olympia doesn't gain tighter spread when aiming down the sight, but rather a slightly wider spread. For this reason, users should avoid aiming down the sight with the Olympia at all times, for it confers no accuracy advantage and slows the user down to a palty 40% strafe speed while aiming. The only way to tighten the spread of the Olympia is to crouch, go prone, and/or use Steady Aim.

The Olympia's handling characteristics are hit or miss. The Olympia moves at 100% of the base movement speed, has the fastest drop times in tier at 0.55 seconds or 0.15 seconds with a quick drop secondary, has an average 0.75 second raise time and a below average 0.55 second raise time with a quick drop secondary, and the Olympia reloads very slowly, taking 3.3 seconds to reload one shell or 3.9 seconds to reload two shells. The Olympia's reload cancel time depends on if the user is performing a partial or empty reload. A partial reload can be reload cancelled in 2.15 seconds, and an empty reload can be reload cancelled in 2.65 seconds. These reload speeds are some of the slowest in class per pellet. All other shotguns reload one or two pellets much quicker than the Olympia can.

The Olympia has the worst capacity in class, holding just two rounds maximum. Despite the small capacity, the Olympia has a decent starting ammo loadout, as users will spawn in with twenty rounds total, eighteen in reserve.

The Olympia provides no attachments. As such, Warlord is a terrible perk choice, as the Pro version is the only aspect of Warlord that'll provide a tangible benefit.


Zombies

The Olympia is available in Zombies as an easily available weapon, spawning alongside the M14 near or relatively near the player spawn on all maps except  Dead Ops Arcade and the Call of Duty: World at War classic maps. It costs only 500 points, the amount players spawn in with. It functions much like the Double-Barreled Shotgun in the Call of Duty: World at War maps, though it is cheaper and available right away at the cost of being weaker and having less ammo. If aimed well, one shot of the gun will kill Hellhounds in the later rounds. Although it is very effective, after round 6, it loses its one-shot-kill capability. It can be a very useful gun with Juggernog and Speed Cola. Double Tap Root Beer seems to have little effect because of its low magazine capacity. It is not recommended to keep the Olympia after round 7, unless it is Pack-a-Punched.

When upgraded via the Pack-a-Punch Machine, the Olympia becomes the Hades, with an increase in power, range, as well as switching to incendiary rounds with 60 extra rounds. Plus, its reload speed seems to increase (not as much as Speed Cola would). The Hades kills zombies effectively until around rounds 19 to 20 and is a good window-watcher weapon. It always kills Hellhounds in one shot to the head regardless of how late it is in the rounds.

Olympia vs Hades

Olympia Hades
Olympia BO Hades BO
Damage 80x8 (640) 200x12 (2400)
Multiplier N/A N/A
Fire mode Over-Under Break Action (Semi-Automatic) Over-Under Break Action (Semi-Automatic)
Rate of fire 212 max 212 max
Magazine size 2 2
Max ammo 38+2 60+2
Reload 3.3, 3.9 empty 2, 2.5 empty
Mobility High High
Extras Higher damage, quicker reload, more ammo, incendiary rounds


Gallery

For Camouflage images, see Olympia/Camouflage.

Call of Duty: Black Ops II

"Double-barrel over/under shotgun. Effective at medium to close range."
— Description


The Olympia returns in the campaign and Zombies in Call of Duty: Black Ops II.

Campaign

The Olympia is available at the start of the campaign, only in the customizable loadout, and now it accepts attachments.

Attachments

Zombies

"You are a sight for sore eyes, handsome."
Misty


The Olympia returns in Call of Duty: Black Ops II Zombies, much the same as it was in the previous installment. It is available for 500 points off the wall near the start on each map except Origins, where it is replaced by the Ballista with the Iron Sight attachment. It performs similarly, if not identically to its Call of Duty: Black Ops counterpart, remaining a one-shot-kill until about round 6, unless Double Tap Root Beer is purchased, in which case it retains its one-hit-kill ability until round 11. When Pack-a-Punched, it becomes the Hades, and cannot be Pack-a-Punched more than once. If Double Tap Root Beer is used on Hades, it will still kill within one shot until round 28. With only two shells in the magazine, it quickly becomes ineffective afterwards, even though it is a two shot kill until round 30.

  • Bus Depot/TranZit - On a wall towards the left of the manniquin buildable piece.
  • Farm - On the wall in the bigger barn that replaces where the Remington 870 MCS would be in TranZit.
  • Town - On a wall next to the entrance of the Semtex room.
  • Nuketown Zombies - On the front of one of the trucks in the center of the map
  • Die Rise -  On a wall in the starting area to the right of the first door.
  • Mob of the Dead - In the library in the starting room.
  • Buried - In Processing, in between 2 barriers, right of the balcony near the Rift.

Olympia vs. Hades

Olympia Hades
Olympia Long Barrel BOII Hades BO2
Damage 150-29 x4 600-135 x4
Fire mode Semi-automatic Semi-automatic
Rate of fire 212 RPM 212 RPM
Magazine size 2 2
Max ammo 38+2 60+2
Mobility Medium High
Extras More ammo, faster reload, incendiary rounds, higher damage


Gallery

Call of Duty: Black Ops III

"Double-barrel over/under shotgun. Effective at medium to close range."
— Description

The Olympia is available for use in Multiplayer via Supply Drops as of the August 15, 2017 update. It is similar to the Black Ops iteration, except that it has a new reloading animation.

Attachments

Gallery

Trivia

General

  • Even if there is only one shell in reserve ammo, the player will still load 2 shells.
  • The name of the Pack-a-Punched Olympia is "Hades". This name is likely a play of the name "Olympia", as the 12 principal Greek Gods were known as the "Olympians", who supposedly lived on Mt. Olympus in Greece, Hades being the god of the dead and the Underworld.

Call of Duty: Black Ops

  • Once shells ejected from the Olympia, the word "SPICY 3" can be seen.
  • When Gold Camouflage is applied to the gun, the shells will also be golden. The same happens with the SPAS-12 and the Stakeout.

Call of Duty: Black Ops II

Call of Duty: Black Ops III

  • The shells ejected from the Olympia now have "00 BUCK", "EXTRA SPICY", and "2 3/4" written on them.