- "I think I might of dated her sister!"
- — Drostan Hynd on seeing where the Perchta is located.
The Perchta (referred to as the Dancer's Dagger by the Notebook) is one of the three special melee weapons featured in the Call of Duty: WWII Nazi Zombies map The Shadowed Throne. It is a golden knife with a black and gold tiled handle with the hilt designed in an Eagle motif. The blade itself pulsates Geistkraft energy periodically.
Overview[edit | edit source]
The Percha shares the attacks of the Trench Knife with stronger damage and the additional ability of leaching energy from zombies by the heavy attack. If there is any lost health, it will restore a portion of the health missing however if health is full and if points of Geistschild missing, it will give a point of Geistschild upon the completion of the kill animation, signified by a unique sound.
Obtaining[edit | edit source]
The Perchta is locked within a safe in the apartments, to which the combination is hidden away. Within the same area where the safe is located, there is a painting of a dancer upon a wall, interacting with it will pick it up for later use. Heading over to the Cabaret, the painting can be placed in front of the projector at the back end of the stage. Shooting the projector with the Wunderbuss will turn it on and showcase a map of the area. This can be expanded upon with a new reel, which is located above the projector. Shooting it down will make it land on the ground between the rubble and projector itself, to which it can be picked up and placed into the projector, which now adds a green dot onto sections of the map.
This green dot will correspond to a clown doll within the map that now acts as a Geistkraft conduit. Between one and nine zombies must be killed with the number taken noted down as it is one part of the safe combination. Returning to the Cabaret will reveal that the dot has moved location and the step must be repeated an additional three times for the full code. This step can be repeated as many times as needed as the numbers only change upon a level restart.
With the four numbers gained from the dolls, the safe can be opened. The combination can be dialled in by interacting with the safe then inputting the combination by spinning the dial clockwise then alternating the direction. If the correct combination is input, when interacting with the safe again, it will open up, revealing the Perchta driven into the skull of a decapitated Nazi officer. If the combination was incorrect, the player will just be put back into interacting with the dial again. If overshot, the code can be input again by simply stopping interaction with the safe then re-interacting with it.