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The subject of this article appeared in Call of Duty: Modern Warfare 2. The subject of this article appeared in Call of Duty: Modern Warfare 3. The subject of this article appears in Call of Duty Online The subject of this article appears in Call of Duty: Modern Warfare Remastered The subject of this article appears in Call of Duty: Modern Warfare 2 Campaign Remastered


The PP-2000 is a machine pistol featured in Call of Duty: Modern Warfare 2 and Call of Duty Online. It was cut from Call of Duty: Modern Warfare 3 and Call of Duty: Modern Warfare Remastered.

Call of Duty: Modern Warfare 2[]

Campaign[]

The PP2000 is the standard sidearm for the Russian Forces, and can be commonly found in all missions played as the U.S. Army Rangers in North America. When a Russian soldier goes into last stand, they might pull out a PP2000. It is inadvisable to use this weapon, as almost every other weapon has a higher magazine capacity and higher power, and, by extension, is a better choice for a back up.

Multiplayer[]

The PP2000 is unlocked with Create-a-Class. It is also included in Akimbo form on the Riot Control default class.

The PP2000 is a moderately high damage machine pistol. At any range short of 12.5 meters, the PP2000 will deal forty damage per bullet, needing three shots to kill. Damage decreases linearly until 18.75 meters. At any range past 18.75 meters, the PP2000 will deal twenty damage per bullet, needing five shots to kill. The PP2000 has a three shot kill range of 14.4 meters and a four shot kill range of 17.2 meters. In Hardcore, the PP2000 has a one shot kill range of 15.6 meters. The PP2000 deals forty percent extra damage on a headshot, and in most situations, the PP2000 can kill in less bullets thanks to headshots, although multiple headshots will usually be needed. The PP2000 relies heavily on its damage to be effective, as its damage is good up close. However, the abrupt damage drop-off makes the PP2000 ineffective at medium range, and inconsistent at close-medium range. The PP2000 has low penetration power.

The PP2000's damage profile improves with Stopping Power. At any range short of 12.5 meters, the PP2000 will deal 56 damage per bullet, needing just two shots to kill. Damage decreases linearly until 18.75 meters. At any range past 18.75 meters, the PP2000 will deal 28 damage per bullet, needing four shots to kill. The PP2000 has a two shot kill range of 13.7 meters, and a three shot kill range of 16.3 meters. Headshots will not be beneficial up close and will only be of assistance at medium range and beyond. In Hardcore, a headshot will guarantee a one shot kill. In Core game types, the PP2000 benefits greatly from Stopping Power in virtually all situations. In Hardcore, seeing how the weapon still can't get a consistent one shot kill with Stopping Power, it is not a good choice for Stopping Power in Hardcore.

The rate of fire is a weakness in the PP2000. The PP2000 has the second slowest rate of fire in its tier, at 800 RPM. Despite being slower firing than most of the machine pistols, the PP2000's damage output at close range remains good thanks to its power.

The PP2000's accuracy is decent. The iron sights are extremely simple, as there is no back sight or other obstructions, just the front post, similarly to the AUG HBAR. However, the iron sights are not very high. The PP2000's recoil per shot is soft. The PP2000's recoil values are 45 to the left, 45 to the right, 60 upwards, and 40 downwards. The PP2000 is tied with the M93 Raffica for the softest horizontal recoil of any machine pistol. It has similar vertical recoil to the M93 Raffica as well, but the PP2000 has a stronger downwards recoil value. The PP2000 has a centerspeed value of 1600, which is a rock solid value, trailing only the TMP among machine pistols. Combined with the decent fire rate, the PP2000 is rather easy to ontrol with fully automatic fire.

The PP2000 has good handling overall, as one would expect from a machine pistol. The PP2000 allows users to move at 100% of the base movement speed, or strafe at 80% of the base movement speed. The PP2000 allows users to aim down the sights in 200 milliseconds, and the PP2000 has good hip-fire accuracy, on par with the SMGs. The PP2000's reload speeds are very fast. The PP2000's reload animation is 1.85 seconds long, or 2.5 seconds long if the magazine is empty. In either case, the user can Reload Cancel after 1.25 seconds, only slightly slower than the M93 Raffica for the fastest reload speed among machine pistols. The PP2000 reloads extremely quickly, and users will not be caught in danger while reloading very often.

