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{{game|mw3}} |
{{game|mw3}} |
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− | + | :''For similarly named weapons, see [[PM63]], [[MP9]] and [[M9]].'' |
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− | <!-- Please do not put anything about this weapon being Japanese. This classifies as IRL which is forbidden. --> |
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{{infobox/weapon |
{{infobox/weapon |
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− | |image= [[File: |
+ | |image= [[File:PM-9 Menu Icon MW3.png|300px]] |
|fire = Automatic |
|fire = Automatic |
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|level = Level 56 (Multiplayer) <br> Level 23 ([[Survival Mode]]) |
|level = Level 56 (Multiplayer) <br> Level 23 ([[Survival Mode]]) |
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|survivalcost = $2000 |
|survivalcost = $2000 |
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|damage = 35-20 (MP) |
|damage = 35-20 (MP) |
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− | |magazine = 32 rounds |
+ | |magazine = 32 rounds (48 w/ [[Extended Mags]]) |
|startammo = 32+64 (MP) |
|startammo = 32+64 (MP) |
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− | |rof = |
+ | |rof = 1111 RPM (1388 RPM w/ [[Rapid Fire]]) |
− | |recoil = |
+ | |recoil = Moderate |
+ | |center = 1600 |
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+ | |range = [[File:PM-9 Range MW3.png]] |
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|pen = Low |
|pen = Low |
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|reload = 3.03 seconds (tactical), 3.97 seconds (empty) |
|reload = 3.03 seconds (tactical), 3.97 seconds (empty) |
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− | |maxammo = 192 (MP) |
+ | |maxammo = 32+192 (MP) |
− | |used = [[Inner Circle]] |
+ | |used = [[Inner Circle]] |
+ | |HUD= [[File:PM9 HUD MW3.png]] |
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+ | |sound = Original Sound <youtube width="155" height="25">http://www.youtube.com/watch?v=zlYoRUD_VCo</youtube> |
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+ | |console = <tt>minebea</tt>}} |
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− | The PM-9 is unlocked at level 56 in ''Call of Duty: Modern Warfare 3''<nowiki>'</nowiki>s multiplayer, supporting a 32-round magazine. The PM-9 has the fastest fire rate of any automatic weapon in the game at 1090 rpm, making the weapon very effective in close quarters, featuring decent enough power. However, the PM-9 has a slow reload time and high recoil, both of which can be partially cured by [[Sleight of Hand]] and [[Kick]], respectively. [[Rapid Fire]] is an interesting choice for the PM-9, as it increases the rate of fire to dizzying levels, and paired with [[Steady Aim]], the PM-9 becomes devastating at close range. The small crosshairs allow it to be used out to medium range. [[Range]] will increase the PM-9's maximum three hit kill zone and allow it to be more effective outside of medium range. Overall, the PM-9 is extremely effective in close range combat due to its traits, but the three hit kill range is short and the gun itself is outclassed by every other submachine gun in terms of recoil and reload speed. |
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+ | |||
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+ | The PM-9 is unlocked at level 56, sporting a 32-round magazine. The PM-9 has the fastest fire rate of any automatic weapon in the game at 1111 rpm, making the weapon very effective in close quarters, featuring decent enough power. However, the PM-9 has a slow reload time and limited range both of which can be partially cured by [[Sleight of Hand]] and [[Range]], respectively. |
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+ | |||
+ | Pairing [[Rapid Fire]], [[Extended Mags]] and [[Steady Aim]], is one of the most effective setups for the PM-9. [[Rapid Fire]] will bolster the PM-9's performance at close range and gives the PM-9 an unmatched rate of fire. Combined with the three-hit-kill and reliable hip-fire at close range, the PM-9 is capable of killing multiple opponents very quickly. [[Extended Mags]] will partially cure the issues of the gun burning through the player's ammunition quickly and its slow reload time. |
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+ | |||
+ | If a player wants to employ the PM-9 in a traditional submachine gun role, the [[Kick]] Proficiency reduces the recoil to very manageable levels. The iron sights can be obstructive to some players, so one may one to equip a [[Red Dot Sight]] or [[Holographic Sight]]. The muzzle flash of the PM-9 can also be a nuisance, so equipping a [[Suppressor]] will eliminate the muzzle flash entirely. |
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+ | |||
+ | With Rapid Fire, the PM-9 statistically becomes the most powerful submachine gun in the game and is extremely effective within the short range the weapon is suited for. Despite the high power at close ranges, the PM-9 still suffers from limited range, poor accuracy at longer ranges, and a slow reload time, weaknesses of which can be cured by perks and proficiencies chosen at the players discretion. |
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+ | |||
