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[[File:Painkiller.png|thumb|right|The Painkiller death streak icon.]]
BEASTIALITY IS OK WITH ME ;)
 
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'''{{PAGENAME}}''' is a deathstreak in ''[[Call of Duty: Modern Warfare 2]]''. It divides all given damage by three (not including knives, riot shields and falling damage) when they spawn for the third time without getting a kill. It only lasts for ten seconds before the player's maximum health returns to normal. While Painkiller is in effect, the player's screen is tinged yellow with a pill showing how many seconds are left in the deathstreak reward. When shooting a player with this deathstreak, a small pill will appear below the crosshairs. This deathstreak replaces [[Juggernaut]] perk from previous Call of Duty games. It is a little less effective since it's temporary, but it gives a much greater health bonus. In most game modes, the player will respawn away from the action, making this deathstreak useless though this perk can be useful if an enemy kill streak is in use such as a [[helicopter]] or [[AC-130]], giving the user enough time to react and find cover. It is more helpful in crowded games like [[Free-for-All]] where players often spawn close to each other, and small maps are more common.
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The extra health may confuse experienced players who know exactly how many shots are needed to kill a non-painkiller enemy, causing them to instinctively stop firing before actually killing the painkillered player and sometimes even reloading, giving the painkiller player a chance to escape
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== Tips ==
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*Painkiller will prevent most one-hit-kills from a silenced sniper rifle round to the head in Hardcore or a direct hit from all pellets of a shotgun.
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*Even a direct hit with a grenade launcher will not kill someone with Painkiller.
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*Painkiller will not prevent the user from dying if hit by an [[AC-130]]'s 105mm Howitzer or 40mm gun.
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*The [[Riot Shield]] (much like the [[knife]]) ignores the effects of Painkiller and will still kill an opponent in 2 hits or 1 hit in Hardcore.
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*Using a [[Tactical Insertion]] to spawn near an anticipated concentration of enemies (such as a flag in [[Domination]]) will help you enter combat before Painkiller expires.
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*In smaller maps (ex. Scrapyard and Rust), Painkiller can be very effective if used as the player will definitely run into an enemy within the ten second time limit.
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*Painkiller is very effective when getting out of a spawn trap (very common in Domination games). Also, if the enemy team has sent someone into the player's spawn location (the one person normally won't change the spawn positioning), Painkiller can be an effective way of stopping the player in the spawn point of continuously killing people right off spawn.
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*It is very effective in taking down snipers considering a sniper rifle will take numerous shots to kill the individual. Not only will this give the player time to take cover, but considering that the sniper will probably miss more shots as the player gets closer, the player should have time to line up a shot to effectively take out the sniper.
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== Trivia ==
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*Painkiller may be a reference to the somewhat historically questionable origin story of the [[M1911]] [[.45]] caliber pistol. During the Filipino-American War, the under-armed Moro guerillas would often rush American soldiers, targeting the officers, armed only with machetes called Bolos. The officers' .38 Long Colt rounds would often hit but fail to immediately stop or kill the Moros who would continue attacking. It was rumored the Moro were taking drugs or painkillers which allowed them to continue fighting. However, there is little historic evidence that the Moro were actually taking drugs and the apparent "Painkiller" effect was a combination of the psychological effects of the Moro warrior culture, the underpowered .38 round, the nature of .38 revolvers at the time and the difficulty of making solid hits under stress. The larger .45 caliber semi-automatic pistol was rushed into service but was not used before the war ended.
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*Online it is often refered to as "jugger-noob," "pain pills," or "being on the pill."
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*It is not used much due to the reasons to said above. Also, it is uncommon due to the fact that it only lasts ten seconds, meaning that it will expire before one reaches combat on larger maps.
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{{MW2 Perks}}
 
[[Category:Multiplayer]]
 
[[Category:Multiplayer]]
 
[[Category:Call of Duty: Modern Warfare 2 Perks]]
 
[[Category:Call of Duty: Modern Warfare 2 Perks]]

Revision as of 06:32, 20 March 2010

File:Painkiller.png

The Painkiller death streak icon.

Painkiller is a deathstreak in Call of Duty: Modern Warfare 2. It divides all given damage by three (not including knives, riot shields and falling damage) when they spawn for the third time without getting a kill. It only lasts for ten seconds before the player's maximum health returns to normal. While Painkiller is in effect, the player's screen is tinged yellow with a pill showing how many seconds are left in the deathstreak reward. When shooting a player with this deathstreak, a small pill will appear below the crosshairs. This deathstreak replaces Juggernaut perk from previous Call of Duty games. It is a little less effective since it's temporary, but it gives a much greater health bonus. In most game modes, the player will respawn away from the action, making this deathstreak useless though this perk can be useful if an enemy kill streak is in use such as a helicopter or AC-130, giving the user enough time to react and find cover. It is more helpful in crowded games like Free-for-All where players often spawn close to each other, and small maps are more common.

The extra health may confuse experienced players who know exactly how many shots are needed to kill a non-painkiller enemy, causing them to instinctively stop firing before actually killing the painkillered player and sometimes even reloading, giving the painkiller player a chance to escape

Tips

  • Painkiller will prevent most one-hit-kills from a silenced sniper rifle round to the head in Hardcore or a direct hit from all pellets of a shotgun.
  • Even a direct hit with a grenade launcher will not kill someone with Painkiller.
  • Painkiller will not prevent the user from dying if hit by an AC-130's 105mm Howitzer or 40mm gun.
  • The Riot Shield (much like the knife) ignores the effects of Painkiller and will still kill an opponent in 2 hits or 1 hit in Hardcore.
  • Using a Tactical Insertion to spawn near an anticipated concentration of enemies (such as a flag in Domination) will help you enter combat before Painkiller expires.
  • In smaller maps (ex. Scrapyard and Rust), Painkiller can be very effective if used as the player will definitely run into an enemy within the ten second time limit.
  • Painkiller is very effective when getting out of a spawn trap (very common in Domination games). Also, if the enemy team has sent someone into the player's spawn location (the one person normally won't change the spawn positioning), Painkiller can be an effective way of stopping the player in the spawn point of continuously killing people right off spawn.
  • It is very effective in taking down snipers considering a sniper rifle will take numerous shots to kill the individual. Not only will this give the player time to take cover, but considering that the sniper will probably miss more shots as the player gets closer, the player should have time to line up a shot to effectively take out the sniper.

Trivia

  • Painkiller may be a reference to the somewhat historically questionable origin story of the M1911 .45 caliber pistol. During the Filipino-American War, the under-armed Moro guerillas would often rush American soldiers, targeting the officers, armed only with machetes called Bolos. The officers' .38 Long Colt rounds would often hit but fail to immediately stop or kill the Moros who would continue attacking. It was rumored the Moro were taking drugs or painkillers which allowed them to continue fighting. However, there is little historic evidence that the Moro were actually taking drugs and the apparent "Painkiller" effect was a combination of the psychological effects of the Moro warrior culture, the underpowered .38 round, the nature of .38 revolvers at the time and the difficulty of making solid hits under stress. The larger .45 caliber semi-automatic pistol was rushed into service but was not used before the war ended.
  • Online it is often refered to as "jugger-noob," "pain pills," or "being on the pill."
  • It is not used much due to the reasons to said above. Also, it is uncommon due to the fact that it only lasts ten seconds, meaning that it will expire before one reaches combat on larger maps.