The Paralyzer is a Wonder Weapon featured in the Zombies map Buried available from the Mystery Box. Upon firing, it slows and incapacitates zombies in a conical radius before killing them.
Overview[]
The Paralyzer has unlimited ammunition, but will overheat with constant use. A meter on the gun itself will tick up as the weapon is fired, showing players the overheat measurement and replacing the traditional ammo counter located on the bottom-right of the HUD. Once the meter reaches 115, the Paralyzer must be given time to cool down, at least to 100 on the meter, before resuming use. This behavior is much like the M2 Flamethrower and the Thrustodyne Aeronautics Model 23, though in the case of the Jet Gun the Paralyzer can, in comparison, cool down while in storage and does not need to be actively held in the players hands. Speed Cola with increase the rate of the cooldown, despite it not being a traditional reload, and it can also be cooled down when the player collects ammo drops that are available through Vulture Aid.
The Paralyzer has high damage and a wide area of effect, allowing it to manage hordes extremely effectively when combined with it's slowing effect. Despite this, the Paralyzer cannot kill zombies past round 70, aside from the round infinity achieved in Edward Richtofen's side of Mined Games. The Paralyzer is incapable of directly harming both Arthur and the Ghosts, but is still capable of slowing them down.
If the Paralyzer is pointed downwards and fired, and the player jumps at the same time, the player will be propelled into the air for as long as they hold down the trigger. This allows them to reach various rooftops and bypass pathways blocked by wreckage. The player should be cautious when utilizing this technique, as they can still suffer fall damage upon landing. Fall damage can be averted, however, by firing the Paralyzer just before landing. The Paralyzer can also be used to lift other players into the air if the other player jumps whilst in the beam of the Paralyzer, however, the weapon will stop firing if the player enters its crosshairs due to friendly fire restrictions. In the maze, players cannot fly over hedges, though they can fly over closed gates.
It is unclear what the Paralyzers origins are or who created it, as Victis are unfamiliar with the weapon based on their voice lines when first acquiring it. While the Paralyzer does play a part in Richtofen's side of the Mined Games Easter Egg, with players using it to power up four orbs early in the quest after Richtofen says they need the "right tool", it's unclear if he specifically meant the Paralyzer or just anything that could get the job done.
Petrifier[]
When Pack-a-Punched, the Paralyzer becomes the Petrifier. The Petrifier features a slower overheat, allowing the weapon to be fired for roughly ten seconds straight instead of six. It is also highly beneficial should the player become cornered as it will slow down and potentially kill a horde of zombies, allowing the player to make a quick escape.
Paralyzer vs Petrifier[]
Gallery[]
Trivia[]
- The overheat limit of 115 is a reference to Element 115.
- If the player flies high enough, they may hear a "bong" sound from hitting the invisible wall at the top of the map. The character using the Paralyzer will sometimes comment on it.
- The player can neither go prone nor dive with the Paralyzer.
- The Paralyzer glows blue-purple normally, and gradually glows more orange-red when overheating. The Petrifier glows green and gradually turns to a yellow-white color to a red-orange color when overheating.
- The Paralyzer is capable of making crawlers.
- When Insta-kill is active, the Paralyzer kills zombies much faster, but not instantly.
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