+ | [[Infinity Ward]] has released a hotfix that has decreased the recoil of the PM-9 drastically to make it much more on par with the [[PP90M1]]. The recoil profile after the update appears to be similar to the [[Mini Uzi]] from ''[[Call of Duty: Modern Warfare 2]]''. Due to the high unlock level, high recoil and low damage, it is often overlooked by many players for more powerful or accurate SMG's, like the [[MP7]]. |
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===Attachments=== |
===Attachments=== |
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===Proficiencies=== |
===Proficiencies=== |
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− | *[[Kick]] - Unlocked at weapon level 4. |
+ | *[[Kick (weapon proficiency)|Kick]] - Unlocked at weapon level 4. |
*[[Range]] - Unlocked at weapon level 9. |
*[[Range]] - Unlocked at weapon level 9. |
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− | *[[Attachments ( |
+ | *[[Attachments (weapon proficiency)|Attachments]] - Unlocked at weapon level 12. |
− | *[[Focus]] - Unlocked at weapon level 15. |
+ | *[[Focus (weapon proficiency)|Focus]] - Unlocked at weapon level 15. |
− | *[[Melee ( |
+ | *[[Melee (weapon proficiency)|Melee]] - Unlocked at weapon level 21. |
− | *[[Stability]] - |
+ | *[[Stability]] - Unlocked at weapon level 28. |
− | + | ==Survival Mode== |
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− | The PM-9 is available in [[Survival Mode]] at level 23 and costs $2000. The PM-9 is also used by [[Claymore Experts]]. The PM-9 is highly effective in close quarters, but the recoil and the reload time |
+ | The PM-9 is available in [[Survival Mode]] at level 23 and costs $2000. The PM-9 is also used by [[Claymore Experts]]. The PM-9 is highly effective in close quarters, but the recoil and the reload time lessens the weapon's potential, as well as the late availability of Sleight of Hand. Becuase of the very high RPM, it is capable of killing enemy'' ''[[Juggernauts]] almost instantly at close range. Dumping a full magazine at point-blank range into it's head will quickly dispatch it, though this is extremley risky unless the player does this as soon as the Juggernaut is dropping from the helicopter that transports it into the map, as otherwise the Juggernaut with easily kill the player in seconds. |
− | + | ==Gallery== |
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+ | {{For|attachments images|PM-9/Attachments}} |
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{{For|camouflage images|PM-9/Camouflage}} |
{{For|camouflage images|PM-9/Camouflage}} |
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− | <gallery |
+ | <gallery> |
− | + | PM-9 MW3.png|First person view of the PM-9; note the fingerprint on the back |
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+ | PM-9 Iron Sights MW3.png|[[Iron sights]] |
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− | File:MW3_PM-9_ADS.png|Aiming the PM-9. |
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− | PM-9 |
+ | PM-9 Reload MW3.png|Reloading the PM-9 |
− | + | PM-9 Cocking MW3.png|Cocking the PM-9 |
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− | + | SAS Soldier PM-9 MW3.png|An [[SAS]] soldier holding the PM-9 |
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</gallery> |
</gallery> |
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− | <!-- Please do not put anything about this weapon being Japanese. This classifies as IRL which is forbidden. --> |
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− | *Although the weapon has a foregrip, it is never seen used. |
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− | *The PM-9 has a reused reload animation and sound identical to the [[Mini-Uzi]]. |
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− | *The PM-9 has a fingerprint in the back, like the Mini-Uzi. |
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==Videos== |
==Videos== |
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+ | <gallery> |
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+ | </gallery> |
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− | <center><small>Wii gameplay of the PM-9 with gold camouflage</small></center> |
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+ | *The PM-9 is held by one hand in first-person, but held with two hands in third-person. |
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+ | *Attaching a sight will make the hand clip through it during an empty reload. |
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+ | *The PM-9 has a partial fingerprint on the rear receiver. This is similar to the [[Mini-Uzi]] from ''Call of Duty 4: Modern Warfare'', where that gun also had a large fingerprint smudge on the back of the reciever. |
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− | <center><small>Gameplay of the PM-9 with a Red Dot Sight</small></center> |
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− | {{CoD8 Weapons |
+ | {{CoD8 Weapons}} |
+ | {{SurvivalMode}} |
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− | [[Category:Call of Duty: Modern Warfare 3 Weapons]] |
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− | [[Category:Submachine Guns]] |
+ | [[Category:Call of Duty: Modern Warfare 3 Submachine Guns]] |
− | [[Category:Weapons]] |
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− | [[Category:Call of Duty: Modern Warfare 3 Weapons]] |
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− | [[Category:Submachine Guns]] |
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− | [[Category:Weapons]] |
Revision as of 00:41, 30 December 2019
The PM-9 is a submachine gun featured in Call of Duty: Modern Warfare 3.
