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{{game|mw3|bod}}
 
{{game|mw3|bod}}
 
{{For|similarly named weapons|P90|P99}}
 
{{For|similarly named weapons|P90|P99}}
The '''{{w|PP-90M1|PP90M1}}''' is a [[submachine gun]] that appears in ''[[Modern Warfare 3|Call of Duty: Modern Warfare 3]].''
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The '''{{w|PP-90M1|PP90M1}}''' is a [[submachine gun]] featured in [[Modern Warfare 3|Call of Duty: Modern Warfare 3]] and ''[[Call of Duty: Black Ops: Declassified]]''.
   
 
==Call of Duty: Modern Warfare 3==
 
==Call of Duty: Modern Warfare 3==
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|HUD= [[File:PP90M1 HUD MW3.png]]}}
 
|HUD= [[File:PP90M1 HUD MW3.png]]}}
 
=== Campaign ===
 
=== Campaign ===
The weapon first appears in the level "[[Hunter Killer]]", where it can be found with or without a [[Red Dot Sight]]. It can also be found with a silencer. It is also found in the mission "[[Turbulence]]", carried by [[Inner Circle|Makarov's men]] and the [[FSO]] . It is also seen wielded by [[Russian]] forces in "[[Mind The Gap]]", "[[Goalpost (mission)|Goalpost]]", and [[Africa Militia|African Forces]] in "[[Back on the Grid]]" and "[[Return To Sender]]".
+
The weapon first appears in  "[[Hunter Killer]]", where it can be found with or without a [[Red Dot Sight]]. It can also be found with a silencer. It is also found in the mission "[[Turbulence]]", carried by [[Inner Circle|Makarov's men]] and the [[FSO]] . It is also seen wielded by [[Russian]] forces in "[[Mind The Gap]]", "[[Goalpost (mission)|Goalpost]]", and [[Africa Militia|African Forces]] in "[[Back on the Grid]]" and "[[Return To Sender]]".
   
 
===Multiplayer===
 
===Multiplayer===
The PP90M1 is available from start in the Grenadier default class and unlocked at Level 28. It doesn't have high recoil, but it does have a somewhat obstructive muzzle flash.
+
The PP90M1 is available from start in the Grenadier default class and unlocked at Level 28. It does not have high recoil, but it does have a somewhat obstructive muzzle flash.
   
The PP90M1 is a very versatile submachine gun, ideal for short to medium range combat. There are a variety of useful attachments for the PP90M1. The Suppressor is a good choice since it eliminates muzzle flash, making it easier to stay on target. This is especially true at medium range, where damage drop off is not as much of an issue because of its very high fire rate and low recoil. Red Dot is another good choice since it is gives a clearer view on target and the muzzle flash is not as obstructive. Extended Magazines or Rapid Fire make good attachments for this weapon, especially when coupled together. The increased magazine size can also compensate for the high rate of fire. This combo allows enemies to be quickly dispatched at close range, without fear of depleting the magazine.
+
The PP90M1 is a very versatile submachine gun, ideal for short to medium range combat. There are a variety of useful attachments for the PP90M1. The [[Suppressor]] is a good choice since it eliminates muzzle flash, making it easier to stay on target. This is especially true at medium range, where damage drop off is not as much of an issue because of its very high fire rate and low recoil. [[Red Dot Sight]] is another good choice since it is gives a clearer view on target and the muzzle flash is not as obstructive. [[Extended Mags]] or [[Rapid Fire]] make good attachments for this weapon, especially when coupled together. The increased magazine size can also compensate for the high fire rate. This combo allows enemies to be quickly dispatched at close range, without fear of depleting the magazine.
   
 
[[Scavenger]] or [[Sleight of Hand]] are good perks to help increase ammo or decrease reload times for this weapon, as it has a moderately long reload time. Steady Aim is very useful as the high fire rate makes it very easy to dispatch multiple enemies at close range without having to aim down the sights, saving time and potentially preventing the player's death.
 
