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(Trivia: I have examinated the rear receiver and I found a fingerprint. But this one is not the same fingerprint. The PM-9's fingerprint is not full, is slighty bigger and is oriented to the left.)
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{{game|mw3}}
 
{{game|mw3}}
 
:''For similarly named weapons, see [[PM63]], [[MP9]] and [[M9]].''
 
:''For similarly named weapons, see [[PM63]], [[MP9]] and [[M9]].''
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{{infobox/weapon
 
{{infobox/weapon
 
|image= [[File:PM-9 Menu Icon MW3.png|300px]]
 
|image= [[File:PM-9 Menu Icon MW3.png|300px]]
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|used = [[Inner Circle]]
 
|used = [[Inner Circle]]
 
|HUD= [[File:PM9 HUD MW3.png]]
 
|HUD= [[File:PM9 HUD MW3.png]]
|sound = Original Sound <youtube width="155" height="25">http://www.youtube.com/watch?v=zlYoRUD_VCo</youtube>|console = <tt>minebea</tt>}}
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|sound = Original Sound <youtube width="155" height="25">http://www.youtube.com/watch?v=zlYoRUD_VCo</youtube>
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|console = <tt>minebea</tt>}}
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The '''[[wikipedia:Minebea PM-9|PM-9]]''' is a [[submachine gun]] featured in ''[[Call of Duty: Modern Warfare 3]]''.
 
The '''[[wikipedia:Minebea PM-9|PM-9]]''' is a [[submachine gun]] featured in ''[[Call of Duty: Modern Warfare 3]]''.
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==Campaign==
 
==Campaign==
 
The weapon appears once in the campaign, in "[[Stronghold (Modern Warfare 3)|Stronghold]]" in the hands of one of [[Vladimir Makarov|Makarov]]'s men.
 
The weapon appears once in the campaign, in "[[Stronghold (Modern Warfare 3)|Stronghold]]" in the hands of one of [[Vladimir Makarov|Makarov]]'s men.
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With Rapid Fire, the PM-9 statistically becomes the most powerful submachine gun in the game and is extremely effective within the short range the weapon is suited for. Despite the high power at close ranges, the PM-9 still suffers from limited range, poor accuracy at longer ranges, and a slow reload time, weaknesses of which can be cured by perks and proficiencies chosen at the players discretion.
 
With Rapid Fire, the PM-9 statistically becomes the most powerful submachine gun in the game and is extremely effective within the short range the weapon is suited for. Despite the high power at close ranges, the PM-9 still suffers from limited range, poor accuracy at longer ranges, and a slow reload time, weaknesses of which can be cured by perks and proficiencies chosen at the players discretion.
   
[[Infinity Ward]] has released a hotfix that has decreased the recoil of the PM-9 drastically to make it much more on par with the [[PP90M1]]. The recoil profile after the update appears to be similar to the [[Mini Uzi]] from'' [[Call of Duty: Modern Warfare 2]].''
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[[Infinity Ward]] has released a hotfix that has decreased the recoil of the PM-9 drastically to make it much more on par with the [[PP90M1]]. The recoil profile after the update appears to be similar to the [[Mini Uzi]] from ''[[Call of Duty: Modern Warfare 2]]''.
   
 
===Attachments===
 
===Attachments===
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{{For|attachments images|PM-9/Attachments}}
 
{{For|attachments images|PM-9/Attachments}}
 
{{For|camouflage images|PM-9/Camouflage}}
 
{{For|camouflage images|PM-9/Camouflage}}
<gallery widths="120">
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<gallery>
 
PM-9 MW3.png|First person view of the PM-9; note the fingerprint on the back
 
PM-9 MW3.png|First person view of the PM-9; note the fingerprint on the back
 
PM-9 Iron Sights MW3.png|[[Iron sights]]
 
PM-9 Iron Sights MW3.png|[[Iron sights]]
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</gallery>
 
</gallery>
   
===Demonstration===
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==Videos==
[[File:PM-9 Demonstration - Modern Warfare 3|300px|center]]
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<gallery>
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PM-9 Demonstration - Modern Warfare 3
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Modern Warfare 3 Wii Golden Gun Showcase Episode XI PM-9 NEW QUALITY!||Wii gameplay of the PM-9 with gold camouflage
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Call of Duty Modern Warfare 3 PM-9 Red Dot Sight|Gameplay of the PM-9 with a Red Dot Sight
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</gallery>
   
 
==Trivia==
 
==Trivia==
 
*The PM-9 is held by one hand in first-person, but held with two hands in third-person.
 
