- "Gather intel on the whereabouts of local informant MAGE and verify his reports of a "major shipment" leaving Verdansk."
- — Mission briefing.
Operation Harbinger is an Operation featured within the Special Ops mode of Call of Duty: Modern Warfare. The operation was released free of charge on November 22nd, 2019 on all platforms to all players.
Plot[]
The Arm-4 team was sent northern Verdansk to find more intel about El Traficante, a smuggler allied with Al-Qatala, after a source inside the terrorist organization, MAGE, reported El Traficante was moving something big across Verdansk. After searching through several safehouses, Arm-4 uncovered a huge amount of money and documents linked to an account tied to El Traficante.
The team proceeded to a hotel where MAGE was held hostage. AQ forces moved him to a convoy but they were intercepted by Arm-4 who retrieved MAGE. After fighting enemy forces, the team brought MAGE to the extraction zone where they attached to him a Fulton Device for his exfil. They then regrouped in a nearby safehouse.
Overview[]
Operation Harbinger will require the players to gather intel in several safehouses. Each is rigged with multiple tripwires that will down players on contact if not disabled beforehand (similar to the tripwires seen in the campaign mission Hunting Party). After finding a huge amount of money in one of the houses, players will need hold out for several minutes while also finding stacks of money and documents in nearby houses to help identify those involved. Dozens of enemies will spawn, as well as several armored vehicles. Each time a player finds a document or a pile of money, it removes 30 seconds from the timer.
Once the timer is finished, players will have to reach a nearby schoolhouse. Several tripwire traps are set in the different rooms and need to be defused or destroyed. Players will need to find a minimum of 3 stacks of money then hold out for several minutes against enemy reinforcements. Each additional stack of money found will remove 30 seconds from the timer.
After the analysis is done, the players will need to reach a nearby hotel to save the hostage, MAGE, who is injured and losing 1% of his health every two or three seconds. Guarded by several enemies and Juggernauts, the hostage will be placed in a convoy. If he is not saved quickly enough, the convoy will set off and drive around the map. Players will need to shoot the drivers to stop the convoy and retrieve the hostage before he bleeds out.
Once rescued, a Player will need to pick up the informant and bring him to one of the extraction zones. The player holding the hostage can't run, crouch, prone, jump or interact with anything (reviving players, entering vehicles or picking up munitions). The exfil spots are either on the roof of a building or on three different spots somewhere near the quarry. If the players choose the roof, they will find a Sentry Gun in each stairwell as well as several suicide bombers and Juggernauts along the way. If they choose the spot outside the building, an armored vehicle will spawn near it and will have to be destroyed.
After the hostage is extracted, the players will then need to regroup in a nearby safehouse. Once a player enters the safehouse, a timer will start. At the end of the timer, the operation is finished. If a player dies during the countdown, the timer resets.
Intel[]
- Intel #1 - Caves Coalition (Coalition Intel)
- Intel #2 - Otter (Coalition Intel)
- Intel #3 - Domino (Coalition Intel)
- Intel #4 - Note OIII (memento)
- Intel #5 - Gora River (memento)
Rewards[]
- Safely Extract the Informant (Calling Card)
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