- "US forces, guided by JSTARS circling overhead, make their way towards a suspected weapon cache."
- — In-game Description
"Overwatch" is the third campaign level in Call of Duty: Modern Warfare 3: Defiance, it takes place overhead Alaska where a US JSTARS plane guides British S.F.S.G troops into a suspected weapons cache. This mission is very similar to "WMD" from Call of Duty: Black Ops.
This mission alternates between the player controlling Watcher and Wilson. In the opening part, Watcher is responsible for directing the Icepick towards a gas station. Once there, Icepick clear our the area and are directed away by Watcher issuing orders. After Watcher has moved them across the street, they prepare to breach the front door of the gas station and secure it for themselves. After the gas station is secured, two Russian trucks filled with troops park outside the said station and begin to assault the three men inside. After the Russians have been handled Icepick exits out the backdoor of the station.
After this is done, the player regains control of Watcher and must carefully guide Icepick through a small maze that is filled with enemy patrols. After this is completed, the trio reaches an overlook where they take up multiple sniping positions in order to being a firefight with multiple Russians. After all of the hostiles are eliminated, control is once again returned to Watcher.
Watcher must not only eliminate enemy armor with the help of other air support, but must find secure paths for Icepick as they navigate the Russian base. Eventually Icepick will reach the warehouse, where they breach and begin fighting Russian troops. Several catwalks must be cleared before Icepick makes it to the ground floor, where they regroup and contact Watcher, giving him the Intel on all of the different equipment that has been discovered.
|Found in level|
- Capt. Brewer, Sgt. Vargas and Sgt. Wilson are supposedly the ground operatives in this mission, but their appearance as well as military faction has changed.
- Oddly enough, if the player leaves the tanks alone in the mission, and keeps the operatives they control stationary, the tank will not alert the perimeter and will drive through the operatives.
- If the player actually watches where the patrols go, they will notice they go into the places the player has just cleared of enemy forces.