FANDOM


(Trivia)
(Trivia)
Line 75: Line 75:
 
*The PM-9 has a reused reload animation and sound identical to the [[Mini-Uzi]].
 
*The PM-9 has a reused reload animation and sound identical to the [[Mini-Uzi]].
 
*The PM-9 has a fingerprint in the back, like the Mini-Uzi from ''[[Call of Duty 4: Modern Warfare]]''.
 
*The PM-9 has a fingerprint in the back, like the Mini-Uzi from ''[[Call of Duty 4: Modern Warfare]]''.
*In the Wii version the PM-9 reuses the Mini-Uzi's firing sound from ''[[Call of Duty: Modern Warfare 2.|Call of Duty:Modern Warfare 2.]]''
+
*In the Wii version the PM-9 reuses the Mini-Uzi's firing sound''.''
 
*The PM-9 is held by one hand in first person, but held with two hands in third person.
 
*The PM-9 is held by one hand in first person, but held with two hands in third person.
 
*The PM-9 has one of the highest base fire rates of any automatic weapon in the ''Modern Warfare'' series, only beaten by the [[G18]] and [[Vector]], respectively.
 
*The PM-9 has one of the highest base fire rates of any automatic weapon in the ''Modern Warfare'' series, only beaten by the [[G18]] and [[Vector]], respectively.

Revision as of 03:59, March 31, 2013

MW3tr
For similar weapons, see Mini-Uzi and PM63.

The PM-9 is a submachine gun featured in Call of Duty: Modern Warfare 3.

Call of Duty: Modern Warfare 3

Campaign

The weapon appears in "Stronghold" in the hands of Makarov's men, where the weapon can appear with or without attachments.

Multiplayer

The PM-9 is unlocked at level 56 in Call of Duty: Modern Warfare 3's multiplayer, sporting a 32-round magazine. The PM-9 has the fastest fire rate of any automatic weapon in the game at 1090 rpm, making the weapon very effective in close quarters, featuring decent enough power. However, the PM-9 has a slow reload time and limited range both of which can be partially cured by Sleight of Hand and Range, respectively.

Pairing Rapid Fire, Extended Mags and Steady Aim, is one of the most effective setups for the PM-9. Rapid Fire will bolster the PM-9's performance at close range and give the PM-9 an unmatched rate of fire. Combined with the three hit kill and reliable hipfire at close range, the PM-9 is capable of killing multiple opponents very quickly. Extended Mags will partly cure the issues of the gun burning through the player's ammunition quickly and its slow reload time.

If a player wants to employ the PM-9 in a traditional SMG role, the Kick Proficiency reduces the recoil to very manageable levels.The Iron Sights can be obstructive to some players, so one may one to equip a Red Dot Sight or Holographic Sight. The muzzle flash of the PM-9 can also be a nuisance, so equipping a Suppressor will eliminate the muzzle flash entirely.

With Rapid Fire, the PM-9 statistically becomes the most powerful submachine gun in the game and is extremely effective within the short range the weapon is suited for. Despite the high power at close ranges, the PM-9 still suffers from limited range, poor accuracy at longer ranges, and a slow reload time, weaknesses of which can be cured by perks and proficiencies chosen at the players discretion.

Infinity Ward has released a hotfix that has decreased the recoil of the PM-9 drastically to make it much more on par with the PP90M1. The recoil profile after the update appears to be similar to the Mini Uzi from Call of Duty: Modern Warfare 2.

Proficiencies

  • Kick - Unlocked at weapon level 4.
  • Range - Unlocked at weapon level 9.
  • Attachments - Unlocked at weapon level 12.
  • Focus - Unlocked at weapon level 15.
  • Melee - Unlocked at weapon level 21.
  • Stability - unlocked at weapon level 28.

Survival Mode

The PM-9 is available in Survival Mode at level 23 and costs $2000. The PM-9 is also used by Claymore Experts. The PM-9 is highly effective in close quarters, but the recoil and the reload time lessen the weapon's potential, as well as the late availability of Sleight of Hand.

Gallery

For attachments images, see PM-9/Attachments.
For camouflage images, see PM-9/Camouflage.

Demonstration

PM-9 Demonstration - Modern Warfare 3

PM-9 Demonstration - Modern Warfare 3

Trivia

  • Although the weapon has a foregrip, it is never seen used.
  • The PM-9 has a reused reload animation and sound identical to the Mini-Uzi.
  • The PM-9 has a fingerprint in the back, like the Mini-Uzi from Call of Duty 4: Modern Warfare.
  • In the Wii version the PM-9 reuses the Mini-Uzi's firing sound.
  • The PM-9 is held by one hand in first person, but held with two hands in third person.
  • The PM-9 has one of the highest base fire rates of any automatic weapon in the Modern Warfare series, only beaten by the G18 and Vector, respectively.
  • Like the Mini-Uzi, MAC11, Spectre and the Uzi, attaching a sight will make the hand clip through it during an empty reload.
  • Rapid Fire on the PM-9 has the second largest effect of all weapons, increasing it's rate of fire around 32%. It is beaten by only the PP90M1, which gains a 33% increase from Rapid Fire.
  • The PM-9,along with the MP5 and the UMP45,are the first submachine guns in Call of Duty history to receive an increase to their effectiveness.
  • In the level "Stronghold" the PM-9 reuses the MP9s firing sound.
  • When out of ammo, the player will switch to the PM-9 faster. This also applies for most other SMGs. 

Videos

Video:Modern Warfare 3 Wii Golden Gun Showcase Episode XI PM-9 NEW QUALITY!
Wii gameplay of the PM-9 with gold camouflage
Video:Call of Duty Modern Warfare 3 PM-9 Red Dot Sight
Gameplay of the PM-9 with a Red Dot Sight
Community content is available under CC-BY-SA unless otherwise noted.