Campaign
The weapon appears once in the campaign, in "Stronghold" in the hands of one of Makarov's men.
Multiplayer
The PM-9 is unlocked at level 56, sporting a 32-round magazine. The PM-9 has the fastest fire rate of any automatic weapon in the game at 1111 rpm, making the weapon very effective in close quarters, featuring decent enough power. However, the PM-9 has a slow reload time and limited range both of which can be partially cured by Sleight of Hand and Range, respectively.
Pairing Rapid Fire, Extended Mags and Steady Aim, is one of the most effective setups for the PM-9. Rapid Fire will bolster the PM-9's performance at close range and gives the PM-9 an unmatched rate of fire. Combined with the three-hit-kill and reliable hip-fire at close range, the PM-9 is capable of killing multiple opponents very quickly. Extended Mags will partially cure the issues of the gun burning through the player's ammunition quickly and its slow reload time.
If a player wants to employ the PM-9 in a traditional submachine gun role, the Kick Proficiency reduces the recoil to very manageable levels. The iron sights can be obstructive to some players, so one may one to equip a Red Dot Sight or Holographic Sight. The muzzle flash of the PM-9 can also be a nuisance, so equipping a Suppressor will eliminate the muzzle flash entirely.
With Rapid Fire, the PM-9 statistically becomes the most powerful submachine gun in the game and is extremely effective within the short range the weapon is suited for. Despite the high power at close ranges, the PM-9 still suffers from limited range, poor accuracy at longer ranges, and a slow reload time, weaknesses of which can be cured by perks and proficiencies chosen at the players discretion.
Infinity Ward has released a hotfix that has decreased the recoil of the PM-9 drastically to make it much more on par with the PP90M1. The recoil profile after the update appears to be similar to the Mini Uzi from Call of Duty: Modern Warfare 2. Due to the high unlock level, high recoil and low damage, it is often overlooked by many players for more powerful or accurate SMG's, like the MP7.
Attachments
- Red Dot Sight - Unlocked at weapon level 2.
- Silencer - Unlocked at weapon level 5.
- Rapid Fire - Unlocked at weapon level 11.
- ACOG Scope - Unlocked at weapon level 16.
- Holographic Sight - Unlocked at weapon level 19.
- HAMR Scope - Unlocked at weapon level 22.
- Extended Mags - Unlocked at weapon level 24.
- Thermal Scope - Unlocked at weapon level 26.
Proficiencies
- Kick - Unlocked at weapon level 4.
- Range - Unlocked at weapon level 9.
- Attachments - Unlocked at weapon level 12.
- Focus - Unlocked at weapon level 15.
- Melee - Unlocked at weapon level 21.
- Stability - Unlocked at weapon level 28.
Survival Mode
The PM-9 is available in Survival Mode at level 23 and costs $2000. The PM-9 is also used by Claymore Experts. The PM-9 is highly effective in close quarters, but the recoil and the reload time lessens the weapon's potential, as well as the late availability of Sleight of Hand. Becuase of the very high RPM, it is capable of killing enemy Juggernauts almost instantly at close range. Dumping a full magazine at point-blank range into it's head will quickly dispatch it, though this is extremley risky unless the player does this as soon as the Juggernaut is dropping from the helicopter that transports it into the map, as otherwise the Juggernaut with easily kill the player in seconds.
Gallery
- For attachments images, see PM-9/Attachments.
- For camouflage images, see PM-9/Camouflage.
Videos
Trivia
- The PM-9 is held by one hand in first-person, but held with two hands in third-person.
- Attaching a sight will make the hand clip through it during an empty reload.
- The PM-9 has a partial fingerprint on the rear receiver. This is similar to the Mini-Uzi from Call of Duty 4: Modern Warfare, where that gun also had a large fingerprint smudge on the back of the reciever.
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