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The subject of this article appeared in Find Makarov: Operation Kingfish. The subject of this article appears in Call of Duty: Ghosts The subject of this article appears in Extinction mode
For another variant, see P890.

The P226 is a semi-automatic handgun that appears in Find Makarov: Operation Kingfish and Call of Duty: Ghosts.

Find Makarov: Operation Kingfish[]

The P226 is used by John "Soap" MacTavish and John Price when assaulting one of Kingfish's safehouses. After the team evacuates the building and tries to leave, Price holds off the enemies with his P226.

Call of Duty: Ghosts[]

"Semi-automatic. Large ammo capacity, high rate of fire, with increased recoil."
— Description

Campaign[]

The P226 is a common starting weapon, appearing in the initial loadout in No Man's Land, Legends Never Die, The Hunted, Atlas Falls and End of the Line, often with a Silencer. It is also used by Federation troops as their secondary weapon in almost all ground missions (except Brave New World, where they use the M9A1 instead, and Severed Ties and The Ghost Killer where it is replaced by the MP-443 Grach). Rorke carries an empty P226 in No Man's Land too, and uses it to make Ajax think he was about to execute him.

Multiplayer[]

The P226 is one of the pistols unlockable in Multiplayer, and comes by default in the Stealth class setup, and is equipped with a Silencer on this setup by default. Otherwise, the P226 costs 5 Squad Points to unlock.

The P226 is a lower-damage handgun with very long range. At any range short of 9.4 meters, the P226 will deal 52 damage per bullet, needing two shots to kill. Damage decreases linearly until 25 meters. At any range past 25 meters, the P226 will deal seventeen damage per bullet, needing six shots to kill. The P226 has some of the better range benchmarks in its class. The P226 has a two shot kill range of 10.3 meters, a three shot kill range of 17.4 meters, a four shot kill range of 21.4 meters, and a five shot kill range of 23.7 meters. Despite the fact that the P226 is one of only two handguns that can need more than five shots to kill, the P226's range is impressive, allowing for a good number of two and three shot kills at very relevant handgun ranges. The P226 also deals 40% more damage on a headshot, allowing for the P226 to potentially need less shots to kill at medium ranges. The P226 has low penetration power.

The P226's firecap is another strength of the weapon. The P226 has the second highest firecap among the semi-automatic handguns, with a firecap of 705 RPM. This is 95 RPM less than the MP-443 Grach, but a firecap of 705 RPM is more than enough for most. The P226's combination of a good firecap and good range make the P226 a very competent weapon, even in the face of primary weapons.

The P226's accuracy is one of the larger weaknesses of the weapon. The iron sights are clear, but the P226's recoil per shot is quite large. The P226 has recoil values of 55 to the left and 55 to the right. The P226 has no downwards recoil value, and kicks up on every shot. The P226 kicks up with a value of either 25 or 45. The P226 has very heavy horizontal recoil, and its vertical recoil is also quite a problem. The centerspeed is also small, at just 750. Users may find the P226 drifting off of target when firing it, especially if firing the gun quickly.

The P226 has inconsistent handling traits for a handgun. The P226 allows users to move at 100% of the base movement speed, or strafe at 80% of the base movement speed. The P226 allows users to aim down the sights in 200 milliseconds, and the P226 has good hip-fire accuracy, having the most accurate semi-automatic hip-fire in the class. The extra hip-fire accuracy comes at the cost of reload speed. The P226's reload animations are 2.2 seconds long, even on an empty magazine. The user can Reload Cancel after 1.53 seconds. The P226's reload speeds are oddly slow for a magazine-fed handgun, but are fairly quick overall.

One of the P226's strengths is its magazine capacity. It has the second largest magazine capacity in a handgun, holding fourteen rounds per magazine. This is the largest magazine capacity the user can get until the Gold PDW is unlocked. The user gets a fair starting ammo loadout of 56 rounds. The P226, more importantly, gives the user a good margin for error with such large magazines.

The P226 has the standard assortment of handgun attachments available. Like with other handguns that have visual recoil due to the moving slide, the Flash Suppressor is irrelevant. The Silencer reduces muzzle flash, makes the P226 quieter when firing, and prevents the user from being revealed on radar when firing the P226 at the expense of the P226's range benchmarks being made 25% shorter. The range penalty isn't too harsh, but a lot of the P226's value comes from its strong range benchmarks, and it also makes the dreaded six shot kill benchmark much more relevant than it otherwise would be. Conversely, the Muzzle Brake boosts the P226's range benchmarks by 20%. The Muzzle Brake is a fantastic attachment on the P226, as it will highly increase the number of times two and three shot kills are achieved, thereby increasing the P226's effectiveness, especially since both benchmarks are within a handgun's effective use case range.