[[Scavenger]] or [[Sleight of Hand]] are good perks to help increase ammo or decrease reload times for this weapon, as it has a moderately long reload time. Steady Aim is very useful as the high fire rate makes it very easy to dispatch multiple enemies at close range without having to aim down the sights, saving time and potentially preventing the player's death.
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===Survival Mode===
 
===Survival Mode===
The PP90M1 is available in [[Survival Mode]] at level 38 and costs $2000. The PP90M1 is also used by [[Chemical Agents]]. Because of its rather high damage up close, high rate of rate, and decent amount of ammo, it is an effective weapon in close quarters combat. [[Sleight Of Hand]] is a necessity for its long reload time.
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The PP90M1 is available in [[Survival Mode]] at level 38 and costs $2000. The PP90M1 is also used by [[Chemical Agents]]. Because of its rather high damage up close, high fire rate, and decent amount of ammo, it is an effective weapon in close quarters combat. [[Sleight Of Hand]] is a necessity for its long reload time.
   
 
===Attachments===
 
===Attachments===
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|startammo = 36 + 108 (MP)}}
 
|startammo = 36 + 108 (MP)}}
   
The PP90M1 in ''[[Call of Duty: Black Ops: Declassified]]'' performs very similarly to its ''Modern Warfare 3'' counterpart. Both have the same magazine capacity, low recoil, and good hipfire. One difference though is that the muzzle flash has been increased dramatically.
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The PP90M1 in ''[[Call of Duty: Black Ops: Declassified]]'' performs very similarly to its ''Call of Duty: ''''Modern Warfare 3'' counterpart. Both have the same magazine capacity, low recoil, and good hip-fire. One difference being the muzzle flash has been increased dramatically.
   
 
==Trivia==
 
==Trivia==
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* The PP90M1's serial number is XC220319. This is the same serial number as the [[MSR]].
 
* The PP90M1's serial number is XC220319. This is the same serial number as the [[MSR]].
*In [[Create-A-Class]], the PP90M1 has a rail, but in game it's only present if an optic is attached.
+
*In [[Create-A-Class]], the PP90M1 has a rail, but in-game, it is only present if an optic is attached.
*In "[[Turbulence]]", it's possible find a PP90M1 with all attachments equipped. It can also happen with some [[AK-74u]]'s, but they cannot be picked up.
+
*In "[[Turbulence]]", it's possible find a PP90M1 with all attachments equipped. It can also happen with some [[AK-74u]]s, but they cannot be picked up.
*The PP2000's firing sounds are reused for this weapon on the Wii version.
+
*The PP2000's firing sounds are reused for this weapon on the Nintendo Wii version.
 
*The suppressed PP90M1 found in the level "[[Bag and Drag]]" has a different firing sound, the same as a silenced handgun.
 
*The suppressed PP90M1 found in the level "[[Bag and Drag]]" has a different firing sound, the same as a silenced handgun.
*The PP90M1's fire rate is identical to the FAD, at 1000 rounds per minute.
+
*The PP90M1's fire rate is identical to the [[FAD]], at 1000RPM.
*At [[Call of Duty XP]], the PP90M1 reused the pickup icon of the [[PP2000]] from ''[[Call of Duty: Modern Warfare 2]]''.
+
*At [[Call of Duty XP]], the PP90M1 reused the pick-up icon of the [[PP2000]] from ''[[Call of Duty: Modern Warfare 2]]''.
*Rapid Fire has the biggest effect on the PP90M1, increasing its rate of fire by about 33%. Very high compared to the average 25%.
+
*Rapid Fire has the biggest effect on the PP90M1, increasing its rate of fire by about 33%. It is extremely high compared to the average 25%.
 
{{CoD8 Weapons}}{{SurvivalMode}}{{CoDBOD Weapons}}
 
{{CoD8 Weapons}}{{SurvivalMode}}{{CoDBOD Weapons}}
 
[[Category:Call of Duty: Modern Warfare 3 Submachine Guns]]
 
[[Category:Call of Duty: Modern Warfare 3 Submachine Guns]]

Revision as of 06:24, 12 May 2013

The subject of this article appeared in Call of Duty: Modern Warfare 3. The subject of this article appears in Call of Duty: Black Ops Declassified
For similarly named weapons, see P90 and P99.

