|Magazine Size||32 rounds (48 w/ Extended Mags)|
|Unlocked||Level 56 (Multiplayer) |
Level 23 (Survival Mode)
|Cost (Survival Mode)||$2000|
|Starting Ammunition||32+64 (MP)|
|Maximum Ammunition||32+192 (MP)|
|Reload Time||3.03 seconds (tactical), 3.97 seconds (empty)|
|Rate of Fire||1111 RPM (1388 RPM w/ Rapid Fire)|
|Recoil center speed||1600|
|Used by||Inner Circle|
The PM-9 is unlocked at level 56, sporting a 32-round magazine. The PM-9 has the fastest fire rate of any automatic weapon in the game at 1111 rpm, making the weapon very effective in close quarters, featuring decent enough power. However, the PM-9 has a slow reload time and limited range both of which can be partially cured by Sleight of Hand and Range, respectively.
Pairing Rapid Fire, Extended Mags and Steady Aim, is one of the most effective setups for the PM-9. Rapid Fire will bolster the PM-9's performance at close range and gives the PM-9 an unmatched rate of fire. Combined with the three-hit-kill and reliable hip-fire at close range, the PM-9 is capable of killing multiple opponents very quickly. Extended Mags will partially cure the issues of the gun burning through the player's ammunition quickly and its slow reload time.
If a player wants to employ the PM-9 in a traditional submachine gun role, the Kick Proficiency reduces the recoil to very manageable levels. The iron sights can be obstructive to some players, so one may one to equip a Red Dot Sight or Holographic Sight. The muzzle flash of the PM-9 can also be a nuisance, so equipping a Suppressor will eliminate the muzzle flash entirely.
With Rapid Fire, the PM-9 statistically becomes the most powerful submachine gun in the game and is extremely effective within the short range the weapon is suited for. Despite the high power at close ranges, the PM-9 still suffers from limited range, poor accuracy at longer ranges, and a slow reload time, weaknesses of which can be cured by perks and proficiencies chosen at the players discretion.
Infinity Ward has released a hotfix that has decreased the recoil of the PM-9 drastically to make it much more on par with the PP90M1. The recoil profile after the update appears to be similar to the Mini Uzi from Call of Duty: Modern Warfare 2.
- Red Dot Sight - Unlocked at weapon level 2.
- Silencer - Unlocked at weapon level 5.
- Rapid Fire - Unlocked at weapon level 11.
- ACOG Scope - Unlocked at weapon level 16.
- Holographic Sight - Unlocked at weapon level 19.
- HAMR Scope - Unlocked at weapon level 22.
- Extended Mags - Unlocked at weapon level 24.
- Thermal Scope - Unlocked at weapon level 26.
- Kick - Unlocked at weapon level 4.
- Range - Unlocked at weapon level 9.
- Attachments - Unlocked at weapon level 12.
- Focus - Unlocked at weapon level 15.
- Melee - Unlocked at weapon level 21.
- Stability - Unlocked at weapon level 28.
The PM-9 is available in Survival Mode at level 23 and costs $2000. The PM-9 is also used by Claymore Experts. The PM-9 is highly effective in close quarters, but the recoil and the reload time lessens the weapon's potential, as well as the late availability of Sleight of Hand. Becuase of the very high RPM, it is capable of killing enemy Juggernauts almost instantly at close range. Dumping a full magazine at point-blank range into it's head will quickly dispatch it, though this is extremley risky unless the player does this as soon as the Juggernaut is dropping from the helicopter that transports it into the map, as otherwise the Juggernaut with easily kill the player in seconds.
- The PM-9 is held by one hand in first-person, but held with two hands in third-person.
- Attaching a sight will make the hand clip through it during an empty reload.
- The PM-9 has a partial fingerprint on the rear receiver.