*The PM-9 is held by one hand in first-person, but held with two hands in third-person.
 
*Attaching a sight will make the hand clip through it during an empty reload.
 
*Attaching a sight will make the hand clip through it during an empty reload.
*Just like the original [[Mini-Uzi#CoD4|Mini-Uzi]], the PM-9 has a fingerprint on the rear receiver. However, this fingerprint is harder to see and is oriented differentely.
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*The PM-9 has a partial fingerprint on the rear receiver.
**The PM-9 fingerprint's size is also different. Despite not being a entire fingerprint, it is slighty bigger than the original Mini-Uzi's fingerprint.
 
 
==Videos==
 
 
[[File:Modern Warfare 3 Wii Golden Gun Showcase Episode XI PM-9 NEW QUALITY!|300px|left|Wii gameplay of the PM-9 with gold camouflage]]
 
[[File:Call of Duty Modern Warfare 3 PM-9 Red Dot Sight|300px|right|Gameplay of the PM-9 with a Red Dot Sight]]
 
   
{{CoD8 Weapons}}{{SurvivalMode}}
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{{CoD8 Weapons}}
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{{SurvivalMode}}
 
[[Category:Call of Duty: Modern Warfare 3 Submachine Guns]]
 
[[Category:Call of Duty: Modern Warfare 3 Submachine Guns]]

Revision as of 19:46, November 16, 2017

MW3tr
For similarly named weapons, see PM63, MP9 and M9.


The PM-9 is a submachine gun featured in Call of Duty: Modern Warfare 3.

Campaign

The weapon appears once in the campaign, in "Stronghold" in the hands of one of Makarov's men.

Multiplayer

The PM-9 is unlocked at level 56, sporting a 32-round magazine. The PM-9 has the fastest fire rate of any automatic weapon in the game at 1111 rpm, making the weapon very effective in close quarters, featuring decent enough power. However, the PM-9 has a slow reload time and limited range both of which can be partially cured by Sleight of Hand and Range, respectively.

Pairing Rapid Fire, Extended Mags and Steady Aim, is one of the most effective setups for the PM-9. Rapid Fire will bolster the PM-9's performance at close range and gives the PM-9 an unmatched rate of fire. Combined with the three-hit-kill and reliable hip-fire at close range, the PM-9 is capable of killing multiple opponents very quickly. Extended Mags will partially cure the issues of the gun burning through the player's ammunition quickly and its slow reload time.

If a player wants to employ the PM-9 in a traditional submachine gun role, the Kick Proficiency reduces the recoil to very manageable levels. The iron sights can be obstructive to some players, so one may one to equip a Red Dot Sight or Holographic Sight. The muzzle flash of the PM-9 can also be a nuisance, so equipping a Suppressor will eliminate the muzzle flash entirely.

With Rapid Fire, the PM-9 statistically becomes the most powerful submachine gun in the game and is extremely effective within the short range the weapon is suited for. Despite the high power at close ranges, the PM-9 still suffers from limited range, poor accuracy at longer ranges, and a slow reload time, weaknesses of which can be cured by perks and proficiencies chosen at the players discretion.

Infinity Ward has released a hotfix that has decreased the recoil of the PM-9 drastically to make it much more on par with the PP90M1. The recoil profile after the update appears to be similar to the Mini Uzi from Call of Duty: Modern Warfare 2.

Attachments

Proficiencies

  • Kick - Unlocked at weapon level 4.
  • Range - Unlocked at weapon level 9.
  • Attachments - Unlocked at weapon level 12.
  • Focus - Unlocked at weapon level 15.
  • Melee - Unlocked at weapon level 21.
  • Stability - Unlocked at weapon level 28.

Survival Mode

The PM-9 is available in Survival Mode at level 23 and costs $2000. The PM-9 is also used by Claymore Experts. The PM-9 is highly effective in close quarters, but the recoil and the reload time lessens the weapon's potential, as well as the late availability of Sleight of Hand.

Gallery

For attachments images, see PM-9/Attachments.
For camouflage images, see PM-9/Camouflage.

Videos

Trivia

  • The PM-9 is held by one hand in first-person, but held with two hands in third-person.
  • Attaching a sight will make the hand clip through it during an empty reload.
  • The PM-9 has a partial fingerprint on the rear receiver.
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