The PP90M1 is a submachine gun featured in Call of Duty: Modern Warfare 3 and Call of Duty: Black Ops: Declassified.

Call of Duty: Modern Warfare 3

Campaign

The weapon first appears in  "Hunter Killer", where it can be found with or without a Red Dot Sight. It can also be found with a silencer. It is also found in the mission "Turbulence", carried by Makarov's men and the FSO . It is also seen wielded by Russian forces in "Mind The Gap", "Goalpost", and African Forces in "Back on the Grid" and "Return To Sender".

Multiplayer

The PP90M1 is available from start in the Grenadier default class and unlocked at Level 28. It does not have high recoil, but it does have a somewhat obstructive muzzle flash.

The PP90M1 is a very versatile submachine gun, ideal for short to medium range combat. There are a variety of useful attachments for the PP90M1. The Suppressor is a good choice since it eliminates muzzle flash, making it easier to stay on target. This is especially true at medium range, where damage drop off is not as much of an issue because of its very high fire rate and low recoil. Red Dot Sight is another good choice since it is gives a clearer view on target and the muzzle flash is not as obstructive. Extended Mags or Rapid Fire make good attachments for this weapon, especially when coupled together. The increased magazine size can also compensate for the high fire rate. This combo allows enemies to be quickly dispatched at close range, without fear of depleting the magazine.

Scavenger or Sleight of Hand are good perks to help increase ammo or decrease reload times for this weapon, as it has a moderately long reload time. Steady Aim is very useful as the high fire rate makes it very easy to dispatch multiple enemies at close range without having to aim down the sights, saving time and potentially preventing the player's death.

Range is a useful Proficiency for the PP90M1 as it removes one of the weapon's main weaknesses and allows the user to be more flexible with the gun on larger maps.

Survival Mode

The PP90M1 is available in Survival Mode at level 38 and costs $2000. The PP90M1 is also used by Chemical Agents. Because of its rather high damage up close, high fire rate, and decent amount of ammo, it is an effective weapon in close quarters combat. Sleight Of Hand is a necessity for its long reload time.

Attachments

Proficiencies

  • Kick - Unlocked at weapon level 4.
  • Range - Unlocked at weapon level 9.
  • Attachments - Unlocked at weapon level 12.
  • Focus - Unlocked at weapon level 15.
  • Melee - Unlocked at weapon level 21.
  • Stability - Unlocked at weapon level 28.

Gallery

For attachment images, see PP90M1/Attachments.
For camouflage pictures, see PP90M1/Camouflage.

Demonstration

 	PP90M1_Demonstration_-_Modern_Warfare_3 	 			  

Call of Duty: Black Ops: Declassified

The PP90M1 in Call of Duty: Black Ops: Declassified performs very similarly to its Call of Duty: 'Modern Warfare 3 counterpart. Both have the same magazine capacity, low recoil, and good hip-fire. One difference being the muzzle flash has been increased dramatically.

Trivia

  • The PP90M1's serial number is XC220319. This is the same serial number as the MSR.
  • In Create-A-Class, the PP90M1 has a rail, but in-game, it is only present if an optic is attached.
  • In "Turbulence", it's possible find a PP90M1 with all attachments equipped. It can also happen with some AK-74us, but they cannot be picked up.
  • The PP2000's firing sounds are reused for this weapon on the Nintendo Wii version.
  • The suppressed PP90M1 found in the level "Bag and Drag" has a different firing sound, the same as a silenced handgun.
  • The PP90M1's fire rate is identical to the FAD, at 1000RPM.
  • At Call of Duty XP, the PP90M1 reused the pick-up icon of the PP2000 from Call of Duty: Modern Warfare 2.
  • Rapid Fire has the biggest effect on the PP90M1, increasing its rate of fire by about 33%. It is extremely high compared to the average 25%.