Call of Duty: Modern Warfare 3
The PKP Pecheneg is the main weapon for Juggernauts both in the Campaign and Special Ops.
There is a special version of the PKP Pecheneg that is one of the starting weapons in the campaign level Dust to Dust and in the Special Ops missions Toxic Paradise and Smack Town. This variant has 600 rounds in reserve as opposed to 200 for the standard one, and reloads twice as fast (as if Sleight of Hand was equipped). This version always comes with a Red Dot Sight, and is usually held when the player is wearing a Juggernaut Suit (though it is not always the case).
The PKP Pecheneg is unlocked at level 14 in Multiplayer.
The PKP Pecheneg is a moderate damage per bullet LMG. The PKP Pecheneg will deal forty damage per bullet at all ranges, needing three shots to kill, or two shots if both shots hit the head. The PKP Pecheneg is always a one hit kill in Hardcore game types unless shooting through walls. The PKP Pecheneg has high penetration power, allowing it to retain a sizable portion of its damage when shooting through surfaces. The PKP Pecheneg excels at long range as it never needs more than three hits to kill.
One of the PKP's largest weaknesses is its low rate of fire. The PKP Pecheneg has the second slowest rate of fire in its class, at 705 RPM. This low fire rate limits the PKP Pecheneg compared to other LMGs, and badly hurts the PKP Pecheneg's viability, since it doesn't have a damage advantage over other LMGs.
The PKP Pecheneg's accuracy is also not good. The iron sights are clear but obstructive at the bottom, and the gun has a good deal of gunkick. The PKP Pecheneg has large recoil to the sides, and more disturbingly, always kicks up, lacking a downwards recoil value. This means that the PKP Pecheneg will have heavy upwards recoil. Thankfully, the centerspeed is high to compensate, at 1700. This is a large value that helps to keep the PKP Pecheneg's recoil somewhat in-check.
The PKP Pecheneg has bad handling one should come to expect from an LMG. The PKP Pecheneg limits users to a lethargic 80% of the base speed, or 32% when strafing. The hip-fire crosshairs are large, and the aim down sight time is a slow 400 milliseconds. The PKP Pecheneg also has extremely slow reloads, as it is belt-fed. The reload animation lasts 8.06 seconds if the belt is not empty, or 8.66 seconds if the belt is empty. In either case, it will take 6.13 seconds to perform a Reload Cancel. This reload speed is extremely poor, and users will have to be careful when choosing to reload. A combination of some of Sleight of Hand, Quickdraw, Steady Aim, or Stalker can be used to improve the PKP Pecheneg's poor handling characteristics.
The PKP Pecheneg has a standard LMG belt capacity of 100 rounds. The PKP Pecheneg gets two belts by default when spawning in, for a starting ammo loadout of 200 rounds.
The Red Dot Sight and the Holographic Sight provide an electronic replacement to the iron sights. These attachments should be avoided if the user can help it, as the PKP Pecheneg has access to a slew of useful attachments that go beyond just an aesthetic modification.
The Silencer removes muzzle flash, makes the PKP Pecheneg much quieter when firing, and the user's red dot will not appear on the mini-map when firing. The PKP Pecheneg receives no penalty from using the Silencer, and as such, this attachment is purely beneficial.
The Grip reduces the recoil values by ten percent, and it increases the PKP Pecheneg's centerspeed to an enormous value of 2125. The Grip makes the PKP Pecheneg significantly more accurate overall, countering one of the PKP Pecheneg's core weaknesses. The Grip is the best attachment to use on the PKP Pecheneg in most circumstances.
The ACOG Scope provides a higher zoom magnification on target. The ACOG Scope is a solid attachment if the user wants to see more clearly at longer ranges. Like the other optical attachments, however, they play second fiddle to the much stronger attachments that LMGs have available to them.
Rapid Fire increases the PKP Pecheneg's rate of fire to 882 RPM. Rapid Fire fixes one of the PKP Pecheneg's biggest weaknesses, but it also exacerbates its large and pesky recoil profile. If using Rapid Fire, it is highly advised to use the Attachments proficiency to pair the Grip alongside Rapid Fire.
Extended Mags increases the PKP Pecheneg's belt capacity to 150 rounds, and increases the PKP Pecheneg's starting ammo loadout to 300 rounds. Extended Mags is a great attachment with no downside, but it's more of a luxury item than an attachment that directly helps the PKP Pecheneg. It is entirely without downside, so if the other attachment options don't seem too appealing to the user, Extended Mags is a welcome addition.
The Thermal Scope gives an increased magnification when aiming down the sight and illuminates enemies white hot, but at the cost of much increased idle sway speed. Assassin users will not be illuminated in the scope, but the scope has enough definition on the surroundings that Assassin users can still be seen. The Thermal Scope also eliminates weapon gunkick, something that the PKP Pecheneg indeed suffers from. If the gunkick of the PKP Pecheneg proves to be troublesome for the user, then this attachment can come in useful. Otherwise, it should be avoided.
The PKP Pecheneg is also seen in the game mode Money In The Denk, where it is in the "The" class. It is equipped with Rapid Fire.
The PKP Pecheneg is available for both Survival and Mission modes.
Its fairly high damage, decent accuracy and moderate fire rate make it a strong weapon in Survival at any stage, as its capable of eliminating even large groups of enemies with one magazine, and is effective on almost any range. It is also a quite good weapon against Juggernauts and helicopters. However, it has the same drawbacks as other light machine guns - it is recommended to keep a good secondary weapon (such as a submachine gun or assault rifle) in case the magazine runs out during a fight due to the long reload time, and it is very expensive, especially when adding the foregrip and an optic (which are both very useful). Sleight of Hand is recommended, as with all light machine guns.
- Red Dot Sight - Unlocked at weapon level 2.
- Silencer - Unlocked at weapon level 5.
- Grip - Unlocked at weapon level 8.
- ACOG Scope - Unlocked at weapon level 11.
- Rapid Fire - Unlocked at weapon level 14.
- Heartbeat Sensor (with glitch only)
- Holographic Sight - Unlocked at weapon level 22.
- Extended Mags - Unlocked at weapon level 25.
- Thermal Scope - Unlocked at weapon level 27.
- Kick - Unlocked at weapon level 4.
- Impact - Unlocked at weapon level 9.
- Attachments - Unlocked at weapon level 12.
- Focus - Unlocked at weapon level 16.
- Speed - Unlocked at weapon level 21.
- Stability - Unlocked at weapon level 28.
Call of Duty Online
The PKP Pecheneg was added to Call of Duty Online.
Call of Duty: Modern Warfare 3
- The PKP Pecheneg is the weapon used by all Juggernauts in Survival Mode, including the ones who wield Riot Shields. The Juggernauts do not drop neither this weapon, nor ammo for the weapon, after being killed.
- On the back of the PKP Pecheneg, the word "Пулемёт" (Pulemyot) is written, which is the Russian word for "machine gun".
- The kills and headshots emblems for the PKP Pecheneg have the name misspelled as "PKP Pecheng".
- The gun's reload time is sped up in Dust to Dust, Toxic Paradise and Smack Town.
- In the mission "Return to Sender", a mounted variant of this weapon can be seen and is used by the enemy. They are the machine gun nests Yuri is ordered to destroy. They can be used by the player if they get onto the rooftops of Waraabe's compound. It reuses the pickup icon and the firing sound of the M249 SAW from Call of Duty 4: Modern Warfare.
- Gold camouflage doesn't work for the PKP in the Wii version.