The Tactical Knife provides several benefits. Not only will the user be able to recover from a Melee attack much more quickly, but the user will never have to deal with the extremely long stabbing animations that can make the user a sitting duck for opposing enemies to shoot at. Both benefits severely help with melee-centric playstyles, or just those who are adept at reacting with a melee attack while having their handgun out. Akimbo will provide immense CQC firepower, allowing the user to fire two P226's at once, at the expense of the ability to aim. Akimbo on the P226 also speeds up switch times and reload speeds, making the attachment even more potent. The P226 becomes a very devastating weapon at close ranges with Akimbo, but one of the P226's strengths is its ability to hold its own out to surprisingly long ranges, something that Akimbo easily compromises. It has very relevant upsides, and not too many downsides compared to Akimbo in other Call of Duty games, but for the P226, said downside is quite relevant.

Extended Mags increases the P226's magazine capacity to a huge 21 rounds, as well as boosting the starting ammo loadout to 84 rounds. This allows the P226 to be used as a de facto primary weapon for surprisingly long periods of time. It's not necessary for success, but it is quite powerful on the P226. Armor-Piercing allows the P226 to mostly ignore the effects of Ballistic Vests and Juggernaut armor. The attachment has no penalty, but it is situational. Thankfully, the P226 is a strong all-around gun, so it can afford to use a more situational attachment.

Overall, the P226 is among the strongest handguns on offer. Its blend of power, fire rate, and sustained combat capability puts it a step above most of the other handguns, and outside of the Gold PDW, which is locked until Prestige 10, the P226 is by far the most popular handgun in Ghosts Multiplayer due to its collection of strengths. It tends to get used a lot compared to other handguns as a result, and it tends to almost entirely overshadow the M9A1 and the MP-443 Grach due to its sheer strengths and comparative lack of weaknesses. Even with the Gold PDW having severe advantages over the P226, the P226 is the only handgun that can seem useful in comparison to the Gold PDW in any capacity, as its sheer power and range advantages over the Gold PDW are very applicable. Players that are not at Prestige 10 that want a handgun tend to flock to the P226 above all other handguns.

Attachments[]

Barrel[]

Under Barrel[]

Mod[]

Extinction[]

"Long range, medium damage, large clip size."
— In-game description

The P226 appears in Extinction as the first pistol unlocked. It has the highest range of the handguns, and the second highest damage (only being trumped by the .44 Magnum). It has a decent magazine size of 12, which increases to 18 when the second pistol upgrade is acquired. It has a decent reload time, slower than the other automatic pistols but faster than the .44 Magnum.

The P226 is a decent sidearm that will serve beginners well. The P226 provides a large magazine relative to its per-shot power. With enough power upgrades, the P226 has a chance to instantly kill a Scout. However, the P226's power and range advantages over handguns such as the M9A1 and the MP-443 Grach are often moot, as those weapons can also get one shot kills on Scouts with sufficient power upgrades, while also providing more ammo per magazine and more ammo overall, plus superior accuracy and damage outputs. As a result, despite being the starter pistol, the P226 is one of the rarer handguns to see players using in Extinction. While far from unusable, many prefer other handguns.

The P226 is also David Archer's weapon of choice after his arm is cut off by Samantha Cross.

It is also used in Chaos Mode as the starting pistol all players get, even if they have selected a different pistol for normal Extinction mode. It acts the same as the version from normal Extinction and cannot be traded out. It makes for a decent backup weapon, and would even be decent for using as the player's primary weapon, but due to its limited ammo it may be best kept for situations where the player runs out of ammo for their primary gun and cannot get to another weapon pickup fast.

Upgrades[]

  • +1 (Cost: 1): Increased damage at long range and faster movement when the pistol is equipped. (Adds an unremovable Muzzle Brake)
  • +2 (Cost: 1): 50% more ammo in each magazine. (14 -> 21 rounds)
  • +3 (Cost: 2): Carry your pistol plus two primary weapons.
  • +4 (Cost: 3): Hip Fire two pistols for twice the firepower and twice the ammo capacity.

Gallery[]

For attachment images, see P226/Attachments.

Videos[]

Trivia[]

Call of Duty: Ghosts[]

  • The trademarks on the left side of the P226 read "SIG SOHN" in a spoof of SIG Sauer's logo.
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