Description[edit | edit source]
When called in, the player controls the weapons of a Paladin gunship orbiting above the map, giving a clear overhead view of the map, similarly to the AC-130 from previous titles.
An unmodified Paladin requires a scorestreak of 950 (the highest in-game) in order to obtain. The Paladin's weapons require to be reloaded, and can only be reloaded when fully emptied. The Machine Gun has a magazine size of 50, and the optional Laser Guided Rocket has a magazine size of three, whereas the 105MM Cannon has a magazine capacity of one. A joined player can fire threat grenades from the Paladin. With the Wingman module, the joined player is able to fire a turret instead.
The Paladin is extremely effective in objective game modes, where the Paladin's splash damage weapons can easily wreak havoc against enemies, even if they try to conceal themselves inside buildings. This is extremely true with the Laser Guided Rockets and 105MM Cannon, due to their extended blast radius.
It is highly recommended to use Danger Close in tandem with this scorestreak, as the Paladin's power is exceptionally increased; this is very true for the default turret.
The Paladin flies higher than UAVs and Warbirds and can destroy them if they're within the targeting area.
Modules[edit | edit source]
Gallery[edit | edit source]
Trivia[edit | edit source]
- The Paladin appears to have some sort of Arctic-based camouflage equipped.
- On most maps, the Paladin flies too high to be shot with regular guns. Some of the maps where it can be shot with bullets are Riot, Bio Lab, Sideshow, Urban, Drift, Skyrise, Kremlin, Swarm and Fracture.