The P226 is a semi-automatic pistol that appears in Find Makarov: Operation Kingfish and Call of Duty: Ghosts.
Find Makarov: Operation Kingfish
Captain John Price uses a P226 when assaulting one of Kingfish's safehouses. After they evacuate the building and try to leave, Price holds off the enemy with his P226.
Call of Duty: Ghosts
- "Semi-automatic. Large ammo capacity, high rate of fire, with increased recoil."
- — Description
Campaign
The P226 is a common starting weapon, appearing in the initial loadout in No Man's Land, Legends Never Die, The Hunted, Atlas Falls and End of the Line, often with a Silencer. It is also used by Federation troops as their secondary weapon in almost all ground missions (except Brave New World, where they use the M9A1 instead, and Severed Ties and The Ghost Killer where it is replaced by the MP-443 Grach). Rorke carries an empty P226 in No Man's Land too, and uses it to make Ajax think he was about to execute him.
Multiplayer
The P226 is one of the pistols unlockable in Multiplayer, and comes by default in the Stealth class setup, and is equipped with a Silencer on this setup by default.
The P226 requires 5 points to unlock, making it one of the more expensive pistols to unlock. The P226 has the second highest firecap of all pistols, just beaten out by the MP-443 Grach. However, its largest strength lies in its two-shot kill range, as that extends to just over 10 meters, and the three-shot kill range extends to about 15 meters, which is higher than any non-revolver handgun in Ghosts. Nonetheless, Muzzle Brake is highly recommended on this weapon to increase the extent of its two-shot kill range. It has a very large magazine size at 14 bullets per mag, which is also the best in its class. This also makes Extended Mags a deadly attachment on this weapon, allowing it to hold 21 bullets in a single mag, which surpasses 3 of 4 unmodified marksman rifles, just for a comparison. The recoil, however, is arguably the highest of the "general" pistols (excluding the .44 Magnum and PDW) in Ghosts, which may make it less friendly for trigger spamming. Its reload time is rather slow compared to the other pistols, which effectively balances out the large magazine capacity.
In conclusion, the P226 can work as a very effective backup weapon for many different scenarios, and many players rely on this for CQC situations, such as a dedicated sniper, or someone with a LMG that needs an alternative at close range. The P226 can fill all of those roles successfully, and the popularity of its usefulness is reflected upon by many players.
Attachments
Barrel
- Flash Suppressor
- Silencer
- Muzzle Brake
- ARK (in Extinction only)
Under Barrel
Mod
Extinction
- "Long range, medium damage, large clip size."
- — In-game description
The P226 appears in Extinction as the first pistol unlock. It has the highest range of the handguns, and the second highest damage (only being trumped by the .44 Magnum). It has a decent magazine size of 12, which increases to 18 when the second pistol upgrade is acquired. It has a decent reload time, slower than the other automatic pistols but faster than the .44 Magnum.
It is also used in Chaos Mode as the starting pistol all players get. It acts the same as the version from normal Extinction mode and cannot be traded out.
The P226 is also David Archer's weapon of choice after his arm is cut off by Samantha Cross.
Upgrades
- +1 (Cost: 1): Increased damage at long range and faster movement when the pistol is equipped. (Adds an unremovable Muzzle Brake)
- +2 (Cost: 1): 50% more ammo in each magazine. (14 -> 21 rounds)
- +3 (Cost: 2): Carry your pistol plus two primary weapons.
- +4 (Cost: 3): Hip Fire two pistols for twice the firepower and twice the ammo capacity.
Gallery
- For attachment images, see P226/Attachments.
Trivia
- The trademarks on the left side of the P226 read "SIG SOHN" in a spoof of SIG Sauer's logo.
- The P226 is held with one hand whilst held at the hip, but two hands whilst aiming down the sights, like the M9A1 and MP-443 Grach. This trait was also used on the P-38 and M1911 in Call of Duty 3.
- There is a glitch that occurs when hitting the aim button while sprinting. When the gun is raised, the left hand teleports into position.
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