The PP2000's magazine capacity is twenty rounds, average for a machine pistol, granting a starting ammo loadout of sixty rounds.

The PP2000 has the standard assortment of machine pistol attachments to choose from. The Red Dot Sight and the Holographic Sight both provide electronic substitutes for the iron sights. Neither attachment hurts to use, so it all comes down to the user's opinion of the iron sights.

The Silencer reduces muzzle flash, makes the PP2000 quieter when firing, and prevents the PP2000 from revealing the user on radar while shooting the PP2000, at the expense of range. Of all the machine pistols to silence, the PP2000 is perhaps the worst choice of the bunch, as it has a major damage drop-off and it is reliant on its damage to secure kills quickly.

Akimbo grants two PP2000s for hip-fire, but the hip-fire accuracy is made monumentally worse. The hip-fire accuracy is on par with the Akimbo SMGs and worse than the LMGs. The PP2000 in Akimbo form provides incredible lethality up close, but the hip-fire accuracy is so poor that the attachment is rarely worth using. The M93 Raffica and the G18 are far better choices for Akimbo usage.

FMJ increases the PP2000's penetration power. This attachment will rarely be useful, but it's an attachment without penalty.

Extended Mags is the best, most consistent attachment for the PP2000, increasing the magazine capacity to thirty rounds, and spreading the starting ammo loadout across two magazines instead of three. It increases the PP2000's sustained fire capability considerably and makes reloading less of a hassle than it already is.

Overall, the PP2000 is a close-quarters specialty weapon. The high damage per bullet, coupled with a good fire rate and slick handling, make the PP2000 very dangerous at short range combat, providing not just consistent performance up close, but high-level performance up close. The good accuracy also makes the PP2000 capable of some medium range combat, although the lacking bullet damage at medium range will cap this capability. The PP2000 struggles at medium range and beyond, as its combination of poor damage at range, pedestrian fire rate, and small magazines will make the PP2000 have a hard time getting kills at these distances.

Weapon Attachments[]

Gallery[]

For attachment images, see PP2000/Attachments.

Video[]

YouTube Logo PP2000 Overview YouTube Logo


Call_of_Duty®_Modern_Warfare_2_-_PP2000_Machine_Pistol_Attachments_Guide_(All_Attachments)

Call of Duty: Modern Warfare 3[]

Throwing Knife menu icon MW3
The subject matter of this article was cut from the final version of a Call of Duty game. Since some information cannot be independently verified, the content on this page may be subject to change.

The PP2000 was scheduled to appear in Call of Duty: Modern Warfare 3, but it was cut. However, an unused menu icon can be found in the game files. However, the firing sound of the PP2000 Is used on the world model of the PP90M1

Call of Duty Online[]

The PP2000 appears in Call of Duty Online as the PDW2000.

Attachments[]

Gallery[]

Call of Duty: Modern Warfare Remastered[]

Throwing Knife menu icon MW3
The subject matter of this article was cut from the final version of a Call of Duty game. Since some information cannot be independently verified, the content on this page may be subject to change.

The PP2000 was cut from Call of Duty: Modern Warfare Remastered[1]. The weapon is usable and complete, indicating it was cut fairly late in development.

Trivia[]

  • The PP2000 with Thermal Scope has no zoom.
  • In the level Museum, some soldiers will fall into last stand with the PP2000, but fire it as if it were semi-automatic. This trait is shared with the G18.
  • The PP2000 has "SD6198587601904" engraved on the back of it which can be see clearly while zooming in with the weapon. This most probably references the San Diego area, as (SD) are the initials, (619)(858)(760) are the main area codes of San Diego county, and (1904) is SD, as 'S' is the nineteenth letter of the alphabet and D is the fourth.
  • The in-game naming of the PP2000 is inconsistent. If using Akimbo, it will appear as the PP-2000.
  • In single player, the Russian Federation troops will hold and fire the PP2000 like a semi-automatic weapon.
  • On the left side of the gun, it reads 9x19 ПП-2000, 9x19 referring to its caliber, and ПП-2000 meaning PP-2000 in Russian (П is the Russian equivalent of the letter P).
  • The PP2000's serial number is "619853". In Call of Duty: Modern Warfare Remastered, the serial number is "819858".
  • In Modern Warfare 2: Campaign Remastered, The PP2000 is a two handed weapon and has a new appearance.

References[]

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